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Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

Alright, I'll keep my eye on it just in case I missed something else there.

I also noticed a unit surrendered today despite it could have retreated onto a river. Is that an undocumented feature? NO retreating into rivers or E-ZoC?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Rudankort
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Post by Rudankort »

Obsolete wrote:Alright, I'll keep my eye on it just in case I missed something else there.

I also noticed a unit surrendered today despite it could have retreated onto a river. Is that an undocumented feature? NO retreating into rivers or E-ZoC?
Maybe it was a major river? Units should be able to retreat to minor rivers just fine.
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

Yes, I noticed lately that units can't retreat over a river. So that answeres that.

However, I have another puzzle. I thought if you kill half (or more) strength in a single salvo, that a unit will retreat if no entrenchement. And if it cant retreat it surrenders. However, I have a case where I attacked a surrounded AA gun, killed more than half strength, and it just sat there.

Is there a special rule with AAs or such?

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Rudankort
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Post by Rudankort »

A unit retreats if all of its strength is either killed or suppressed. In your example it escaped with 1 point of strength (6 killed, 3 suppressed, 1 remained intact).
Kerensky
Content Designer
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Post by Kerensky »

Confirmed, I'll add that mass attack bug to page 1.
Razz1
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Post by Razz1 »

Wurfrahmen 40 is way too powerful. One attack against a tank and it is suppressed so much that anything can kill it.
I'm loosing KV-1's easily.


The price needs to be put back at 545
Kerensky
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Post by Kerensky »

With 7 hard attack? Compared to the 9 hard attack of a 150mm artillery piece?

Screenshots or it didnt happen! ;)

And post it in a different thread please, this is not a bug report. :)
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

I can not move my selected Sturm into the forest hex. However, if I select the sturm above it that is on the river hex, I am able to move that one into the forest.

Seems to be wrong to me?

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Razz1
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Post by Razz1 »

You can not enter thick forest. Only a road will let you pass.

Your not connected to the road. The unit South is adjacent with out a road.
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

Hmm, not so much a bug but an aesthetics issue I've mentioned a few versions ago; when one goes to the main-menu after playing a scenario for a bit, the main-menu music doesn't start, but what ever is currently playing keeps playing.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
VPaulus
Slitherine
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Post by VPaulus »

I don't know if this was mention or not, but 10.5 cm leFH 18 is using "7.5_cm_FK_16_nA.png". Shouldn't be using a 105mm image instead?
Kerensky
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Post by Kerensky »

I think the problem stems from the fact there is no 'Axis Grey' coloring for the 75mm. I could be wrong about this, but that's my guess.
AgentX
Sergeant First Class - Panzer IIIL
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Post by AgentX »

Don't know if this is a bug or a design choice, but I'm unable to deploy Fallschirmjagers as air units in the US East Coast map of my campaign. I discarded their land transports, but it still made me deploy them as sea units. This is the only map I've run across that seems to do it.
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Kerensky
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Post by Kerensky »

USA East Coast has no air transports available for the German Player.
So not a bug, but a design decision.

Personally, I think USA East Coast should have more transports available to the German player. 0 air and 1 train against 8 air 10 train for the Allies seems... odd. Trains makes sense, but not air.
Razz1
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Post by Razz1 »

Kerensky wrote:With 7 hard attack? Compared to the 9 hard attack of a 150mm artillery piece?

Screenshots or it didnt happen! ;)

And post it in a different thread please, this is not a bug report. :)
The suppression needs to be reduced or the soft attack by two.
Kerensky
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Post by Kerensky »

10. Image
AgentX
Sergeant First Class - Panzer IIIL
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Post by AgentX »

Kerensky, is that an artillery unit with a range +1 Hero that is giving it's half-track a range of 2? I've also noticed that a ground unit that has a +1 movement Hero gets that extra movement bonus with sea transports as well. Don't know if that was intended or a possible bug. Oh, and holy crap! Is that a 20 strength unit I see? You doing some more modifying? The 15 strength units weren't enough for you?
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Kerensky
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Post by Kerensky »

That artillery unit has 2 +1 range heroes. Only a single +1 range hero does not cause the behavior you see because the half track shoots as 0+1 or 1 hex. The halftrack here is firing as 0+1+1.

Conscripts are 20s (15+5)

What the bug is: Calculating of combat odds.

The Russian infantry should not be able to shoot two hexes.
Heimdallr
Private First Class - Opel Blitz
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Post by Heimdallr »

After hours of playing final release I really miss to see the heroes benefits in stats screen. something like "2(+1)" or cummulative "3" but with different color to see that it was modified. The reason is that when I get hero +3 defense i don't know, if this is ground defense bonus or air ground bonus or whatever.
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Location: Ruhrpott / Germany

Post by Steakenglisch »

A buddy told me when you play without supply the german recons can move across the map ... i couldnt believe that and tested it.

Startet Scen -> Ardennes -> choosed the 8 wheel recon and moved the max range ... than i could again move the max range and again ... and again
until i drove in an enemy unit ....

i think thats a bug :-)
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