Well I appear to be adjacent to the warmongering Caananites so will issue challene tonite, cheer!
Doh, am also next to the Panthers, glad I supply them with milk
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I've lost one game against Pantherboy and am losing the second in our mirror matches. But they are less overwhelming at 500 pointsIronclad wrote:Maybe we should have checked with the Division A guys to find out whether the Illyrians are any easier at 500?

So what is happening then with conquered provinces that aren't adjacent? You and I should both have pieces of Parthia at this point and Pantherboy should have provinces adjacent to virtually everybody I would assume. If the map is such a big change then maybe the campaign should restart with a complete reset?iversonjm wrote:I guess that it doesn't matter to me now, as I'm not adjacent to him. Or to Parthia. And that leaves me with three armies with nothing to do. I do notice that you and I are adjacent ... (reaches for order-writing quill)Ironclad wrote:Maybe we should have checked with the Division A guys to find out whether the Illyrians are any easier at 500?
Apparently tectonic shift has pulled us apart. We can adjust. We've been dithering with this for long enough and its time to play.batesmotel wrote:So what is happening then with conquered provinces that aren't adjacent? You and I should both have pieces of Parthia at this point and Pantherboy should have provinces adjacent to virtually everybody I would assume. If the map is such a big change then maybe the campaign should restart with a complete reset?iversonjm wrote:I guess that it doesn't matter to me now, as I'm not adjacent to him. Or to Parthia. And that leaves me with three armies with nothing to do. I do notice that you and I are adjacent ... (reaches for order-writing quill)Ironclad wrote:Maybe we should have checked with the Division A guys to find out whether the Illyrians are any easier at 500?
Chris

What about territory that is already conquered that isn't adjacent to your base country? Are we assuming that we have armies there and can raise as many more as we want to branch out from there?petergarnett wrote:Scar should be posting the new map shortly in the other Lost World player guide thread. If you scroll to the right you see a small 5 x 5 grid. In it's boxes you see the number of each player.
The edges of the grid wrap around, e.g. go off the left you come on the right, off the bottom you come onto the top etc.
This means each player/box is adjacent to 8 others (you can go diagonally). Therefore you can only move to one of those 8 and only those 8 can move into your country.
Players were randomly positioned onto the grid with the two new players (we may have a 3rd new one coming) added to the bottom.
Hope this makes sense!
You should now be able to make more meaningful alliances &/wars.
I'm still considering the pros/cons of allowing movement through a country with it's permission but for now assume you cannot do this. Equally we may add choke points, i.e. each player may select one of the 8 adjacent countries and delcare an impassible mountain range! Again I need to fully consider this.
Finally the majority have voted for 500 point armies so I'll figure out the implications of this and amend the rules accordingly.
I'm back Friday afternoon (GMT).
Enjoy the diplomacy guys!

For the new grid to work, I imagine captured territory will have to be treated as having been moved to where their current owner resides. I guess this principle would also have to be followed if we are allowed to make war on enemies further afield (ie permission being granted to move through a neighbour's territory) and capture far provinces. So wars involving province captures (or negotiated transfers) would presumably have to involve ever changing geography in our brave new world. Another reason for hoping that at some time in the future we can have a map that shows province boundaries and not just country ones.Morbio wrote:What about territory that is already conquered that isn't adjacent to your base country? Are we assuming that we have armies there and can raise as many more as we want to branch out from there?
This is the Field of Glory forum.deadtorius wrote:Now thats diplomacy for you, got a good chuckle on that one. An inspiration for all our ambassadorsTo the Lords of Hyperboria, Arrakis, and Carthage:
Greetings and Salutations, etc., etc.
I find your proximity offensive. We're at war.
Challenges to issue tonight. I'll PM you when they are up.

A true map would be nice, however since the grid has enough room in it, I dont see why a country colour coded pip could not be placed in a nation that you have captured a piece of territory from.. If you have a pip in said lands , you can launch invasions from that coordinate on the gird to the 8 adjacent lands...Ironclad wrote:For the new grid to work, I imagine captured territory will have to be treated as having been moved to where their current owner resides. I guess this principle would also have to be followed if we are allowed to make war on enemies further afield (ie permission being granted to move through a neighbour's territory) and capture far provinces. So wars involving province captures (or negotiated transfers) would presumably have to involve ever changing geography in our brave new world. Another reason for hoping that at some time in the future we can have a map that shows province boundaries and not just country ones.Morbio wrote:What about territory that is already conquered that isn't adjacent to your base country? Are we assuming that we have armies there and can raise as many more as we want to branch out from there?


I've taken Scar and PeterG's conceptual map and turned it into a true map - it's almost finished - I just need to check all the land won and lost. Hopefully I can post it very soon! Hopefully it will meet everyone's needs!TheGrayMouser wrote:A true map would be nice, however since the grid has enough room in it, I dont see why a country colour coded pip could not be placed in a nation that you have captured a piece of territory from.. If you have a pip in said lands , you can launch invasions from that coordinate on the gird to the 8 adjacent lands...Ironclad wrote:For the new grid to work, I imagine captured territory will have to be treated as having been moved to where their current owner resides. I guess this principle would also have to be followed if we are allowed to make war on enemies further afield (ie permission being granted to move through a neighbour's territory) and capture far provinces. So wars involving province captures (or negotiated transfers) would presumably have to involve ever changing geography in our brave new world. Another reason for hoping that at some time in the future we can have a map that shows province boundaries and not just country ones.Morbio wrote:What about territory that is already conquered that isn't adjacent to your base country? Are we assuming that we have armies there and can raise as many more as we want to branch out from there?




I suspect what you say is true and I originally created the map exactly as the grid (and the smart person would've saved that versionTheGrayMouser wrote:Morbio that is awesome....
Theres only one issue: I think Peter set up the grid with the exact order of nations for a reason (what that is is unknown but he hinted at it...) You have swapped them around a little...
Also, it is likly that current attacks, treaties , treacheries or whatnot might have been made off of the order in Peters grid, as you have pointed out
Could you not just have the nations in the order that Peter set up in the grid? It is true that it will be a little fractured, but I can see advantages and disadvantages if you have a conqured territory that is across the map (due the great cataclism) It gives you a colony , or window for invasions but also you would be vulnerable to possible attacks by additional; 5-6 enemies (ithink that is the geomerty of it?)