I can't independently confirm this, but I'll add it to page 1.rayduhz wrote:v1.01 Stalingrad (39-45) I have all objectives captured on turn 17, but it would not fire decisive victory. I did NOT encounter the problem in v1.0.
Also I played through the entire 28 turns and received axis surrender. I check every obj and they were captured by GERMANS
The Bug Thread (Read before posting bugs!)
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
editor
I don't know where Panzer Corps is looking for scenarios I create with the editor, but it is not finding them. I have a networked Win7 system with two hard drives, and most work data is stored on a drive designated E:. The My Documents\My Games folder is there and it has no Panzer Corps folder in it. There is another My Documents\My Games folder under C:\Users\User and that one has a Panzer Corps folder in it, which contains Log, Replay, and Save folders.
I created a scenario with the new beta editor and saved it. The saving process defaulted to the C:\Users\User\My Documents\My Games\Panzer Corp folder. I tried saving in both that folder and also the Save folder. Neither worked. The Beta program shows a blank list when I ask it to load a "custom" scenario.
I hadn't tried the editor in the public released version since installing it, so I created a separate simple scenario with the old release version of the editor and saved it. Same process and same results. The program can't find the scenario. The two programs, public release and beta, are installed in two separate folders, as instructed. I have only tried to use the Beta editor with the Beta program and the release editor with the release program.
Routine saving and reloading of supplied scenarios and campaigns works without any problem. It's only the "custom" stuff that's a problem. By the way, the editor manual says on p.25 to save to "My Documents\My Games\Panzer Corps\Scenario." I do not have a "Scenario" folder.
Under one of the earlier beta versions I successfully created and loaded a "custom" scenario, so it once worked, but no more.
Is there a way for a user to edit the location of the "custom" scenarios to a location that the program can find?
I created a scenario with the new beta editor and saved it. The saving process defaulted to the C:\Users\User\My Documents\My Games\Panzer Corp folder. I tried saving in both that folder and also the Save folder. Neither worked. The Beta program shows a blank list when I ask it to load a "custom" scenario.
I hadn't tried the editor in the public released version since installing it, so I created a separate simple scenario with the old release version of the editor and saved it. Same process and same results. The program can't find the scenario. The two programs, public release and beta, are installed in two separate folders, as instructed. I have only tried to use the Beta editor with the Beta program and the release editor with the release program.
Routine saving and reloading of supplied scenarios and campaigns works without any problem. It's only the "custom" stuff that's a problem. By the way, the editor manual says on p.25 to save to "My Documents\My Games\Panzer Corps\Scenario." I do not have a "Scenario" folder.
Under one of the earlier beta versions I successfully created and loaded a "custom" scenario, so it once worked, but no more.
Is there a way for a user to edit the location of the "custom" scenarios to a location that the program can find?
window mode
Still getting occasional random shifts into Windows mode, latest when concluding a scenario in routine way. Windows border appears without doing anything. I can then load another scenario, pull up the game commands, verify that the Windows check box is NOT checked, check it, uncheck it, click OK, and Windows mode goes away again.
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- Panzer Corps Moderator
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AI action triggers and reinforcement AI status
I am not sure if this is a bug but the feature doesn't work the way I thought it would.
Using 1.01 to set AI triggers and reinforcements. I have a number of units that arrive on a certain turn that have their unit AI state set to "Attacker". I use a cheat code to set FoW off so I can see what the AI is doing and they do nothing - they sit where they arrive. However,
I also have an AI trigger that sets all units to "Attacker" when a map condition is met - it works perfectly, including for those units that arrived as reinforcements - they begin moving and attacking as I expected they would.
Why does the unit AI status not work for reinforcements?
Using 1.01 to set AI triggers and reinforcements. I have a number of units that arrive on a certain turn that have their unit AI state set to "Attacker". I use a cheat code to set FoW off so I can see what the AI is doing and they do nothing - they sit where they arrive. However,
I also have an AI trigger that sets all units to "Attacker" when a map condition is met - it works perfectly, including for those units that arrived as reinforcements - they begin moving and attacking as I expected they would.
Why does the unit AI status not work for reinforcements?
15. While in window mode Alt+Click to access detailed unit information on the unit list toggles (f6 and f8 ) no longer functions.
Start game.
Start scenario.
Activate window mode.
Hit f6 to activate Unit List Toggle.
Alt+click unit on this toggle list.
Note that nothing happens
Normally, as in non-window mode, you would get the expanded unit information window to pop up.
Start game.
Start scenario.
Activate window mode.
Hit f6 to activate Unit List Toggle.
Alt+click unit on this toggle list.
Note that nothing happens
Normally, as in non-window mode, you would get the expanded unit information window to pop up.
#21 KV-2 Graphical issues:
Su-122 uses ATHvy, so the KV-2 with a 152mm should definitely use AThvy.
Current KV-2 efx line:
KV-2.png (52,-27) (-52,-27) (,) (,) ATlight1 ATlight2 ATlight3 tracked_heavy1 tracked_heavy2 tracked_heavy3
Proposed:
KV-2.png (122,-42) (-122,-42) (,) (,) AThvy1 AThvy2 tracked_heavy1 tracked_heavy2 tracked_heavy3
When sharing a hex with an air unit, KV-2 is clipped by the strength plate and also overlaps the movement and firing icons.
viewtopic.php?t=27429
Su-122 uses ATHvy, so the KV-2 with a 152mm should definitely use AThvy.
Current KV-2 efx line:
KV-2.png (52,-27) (-52,-27) (,) (,) ATlight1 ATlight2 ATlight3 tracked_heavy1 tracked_heavy2 tracked_heavy3
Proposed:
KV-2.png (122,-42) (-122,-42) (,) (,) AThvy1 AThvy2 tracked_heavy1 tracked_heavy2 tracked_heavy3
When sharing a hex with an air unit, KV-2 is clipped by the strength plate and also overlaps the movement and firing icons.
viewtopic.php?t=27429
Air & AA units cannot attack some turns
Hi everyone,
first of all I have to say well done to the guys from Lordz Games for an awesome game! I used to play LGeneral (a PG clone for Linux) but Panzer Corps is so much better.
Anyway, I've only played up to the Low Countries, but I'm finding that on some turns all my air & AA units cannot attack - the option simply is not there. They can move fine, I just can't get them to attack enemy units. Are the developers aware of this issue / has anyone else encountered this?
FYI I'm running Win7 SP1 x64
Cheers,
Ralph
first of all I have to say well done to the guys from Lordz Games for an awesome game! I used to play LGeneral (a PG clone for Linux) but Panzer Corps is so much better.
Anyway, I've only played up to the Low Countries, but I'm finding that on some turns all my air & AA units cannot attack - the option simply is not there. They can move fine, I just can't get them to attack enemy units. Are the developers aware of this issue / has anyone else encountered this?
FYI I'm running Win7 SP1 x64
Cheers,
Ralph
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- Major-General - Tiger I
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Re: Air & AA units cannot attack some turns
Most likely it’s raining. No air attacks during rain or snow. A good time to take the planes back to the airfields and refuel for the next clear day.ralmoritz wrote:Hi everyone,
first of all I have to say well done to the guys from Lordz Games for an awesome game! I used to play LGeneral (a PG clone for Linux) but Panzer Corps is so much better.
Anyway, I've only played up to the Low Countries, but I'm finding that on some turns all my air & AA units cannot attack - the option simply is not there. They can move fine, I just can't get them to attack enemy units. Are the developers aware of this issue / has anyone else encountered this?
FYI I'm running Win7 SP1 x64
Cheers,
Ralph

Re: Air & AA units cannot attack some turns
Aha! But while that makes perfect sense for air units (due to poor visibility), why shouldn't AA units be able to attack in rain/snow?Xerkis wrote: Most likely it’s raining. No air attacks during rain or snow. A good time to take the planes back to the airfields and refuel for the next clear day.
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- Major-General - Tiger I
- Posts: 2312
- Joined: Thu Jul 07, 2011 12:56 pm
- Location: Northeast, USA
Re: Air & AA units cannot attack some turns
The planes fly above the clouds and can’t be seen from the groundralmoritz wrote:Aha! But while that makes perfect sense for air units (due to poor visibility), why shouldn't AA units be able to attack in rain/snow?Xerkis wrote: Most likely it’s raining. No air attacks during rain or snow. A good time to take the planes back to the airfields and refuel for the next clear day.
