Finally, it seems V6 is ready to get uploaded.
Here is the complete list of changes, probably not including all bugfixes reported by players that got fixed.
The list is a copypaste job done from all the announcements I made during the last few weeks.
START
Discarded the "Denounce" option from the diplomatic screen since it was quite useless.
Instead there'll be a "Pillage" diplomatic option that nets a gain of 1 extra PP from every enemy city, capital or fortress occupied by your troops from the selected enemy.
Of course this will anger neutrals and it will also increase the cost for future diplomatic actions.
Also included the scripted targeting for AI units already applied to CP units in singleplayer to Entente units in singleplayer.
Maximum limit of allowed number for Zeps and bombers was faulty and got fixed. Maximum unit number of Zeps and bombers now correctly limited by number of completed Zep/bomber techs. The carpet bombing fans should rejoice.
INTEL events did not work correctly and got fixed and now they really matter.
"Mud" event was fixed so units can move without taking the mud with them.
New "cleverly" designed randomizing function applied. Should the multiplayer crashes be caused by randomizing, then the game should crash on the first turn.
This should at least help to find the problem. At the very least the game now has a decent randomizer.
"Essen Strike" event got fixed again and hopefully for the last time: INFLUENCE Sweden as CP before Russia DOWs and you have a 10% chance per INFLUENCE point spent to have the event added to your pool of events so Sweden can join CP. Of course Entente can counter-influence to prevent this.
New choice-events:
"Bring Lenin to Russia" to speed up October Revolution
"Kornilov Affair" to possibly counter October Revolution
"Finland Revolt" (can be started by INFLUENCING Finland via diplo screen)
Russian offensives of Lake Naroch, Brussilov and Kerenski added as choice events that burn lots of manpower and add collapse points to spawn extra units
Gallipoli Landing added as choice event.
The city of Pristina moved back into Albania.
Naval forces to both Portugal and Spain: 1 Armoured Cruiser for Portugal, 2 Armoured Cruisers and a Pre-Dread for Spain.
Slightly more randomized starting alignment for minor neutrals.
The "attaque a outrance" will now only trigger after french general Joffre has been unlocked BUT once he IS in play it will also trigger if the French are attacked by Germans albeit with a much smaller chance than when French attack the Germans.
Reasoning behind this is that the Entente player could just avoid the event by not attacking at all until the German advance comes to a stillstand which seems not right to me.
To compensate the "French abandonment of Plan17" event, that will nullify the "attaque a outrance" event, will be available if:
- Schlieffen-Plan is not played in turn 1
- The CP player choses to play the "Redeploy" event, or no war plan at all
- Belgium accepts the German demands for free passage
Removed all the Royal Navy units stationed at Canadian coast. My own research and the links provided don't justify the existence of a LightCruiser, ArmoredCruiser and a pre-Dread.
Without German compensation ("The Kaiser's Gold") for the withheld turkish BBs by Britain, the Goeben BC will not be allowed to enter the Dardanelles.
Playing the "Goeben Battlecruiser" event will not be possible after Britain has entered the war.
Playing the "Goeben Battlecruiser" event on turn 2 will result in slight damage to Goeben due to overworked boilers (only a problem when playing CP in SP or in MP).
French Army of Africa might be damaged when played before or during the same turn than "Goeben Battlecruiser" was played.
Lawrence of Arabia's troops will first have to capture the capital of Medina to have full supply. I gave them the coastal town of Yabu so they start with at least half supply. Medina will be defended by a Turkish smallgarrison or a Reserve Corps if "Jihad" was played by CP, in which case, well, though luck, Mr. Lawrence.
Greater chance for "Jihad" to be available: once Turkey has entered the war, the "Jihad" event will stay in the event pool for 2 turns and will then be discarded.
However, the event will be removed if Entente chose to deliver the BBs Turkey had bought in Britain.
Fighters have now a range of 5 (still only LOS 3).
Anti-sub technologies will now also be unlocked as soon as a naval unit runs into a minefield. Before, as Entente player you had to wait until the first CP sub had caused at least 2 points of damage.
Troop transports are now at speed 14 (was 12). LightCruisers and BattleCruisers at 15 (was 14).
The British North Sea Blockade will take longer to establish. The sinking of the first German convoy will no longer establish the Blockade, forcing the Entente player to choose the "Blockade established" event or wait for a few more turns (buying time for CP).
INTEL effects now have a chance to cause "Socialist defeatism" causing moderate morale loss and even collapse points.
Serbia has been included into the collapse point system like one of the major nations
effects of "collapsing" raised significantly
major re-assignment of PP to all towns and capitals in the game
new Turkish fortress of Adrianople
shipment of PP via sea or rail will slightly raise the receiving nation's war effort if below 100
Cities will be damaged by 1 point if the defending unit took damage after getting attacked by a land unit.
I have implemented a new function for atmospheric sound effects to accompany the clicking-through-the-events list for pure flavor reasons.
I know some of you couldn't care less about such "chrome" but I hope the rest will enjoy these as much as I do.
added Luxembourg:
Luxembourg will be a Belgian city (since the map can't be edited) with a PP value of 4 and no unit to defend.
It will be located just north of Metz.
new event: "VIOLATIONS OF NEUTRALITY":
This event will only be available during turn 3 and only if war plan Rupprecht or "Aufmarsch Ost" were not selected, thus assuming the CP player will attack through Belgium.
It will transfer Luxembourg and the Dutch province of Limburg (hex 89,24) under German control.
The consequences:
Germany will have more room to move and attack the fortresses of Liege and Namur.
Netherlands alignment will be shifted sharply towards Entente and her ability to provide food for Germany during the British Blockade will be reduced a little bit.
END
To be honest, I'm quite tired of playtesting right now, but the last few singleplayer games I had during the last week were stable.
So, unless you have anything else you want to have added, I will upload the thing tomorrow.
Cheers!