New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

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AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

MjrOu812 wrote: Mon Nov 11, 2019 2:50 pm
AKRebel wrote: Mon Nov 11, 2019 6:21 am Maybe AKRebel can say someting about the subs purchase issue.

Hello MjrOu812,

I'll take a look, I may have an idea how to fix it for low resolutions.

Gruß AKRebel
Ok thanks guys, yea like I said my resolutions are maxed the capital ships button is half visable, everything below that cannot see....and thank you for the quick reply. Got one question, are you guys going to give the grand campaign a face lift?
Hello MjrOu812

I have found a solution, the icons in the purchase screen have been optimized for a resolution lower to 1440 x 900 px. :D
The integration is scheduled for the next update and is listed under Options. Here for you already in advance the solution.

http://www.mediafire.com/file/7xivkpt50 ... 0.rar/file
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

AKRebel wrote: Mon Nov 11, 2019 7:16 pm
MjrOu812 wrote: Mon Nov 11, 2019 2:50 pm
AKRebel wrote: Mon Nov 11, 2019 6:21 am Maybe AKRebel can say someting about the subs purchase issue.

Hello MjrOu812,

I'll take a look, I may have an idea how to fix it for low resolutions.

Gruß AKRebel
Ok thanks guys, yea like I said my resolutions are maxed the capital ships button is half visable, everything below that cannot see....and thank you for the quick reply. Got one question, are you guys going to give the grand campaign a face lift?
Hello MjrOu812

I have found a solution, the icons in the purchase screen have been optimized for a resolution lower to 1440 x 900 px. :D
The integration is scheduled for the next update and is listed under Options. Here for you already in advance the solution.

http://www.mediafire.com/file/7xivkpt50 ... 0.rar/file
Thanks, but I did overwrite everything correctly but saw maybe a slight bump in the purchase screen but still cant see subs yet, do I have to wait for the update for the full fix to take effect?
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

MjrOu812 wrote: Mon Nov 11, 2019 8:02 pm
AKRebel wrote: Mon Nov 11, 2019 7:16 pm
MjrOu812 wrote: Mon Nov 11, 2019 2:50 pm

Ok thanks guys, yea like I said my resolutions are maxed the capital ships button is half visable, everything below that cannot see....and thank you for the quick reply. Got one question, are you guys going to give the grand campaign a face lift?
Hello MjrOu812

I have found a solution, the icons in the purchase screen have been optimized for a resolution lower to 1440 x 900 px. :D
The integration is scheduled for the next update and is listed under Options. Here for you already in advance the solution.

http://www.mediafire.com/file/7xivkpt50 ... 0.rar/file
Thanks, but I did overwrite everything correctly but saw maybe a slight bump in the purchase screen but still cant see subs yet, do I have to wait for the update for the full fix to take effect?
No, I tested everything, it works. See the screenshot

Image

There are two possibilities to either activate the folder "Purchase screen optimized for resolution up to 1440 x 900" as a second mod in JSGME or to overwrite the content (only from UI / ... with the existing mod).
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

AKRebel wrote: Mon Nov 11, 2019 8:50 pm
MjrOu812 wrote: Mon Nov 11, 2019 8:02 pm
AKRebel wrote: Mon Nov 11, 2019 7:16 pm

Hello MjrOu812

I have found a solution, the icons in the purchase screen have been optimized for a resolution lower to 1440 x 900 px. :D
The integration is scheduled for the next update and is listed under Options. Here for you already in advance the solution.

http://www.mediafire.com/file/7xivkpt50 ... 0.rar/file
Thanks, but I did overwrite everything correctly but saw maybe a slight bump in the purchase screen but still cant see subs yet, do I have to wait for the update for the full fix to take effect?
No, I tested everything, it works. See the screenshot

Image

There are two possibilities to either activate the folder "Purchase screen optimized for resolution up to 1440 x 900" as a second mod in JSGME or to overwrite the content (only from UI / ... with the existing mod).
Ok I think I found the issue....my resolution maxes out at 1366 X 768 and your fix is for or up to 1440 X 900, that's why im not seeing any improvement....I do thank you for a solution :D PS I have your MOD fully over panzer corps, I do have JSGME and use for my MODS and others but its inactive for the moment, looking at your screen shot I am missing three purchase items :(
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

How about this idea, when you have time....have you make the purchase screen by taking the bottom row of the flag slots out and the structures purchase out it moves everything up which is needed, and by doing that might give us with low resolutions screens the space needed and put that in the options folder....you can kick that around for what its worth? Thanks guys
Last edited by MjrOu812 on Tue Nov 12, 2019 12:57 am, edited 2 times in total.
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

phcas wrote: Sun Nov 10, 2019 3:04 pm
Battle of Britain

In the next update we hope to release the beta Big France scenario. But after that we will make a Big "Battle of England" scenario that replaces the Sealion scenario (that never took place). This scenario will come in the Campaign path between the France and Greece scenario.

It will be a Airwar scenario. The Germans can win if they can bomb enough British airfields, convoys, radar installations and London City hexes. The Allies win if they can prevent that.
The Operation Sea Lion never took place because the Germans lost the "Battle of England". If you give the opportunity to win the "Battle of England", the next step could be the "Operation Sea Lion".
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

It also works with the smallest resolution 1024 x 768 px. Please refer...
Image

MjrOu812 wrote: Mon Nov 11, 2019 10:46 pm How about this idea, when you have time....have you make the purchase screen by taking the bottom row of the flag slots out and the structures purchase out it moves everything up which is needed, and by doing that might give us with low resolutions screens the space needed and put that in the options folder....you can kick that around for what its worth? Thanks guys

Try it out ;-)
Image
http://www.mediafire.com/file/91t3l3a1y ... 2.rar/file
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

AKRebel wrote: Tue Nov 12, 2019 7:18 am It also works with the smallest resolution 1024 x 768 px. Please refer...
Image

MjrOu812 wrote: Mon Nov 11, 2019 10:46 pm How about this idea, when you have time....have you make the purchase screen by taking the bottom row of the flag slots out and the structures purchase out it moves everything up which is needed, and by doing that might give us with low resolutions screens the space needed and put that in the options folder....you can kick that around for what its worth? Thanks guys

Try it out ;-)
Image
http://www.mediafire.com/file/91t3l3a1y ... 2.rar/file
Thank you, the second time is a charm, it works perfect :D And thanks for sticking with me and solving this issue, now you can get back to working on this MOD. Thanks guys
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

MjrOu812 wrote: Mon Nov 11, 2019 10:46 pm Thank you, the second time is a charm, it works perfect :D And thanks for sticking with me and solving this issue, now you can get back to working on this MOD. Thanks guys

with pleasure :D
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by AKRebel »

Hello everybody,

the sea was adjusted by us again.
One question to all, which version do you like better and should be integrated into the mod and which optional?

And second, is the color of the rivers suitable or should it be lighter or darker?

OLD
Image

NEW
Image
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

I like the bottom one, water is more clearer and doesn't look washed out like the one above...just looks better. You guys going to spice up the towns and ports?
Last edited by MjrOu812 on Tue Nov 12, 2019 5:56 pm, edited 2 times in total.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by daon »

New version is "Pacific ocean" version, North Sea and Channel are grey
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

Are you 2 going to add the german prototype E-50 series and LOWE series? Cant have a mega MOD without mega TANKS lol :D PS. I have I have noticed in the german tank and antitanks purchase screen a few duplicates....but im sure that's been flagged aready?
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by terminator »

AKRebel wrote: Tue Nov 12, 2019 5:15 pm Hello everybody,

the sea was adjusted by us again.
One question to all, which version do you like better and should be integrated into the mod and which optional?

And second, is the color of the rivers suitable or should it be lighter or darker?
I prefer the new version for the color of the ocean but the rivers are too dark from what I see.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

MjrOu812 wrote: Tue Nov 12, 2019 8:57 pm Are you 2 going to add the german prototype E-50 series and LOWE series? Cant have a mega MOD without mega TANKS lol :D PS. I have I have noticed in the german tank and antitanks purchase screen a few duplicates....but im sure that's been flagged aready?
E-50 and E-100 etc will come. What duplicates do you see?
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by wrm76 »

Ljungen81
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by Ljungen81 »

Yes, rivers should be lighter.
MjrOu812
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by MjrOu812 »

phcas wrote: Wed Nov 13, 2019 6:13 am
MjrOu812 wrote: Tue Nov 12, 2019 8:57 pm Are you 2 going to add the german prototype E-50 series and LOWE series? Cant have a mega MOD without mega TANKS lol :D PS. I have I have noticed in the german tank and antitanks purchase screen a few duplicates....but im sure that's been flagged aready?
E-50 and E-100 etc will come. What duplicates do you see?
Well I thought maybe the tiger 2 might be duplicates because there is 8 of them with identical stats?
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

wrm76 wrote: Wed Nov 13, 2019 6:28 am some tiles if you want to use : http://www.mediafire.com/file/19dxdr7a8 ... s.zip/file
Thanks, we take them in stock
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.032

Post by phcas »

MjrOu812 wrote: Wed Nov 13, 2019 2:12 pm
phcas wrote: Wed Nov 13, 2019 6:13 am
MjrOu812 wrote: Tue Nov 12, 2019 8:57 pm Are you 2 going to add the german prototype E-50 series and LOWE series? Cant have a mega MOD without mega TANKS lol :D PS. I have I have noticed in the german tank and antitanks purchase screen a few duplicates....but im sure that's been flagged aready?
E-50 and E-100 etc will come. What duplicates do you see?
Well I thought maybe the tiger 2 might be duplicates because there is 8 of them with identical stats?
I think they have different numbers like 501 502 503 505 506 507 509 510. Same stats but different unic units, the schwere Panzer Abteilungen 501 until 510 (504 & 508 never had Tiger 2)
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