The Bug Thread (Read before posting bugs!)

Open beta forum.

Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design

Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

rayduhz wrote:v1.01 Stalingrad (39-45) I have all objectives captured on turn 17, but it would not fire decisive victory. I did NOT encounter the problem in v1.0.

Also I played through the entire 28 turns and received axis surrender. I check every obj and they were captured by GERMANS
I can't independently confirm this, but I'll add it to page 1.
rayduhz
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Sun Dec 19, 2010 6:54 am

Post by rayduhz »

I can upload a saved game if need be.
JRW
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Apr 26, 2011 1:44 am

editor

Post by JRW »

I don't know where Panzer Corps is looking for scenarios I create with the editor, but it is not finding them. I have a networked Win7 system with two hard drives, and most work data is stored on a drive designated E:. The My Documents\My Games folder is there and it has no Panzer Corps folder in it. There is another My Documents\My Games folder under C:\Users\User and that one has a Panzer Corps folder in it, which contains Log, Replay, and Save folders.

I created a scenario with the new beta editor and saved it. The saving process defaulted to the C:\Users\User\My Documents\My Games\Panzer Corp folder. I tried saving in both that folder and also the Save folder. Neither worked. The Beta program shows a blank list when I ask it to load a "custom" scenario.

I hadn't tried the editor in the public released version since installing it, so I created a separate simple scenario with the old release version of the editor and saved it. Same process and same results. The program can't find the scenario. The two programs, public release and beta, are installed in two separate folders, as instructed. I have only tried to use the Beta editor with the Beta program and the release editor with the release program.

Routine saving and reloading of supplied scenarios and campaigns works without any problem. It's only the "custom" stuff that's a problem. By the way, the editor manual says on p.25 to save to "My Documents\My Games\Panzer Corps\Scenario." I do not have a "Scenario" folder.

Under one of the earlier beta versions I successfully created and loaded a "custom" scenario, so it once worked, but no more.

Is there a way for a user to edit the location of the "custom" scenarios to a location that the program can find?
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 »

You have to make the folder. Then put those saved games in there.
JRW
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Apr 26, 2011 1:44 am

Post by JRW »

Razz1 wrote:You have to make the folder. Then put those saved games in there.
After fooling around with various My Documents folders on two drives, I think it might be working.
JRW
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Apr 26, 2011 1:44 am

window mode

Post by JRW »

Still getting occasional random shifts into Windows mode, latest when concluding a scenario in routine way. Windows border appears without doing anything. I can then load another scenario, pull up the game commands, verify that the Windows check box is NOT checked, check it, uncheck it, click OK, and Windows mode goes away again.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Snowy Hills:

Image
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2119
Joined: Tue Jun 03, 2008 9:32 am

AI action triggers and reinforcement AI status

Post by El_Condoro »

I am not sure if this is a bug but the feature doesn't work the way I thought it would.

Using 1.01 to set AI triggers and reinforcements. I have a number of units that arrive on a certain turn that have their unit AI state set to "Attacker". I use a cheat code to set FoW off so I can see what the AI is doing and they do nothing - they sit where they arrive. However,

I also have an AI trigger that sets all units to "Attacker" when a map condition is met - it works perfectly, including for those units that arrived as reinforcements - they begin moving and attacking as I expected they would.

Why does the unit AI status not work for reinforcements?
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 »

Does any one have a unit image for the Panzer III H?

I have PZ III J and J-1

The PZ IIIJ is actually a PZ III H and the J-1 needs to be updated with a longer barrel.

The PZ III H is in the editor but not in efx file
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I'm curious, shouldn't the AA on defense also recieve a bonus for RAIN or SNOW?

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

15. While in window mode Alt+Click to access detailed unit information on the unit list toggles (f6 and f8 ) no longer functions.

Start game.
Start scenario.
Activate window mode.
Hit f6 to activate Unit List Toggle.
Alt+click unit on this toggle list.
Note that nothing happens

Normally, as in non-window mode, you would get the expanded unit information window to pop up.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

#21 KV-2 Graphical issues:

Su-122 uses ATHvy, so the KV-2 with a 152mm should definitely use AThvy.

Current KV-2 efx line:

KV-2.png (52,-27) (-52,-27) (,) (,) ATlight1 ATlight2 ATlight3 tracked_heavy1 tracked_heavy2 tracked_heavy3

Proposed:

KV-2.png (122,-42) (-122,-42) (,) (,) AThvy1 AThvy2 tracked_heavy1 tracked_heavy2 tracked_heavy3


When sharing a hex with an air unit, KV-2 is clipped by the strength plate and also overlaps the movement and firing icons.
viewtopic.php?t=27429
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

23.

Image

That bit of floating railroad actually shows up on the 4 way railroad crossing you see on the right.
ralmoritz
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Mon Sep 19, 2011 2:40 pm

Air & AA units cannot attack some turns

Post by ralmoritz »

Hi everyone,

first of all I have to say well done to the guys from Lordz Games for an awesome game! I used to play LGeneral (a PG clone for Linux) but Panzer Corps is so much better.

Anyway, I've only played up to the Low Countries, but I'm finding that on some turns all my air & AA units cannot attack - the option simply is not there. They can move fine, I just can't get them to attack enemy units. Are the developers aware of this issue / has anyone else encountered this?

FYI I'm running Win7 SP1 x64

Cheers,
Ralph
Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2312
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Re: Air & AA units cannot attack some turns

Post by Xerkis »

ralmoritz wrote:Hi everyone,

first of all I have to say well done to the guys from Lordz Games for an awesome game! I used to play LGeneral (a PG clone for Linux) but Panzer Corps is so much better.

Anyway, I've only played up to the Low Countries, but I'm finding that on some turns all my air & AA units cannot attack - the option simply is not there. They can move fine, I just can't get them to attack enemy units. Are the developers aware of this issue / has anyone else encountered this?

FYI I'm running Win7 SP1 x64

Cheers,
Ralph
Most likely it’s raining. No air attacks during rain or snow. A good time to take the planes back to the airfields and refuel for the next clear day.
:)
ralmoritz
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Mon Sep 19, 2011 2:40 pm

Re: Air & AA units cannot attack some turns

Post by ralmoritz »

Xerkis wrote: Most likely it’s raining. No air attacks during rain or snow. A good time to take the planes back to the airfields and refuel for the next clear day.
:)
Aha! But while that makes perfect sense for air units (due to poor visibility), why shouldn't AA units be able to attack in rain/snow?
Xerkis
Major-General - Tiger I
Major-General - Tiger I
Posts: 2312
Joined: Thu Jul 07, 2011 12:56 pm
Location: Northeast, USA

Re: Air & AA units cannot attack some turns

Post by Xerkis »

ralmoritz wrote:
Xerkis wrote: Most likely it’s raining. No air attacks during rain or snow. A good time to take the planes back to the airfields and refuel for the next clear day.
:)
Aha! But while that makes perfect sense for air units (due to poor visibility), why shouldn't AA units be able to attack in rain/snow?
The planes fly above the clouds and can’t be seen from the ground
:wink:
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I noticed after CLAIMING a game, when I go to the results panel, the option to PLAY is available, but nothing happens.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Post Reply

Return to “Panzer Corps Open Beta”