SpeedyCM wrote: ↑Tue Dec 04, 2018 1:39 pmIt seems a little strange to me that people in a drawn match get 2 points for only inflicting 25% damage whereas someone that inflicts 50+% damage but loses only gets 1 point,
Well, there is still a big difference between winning and losing although we are narrowing the gap somewhat between a win, which always gets 4 points, and what might be called a "score draw" (25%+), which will now get 2 points instead of 1. Whereas this season, the gap between a win and a "score draw" was 4-1.
likewise the winner of this match only getting 3 points seems odd
The alternative would be to score it 4-1. On balance, I think 3-1 is preferable as matches that end something like 60-50+ are usually very close affairs that could easily end in draws, or with the other player winning. The result often depends on a single melee or rally outcome rather than clearly superior skill by one of the players.
To me this new proposal looks like it will encourage people to play for a draw more than the current system.
Yes, this is a possible outcome of narrowing the gap between a win and a draw. I have increased the threshold to 25% from this season's 20% figure in recognition of this and it may be necessary to raise it to 30% or even 40% in future. I will be keeping statistics next season as well. Currently, about 1 game in 20, or 5% of matches end in draws, which I think is OK. I do not want that figure to go much higher though. Certainly, if we end up with 10% draws next season then that will be too many and we would have to increase the scoring threshold for "score draws".
If players already feel that the 25% threshold is too low for a "score draw" please indicate in this thread now and I can consider increasing it to 30% for next season.