"Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

What do you think should be done following the end of development for the WWI campaign?

Napoleonic Wars Campaign
50
22%
1870 Franco-Prussian War Scenario
15
7%
WWI Entente Campaign
28
12%
WWI Central Powers Grand Campaign
65
29%
1914-1945 "Combined" Campaign
59
26%
WWI Single MP Scenario (Western Front)
5
2%
WWI Single MP Scenario (Eastern Front)
5
2%
 
Total votes: 227

BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by BiteNibbleChomp »

uzbek2012 wrote:It is planned in your mod to make an extra Chapter about the Civil war ?
Image
I'm quite busy now and probably won't be making any more updates in the near future. However, there is already a Ukraine scenario set in the Civil War - you can access this from the scenario selection screen. :D

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by bcnkor5 »

clear
Last edited by bcnkor5 on Tue Sep 08, 2015 7:24 am, edited 1 time in total.
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by bcnkor5 »

clear
Last edited by bcnkor5 on Tue Sep 08, 2015 7:23 am, edited 8 times in total.
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by bcnkor5 »

..
Last edited by bcnkor5 on Tue Sep 08, 2015 7:23 am, edited 3 times in total.
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by BiteNibbleChomp »

Bcnkor2, I'm imagining that seeing that you are posting these units that I can use them in other mod projects as well?

- BNC
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by bcnkor5 »

clear post
Last edited by bcnkor5 on Tue Sep 08, 2015 7:37 am, edited 23 times in total.
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by bcnkor5 »

clear post
Last edited by bcnkor5 on Tue Sep 08, 2015 7:36 am, edited 3 times in total.
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by Akkula »

Those naval units are from Puma isnt?. You modified them bcnkor2?.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by BiteNibbleChomp »

bcnkor2 wrote:clear post
bcnkor2 wrote:clear post
Why have you cleared the post?

- BNC
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by bcnkor5 »

BiteNibbleChomp wrote:
bcnkor2 wrote:clear post
bcnkor2 wrote:clear post
Why have you cleared the post?

- BNC
I have almost all gone better graphics mini mod and new units, but do not want my adaptation and therefore it off no problem.

So it is better.
Attachments
Capture.jpg
Capture.jpg (147.69 KiB) Viewed 8694 times
MagicAndre1981
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by MagicAndre1981 »

Thanks for Version 3.1. While playing 3.0 I noticed that tanks can't destroy Barbed wires while infantry has no issues. Have you used mines and modded them to Barbed wire?
BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by BiteNibbleChomp »

Barbed Wire is just a reskinned minefield. Tanks are less effective vs. Minefields/Wire, but will eventually punch a hole in them. But I recommend using a minesweeper unit instead.

- BNC
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by BiteNibbleChomp »

After a bit of thought I decided to make a v3.2:

Proposed changes include a revised Paris 14 and Paris 18 map (I intended to do this with v3.0 but ran out of time and didn't want to push release), and a new Germany 1919 map (with reduced amount of enemies in the revolution). A K-Wagen unit will also be added.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod v3.1 (Aug 1, 2015)

Post by BiteNibbleChomp »

v3.2 Paris 14:
_paris.JPG
_paris.JPG (143.29 KiB) Viewed 8586 times
Also, what would people think of a custom-core 1914 start point in the campaign (ie. a bonus scenario before Schlieffen Plan allowing for a custom core?)

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Re: "Kaiserschlacht" WWI Mod v3.2 (Oct 5, 2015)

Post by BiteNibbleChomp »

v3.2 Released!

https://www.mediafire.com/?tguavbbjyd5e3og

Main changes are revised Paris 14, 18, German Revolution maps. New 'Trial Under Fire' dpeloyment scenario (1914) and Germany scenario in 1919. The K-Wagen has also been added (graphic made by guille1434 :D )

- BNC
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Re: "Kaiserschlacht" WWI Mod v3.2 (Oct 5, 2015)

Post by Cataphract88 »

Thank you, BNC, for continuing to maintain and improve your mod. :D
Richard
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Re: "Kaiserschlacht" WWI Mod v3.2 (Oct 5, 2015)

Post by tom malmberg »

I have downloaded the files and opened them in the MOD file then switched them over using the GME but I don't see the game in the campaign folders. What am I doing wrong?
Thanks, Tom
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Re: "Kaiserschlacht" WWI Mod v3.2 (Oct 5, 2015)

Post by BiteNibbleChomp »

When you unzip the file, you will see a folder called "WWIv32". This is not the game's mod file - merely a holder for the stuff.

The actual mod will be located in the folder included in WWIv32, and this 2nd folder should be copied into GME

- BNC
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tom malmberg
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Re: "Kaiserschlacht" WWI Mod v3.2 (Oct 5, 2015)

Post by tom malmberg »

Thank You! That got it loaded. Tom
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Re: "Kaiserschlacht" WWI Mod v3.2 (Oct 5, 2015)

Post by BiteNibbleChomp »

tom malmberg wrote:Thank You! That got it loaded. Tom
Let me know what you think of the campaign!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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