New FOG2 DLC?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Re: New FOG2 DLC?

Post by TheGrayMouser »

kronenblatt wrote: Sat May 30, 2020 10:10 am
Athos1660 wrote: Sat May 30, 2020 9:28 am I must admit I would also like to play Early Sumerian, Early Egyptian, Minoan or Mycenaean...
I agree: that would be a great addition. Medieval period is in my opinion already more exploited (overexploited?) so the archaic age would stand out more and fit in well (only problem is lack of reliable information and historical sources). But of course medieval would be ok too.
Perhaps medieval is exploited in the fantasy, RPG and or real-time "strategy" games often made by giant corporations I wont bother mentioning, but for tactical, turn based war gaming, it's highly unrepresented! ( aside from FOG1 can anyone name any?)

Hittites and such could be fun but I fear large armies of low quality light foot and medium foot would be the bread and butter unit type you'd see on the table... of course if we can dismount Hector/Achilles or Ajax the Greater off their chariots in their heavy Mycenean bronze plate armor and rapiers, that could be fun!.
Adebar
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 400
Joined: Tue Oct 14, 2014 10:39 pm
Location: HRR

Re: New FOG2 DLC?

Post by Adebar »

Well, I mean, how cool would THAT be ...?

Image
Image
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28295
Joined: Sun Dec 04, 2005 6:25 pm

Re: New FOG2 DLC?

Post by rbodleyscott »

It's the Bronze Man from the Wizard of Ur
Richard Bodley Scott

Image
Adebar
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 400
Joined: Tue Oct 14, 2014 10:39 pm
Location: HRR

Re: New FOG2 DLC?

Post by Adebar »

:mrgreen: :mrgreen: :mrgreen:
Image
76mm
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1289
Joined: Tue Feb 09, 2010 12:08 pm

Re: New FOG2 DLC?

Post by 76mm »

TheGrayMouser wrote: Sat May 30, 2020 2:02 pm ...but for tactical, turn based war gaming, it's highly unrepresented! ( aside from FOG1 can anyone name any?)
Vengeance from HPS (don't want to post a link). What do I win? :D
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Re: New FOG2 DLC?

Post by TheGrayMouser »

76mm wrote: Sat May 30, 2020 3:14 pm
TheGrayMouser wrote: Sat May 30, 2020 2:02 pm ...but for tactical, turn based war gaming, it's highly unrepresented! ( aside from FOG1 can anyone name any?)
Vengeance from HPS (don't want to post a link). What do I win? :D
Alright, but can you name two?! ( should have seen that coming since I owned the predecessor of Vengeance)
kronenblatt
General - Carrier
General - Carrier
Posts: 4660
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: New FOG2 DLC?

Post by kronenblatt »

TheGrayMouser wrote: Sat May 30, 2020 2:02 pm
kronenblatt wrote: Sat May 30, 2020 10:10 am
Athos1660 wrote: Sat May 30, 2020 9:28 am I must admit I would also like to play Early Sumerian, Early Egyptian, Minoan or Mycenaean...
I agree: that would be a great addition. Medieval period is in my opinion already more exploited (overexploited?) so the archaic age would stand out more and fit in well (only problem is lack of reliable information and historical sources). But of course medieval would be ok too.
Perhaps medieval is exploited in the fantasy, RPG and or real-time "strategy" games often made by giant corporations I wont bother mentioning, but for tactical, turn based war gaming, it's highly unrepresented! ( aside from FOG1 can anyone name any?)

Hittites and such could be fun but I fear large armies of low quality light foot and medium foot would be the bread and butter unit type you'd see on the table... of course if we can dismount Hector/Achilles or Ajax the Greater off their chariots in their heavy Mycenean bronze plate armor and rapiers, that could be fun!.
I mean in general as a time period or setting in computer games (M:TW1&2, CK1-3, etc etc): that's why the archaic age sounds much more exciting. But medieval would be great too in the FoG2 universe. Although I'm still wishing for an official DLC covering ancient China and the Eastern Steppes.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Mord
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 421
Joined: Fri Dec 21, 2018 9:19 am
Location: North of Innsmouth, Mordbunker HQ, Windham, ME, USA
Contact:

Re: New FOG2 DLC?

Post by Mord »

How much longer before we can at least find out what the dlc is gonna cover? A week? A month?


Mord.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: New FOG2 DLC?

Post by stockwellpete »

Mord wrote: Wed Jun 10, 2020 10:10 am How much longer before we can at least find out what the dlc is gonna cover? A week? A month?


Mord.
It will probably cover a couple of hundred years. :wink:
devoncop
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1672
Joined: Fri Nov 20, 2009 8:46 am

Re: New FOG2 DLC?

Post by devoncop »

stockwellpete wrote: Wed Jun 10, 2020 10:31 am
Mord wrote: Wed Jun 10, 2020 10:10 am How much longer before we can at least find out what the dlc is gonna cover? A week? A month?


Mord.
It will probably cover a couple of hundred years. :wink:
Funny guy :mrgreen:
Bladeheart
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 61
Joined: Sat Aug 13, 2011 8:03 pm

Re: New FOG2 DLC?

Post by Bladeheart »

devoncop wrote: Wed Jun 10, 2020 10:34 am
stockwellpete wrote: Wed Jun 10, 2020 10:31 am
Mord wrote: Wed Jun 10, 2020 10:10 am How much longer before we can at least find out what the dlc is gonna cover? A week? A month?


Mord.
It will probably cover a couple of hundred years. :wink:
Funny guy :mrgreen:
I imagine this has more to do with Slitherine's enthusiasm then Byzantine Games.
Mord
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 421
Joined: Fri Dec 21, 2018 9:19 am
Location: North of Innsmouth, Mordbunker HQ, Windham, ME, USA
Contact:

Re: New FOG2 DLC?

Post by Mord »

Bladeheart wrote: Thu Jun 11, 2020 11:49 am
I imagine this has more to do with Slitherine's enthusiasm then Byzantine Games.
Well, as far as I can tell, the art guy was pulled to work on Panzer Corps II over the last 8 months or so, and now PC II has announced dlc so...

It's been a year I'd expect they'd (Slitherine) say SOMETHING.


Mord.
melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
Joined: Sat Sep 29, 2012 9:07 pm

Re: New FOG2 DLC?

Post by melm »

Perhaps Slitherine could consider outsource the modelling to accelerate the developing speed.
miles evocatus luce mundi
Schweetness101
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 928
Joined: Tue Nov 29, 2016 6:12 am

Re: New FOG2 DLC?

Post by Schweetness101 »

melm wrote: Thu Jun 11, 2020 12:41 pm Perhaps Slitherine could consider outsource the modelling to accelerate the developing speed.
that would seem to make sense? there are a lot of people out there who can do 3D models and textures. But, maybe they just really want a consistent art style and feel that only that one guy can do it right? That would be understandable I guess, but also a serious bottleneck to development.
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
Pixel
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 386
Joined: Mon Oct 06, 2014 2:52 am

Re: New FOG2 DLC?

Post by Pixel »

Bronze Age eventually would be a chance to give folks something a wee bit more historically accurate then the strange beast that Total War:Troy is shaping up to be :mrgreen: :mrgreen:
Image Image
melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
Joined: Sat Sep 29, 2012 9:07 pm

Re: New FOG2 DLC?

Post by melm »

Schweetness101 wrote: Thu Jun 11, 2020 2:47 pm
melm wrote: Thu Jun 11, 2020 12:41 pm Perhaps Slitherine could consider outsource the modelling to accelerate the developing speed.
that would seem to make sense? there are a lot of people out there who can do 3D models and textures. But, maybe they just really want a consistent art style and feel that only that one guy can do it right? That would be understandable I guess, but also a serious bottleneck to development.
If the dev has any interest on outsource, actually I have friends who are working in game industry doing game modelling.
miles evocatus luce mundi
MikeC_81
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 937
Joined: Wed Aug 16, 2017 2:28 am

Re: New FOG2 DLC?

Post by MikeC_81 »

Pixel wrote: Thu Jun 11, 2020 9:12 pm Bronze Age eventually would be a chance to give folks something a wee bit more historically accurate then the strange beast that Total War:Troy is shaping up to be :mrgreen: :mrgreen:
Yeah I am not sure what the hell they were thinking. Should either go all out on the mythical theme and do a Warhammer light in the same style as Age of Mythology or just stick to Shogun/Medieval/3 Kingdoms style of unit design and artificially differentiate them mechanically even if they don't make a lot of sense "in reality".

Instead, we have lots of regular dudes and Hector doing magical healing and stuff.
Stratford Scramble Tournament

http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093

FoG 2 Post Game Analysis Series on Youtube:

https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/
Athos1660
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2678
Joined: Wed May 29, 2019 3:23 pm

Re: New FOG2 DLC?

Post by Athos1660 »

for what it's worth, there are references in the code to knights and keils.
(...)
// Was 200, but needed to be 300 to encourage knights to charge keils in the rear. However, this may make other types over-aggressive.
Will knights rear-charging keils get a Net PoA+300 (or 200) only when keils are engaged in close combat by another unit ? (I don't expect any answer for now. I'm just very interested. We'll find out in due time :-) )
Bladeheart
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 61
Joined: Sat Aug 13, 2011 8:03 pm

Re: New FOG2 DLC?

Post by Bladeheart »

melm wrote: Sat Jun 13, 2020 2:40 am
Schweetness101 wrote: Thu Jun 11, 2020 2:47 pm
melm wrote: Thu Jun 11, 2020 12:41 pm Perhaps Slitherine could consider outsource the modelling to accelerate the developing speed.
that would seem to make sense? there are a lot of people out there who can do 3D models and textures. But, maybe they just really want a consistent art style and feel that only that one guy can do it right? That would be understandable I guess, but also a serious bottleneck to development.
If the dev has any interest on outsource, actually I have friends who are working in game industry doing game modelling.
That is a helpful suggestion, however I would imagine it's Slitherine, the publisher that would be paying for work and are the 'bottle neck' as it were.
EDIT: typo
toska
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 483
Joined: Mon Jan 25, 2016 12:07 pm

Re: New FOG2 DLC?

Post by toska »

With the end of the tournament and the launch of an update, are we close to the announcement of a new DLC?
Post Reply

Return to “Field of Glory II”