bru888 wrote: ↑Mon Oct 15, 2018 2:23 pm
See, this is what I was saying about Turn Start / Check Turn / Scenario Turn Limit. Again, it looks like you took/retook that last objective in the upper right on the very last turn, Turn 22. But since the trigger evaluated conditions at the beginning of Turn 22 (Turn Start), your last minute conquest did not count. Or, perhaps Gabe will find a problem with the "Fail" trigger associated with this objective, as he did previously.
Sorry, Bruce, I know there's been strange stuff going on with some trigger settings, but I'm quite sure it's not the case here. It's the same logic problem as before:
There are
six sec.VP on the map total (although "Mechili" is missing the hex-link in the objective description), so if the player has to hold at least four to win, the "All" has to hold at least three to win. Or am I wrong?
@Erik
Just change the "prim. objective/All sec obj" trigger to check VP count
">2", and this one's fixed, too.
@WarHomer
You couldn't have just captured ALL of the objectives, could you? Then all of this problems wouldn't have surfaced...
