1) according to the rules of SG and FoG2 (for C-in-C - cohesion test of units within 2 squares/tiles from the general unit)

2) I set the conditions for panic within the same limits with a high probability after losing C-in-C



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I think the issue was that it would disadvantage the AI. A player can concentrate his shooting against the AI's general in an attempt to kill him, but the AI would never do the same against the player.Cronos09 wrote: ↑Fri Jul 17, 2020 3:14 pm I personally don't see any particularly important reason not to implement this feature. Firstly, we can make the probability of the general's death from shooting low, and secondly, you can move him every turn to a less shot unit. About the panic I made it for a fun.
Indeed. The AI is too honourable for that.Paul59 wrote: ↑Fri Jul 17, 2020 4:51 pmI think the issue was that it would disadvantage the AI. A player can concentrate his shooting against the AI's general in an attempt to kill him, but the AI would never do the same against the player.Cronos09 wrote: ↑Fri Jul 17, 2020 3:14 pm I personally don't see any particularly important reason not to implement this feature. Firstly, we can make the probability of the general's death from shooting low, and secondly, you can move him every turn to a less shot unit. About the panic I made it for a fun.
Code: Select all
if (GetAttrib(unit, "General") > -1)
{
if (((IsFoot(me) == 1) && (IsFoot(unit) == 1)) || ((IsFoot(me) == 1) && (IsMounted(unit) == 1)))
{
odds = 50;
}
else
{
odds = 75;
}
Are you sure ? Shouldn't the protection work like that of the Commanded shot (ie as long as the friendly protector is unbroken) ?
Of cause, I am not sure
Is this question about my screenshots? Everything is in accordance with the changed rules there: there were two charges and as a result of the second charge, the infantry retreated from the support zone.
All the following sentences are just different ways to express the same idea :
btw, by "second enemy infantry" I meant A and by "the friendly infantry" I meant the unit that is in melee on the screenshot.Shouldn't the protection work like that of the Commanded shot (ie as long as the friendly protector is unbroken) ?
Isn't it as if the protected infantry unit and the protecting friendly infantry were on the same tile ?
Isn't it what actually makes the infantry protective, being in melee to defend the arty ?
Shouldn't the second enemy infantry attack the friendly infantry first ?
As I wrote before, since January nothing has changed in artillery fire - the artillery can shoot.