Please, don't take it personally. It is just my modest opinion about a game, a mod and History.stockwellpete wrote: ↑Tue May 12, 2020 8:46 am (...)
I think the big advantage of this idea is that it would speed up overall cavalry melee resolution considerably. You wouldn't have situations where units from both sides end up pursuing vanquished units and then have to turn around and come back at each other again. In a greater proportion of cases, it would be a short, sharp fight where one side or the other would win the cavalry battle outright and then have the opportunity to mount a genuine flank attack on the centre.
But I really don't like this idea.
Speeding up the cav melee ? No.
Preventing pursuing ? No.
Short, sharp fights ? No. At least, not always. Sometimes, yes. Why ? Mainly because the charge screwed up. Not because cavalrymen were systematically super-butchers during melees.
Units are not computers that make the best choice, rationally, always, in order to make their side win.stockwellpete wrote: ↑Tue May 12, 2020 8:46 am (...) but I think the idea contained in the second paragraph does not go quite far enough. I have highlighted the key point above in bold text.
For example, you have 2 Norman lancers fighting 2 Breton lancers in a big open space, and one Breton lancer routs as a result of melee combat. Under the idea suggested above the victorious Norman lancer unit would first of all occupy the space previously held by the defeated Breton lancer and then check to see if there was another enemy to fight before it could pursue. The only other enemy unit in the vicinity is the other Breton lancer unit which is now adjacent (but obviously facing the other way and fighting the other Norman lancer). So unless the victorious Norman lancer has the ability to make a 90 degree turn in these circumstances to join the melee against the remaining Breton lancer it has no viable target and would pursue (defeating the intention of the modification). The alternative, which is much simpler, is that the victorious Norman lancer should check to see if there is another melee opponent before it moves at all to pursue. In this example, the victorious Norman lancer would have another opponent to fight and so would join the melee with the other Norman lancer against the remaining Breton lancer. There would be no impact phase in this situation, just a 2v1 melee. (I think this idea might also be applicable to shock infantry as well.)
Horsemen are men. They won the melee, have just made the enemy rout and now, full of adrenaline, they have one instinct : slaughter them all, get revenge for the wounded/killed friends so they will follow them to hell. A drive that does one contradict another one : leaving this goddamn battlefield alive and ASAP with a good excuse and (why not?) safely plunder the nearby farms. (This is quite in the spirit of the anarchy charges btw.)
I don't know but I don't think men of the Antiquity/Middle Age were more rational and less impulsive than the modern ones.
Just my 2 cent




