So you want to have a list of pre-generated events like in WW1Gold that you can pick at your leisure during the course of the war, if I understand you right?nehi wrote:makes no sense
i dont know what events there can be, i just want to look if there is something usefull
who want some event he still can load, so wasting points of curious ones wont stop them
That's not what I had in mind, I always found it strange to have events drawn at the start of the game for stuff that will be available in 1917 or such.
People would have reloaded the game anyway if their starting choices would not have met their requirements, so that wouldn't have changed anything.
Seriously buddy, are you even reading what I answered to your comments?nehi wrote: if u want to avoid it, then randomize some pool of numbers at start of the game?
the random number generator (RNG) in Lua-script, which is used in this game, is especially faulty at providing truly "random" numbers from the get-go. Usually by reloading the very same savegame, you will get mostly the same results, providing you haven't done anything different before that last savegame was saved by yourself or autosaved by the game-engine. This sequence is called the "random seed".
My mod has some measures included as a workaround to generate different random seeds but those are getting triggered only at the start of a scenario: the engine looks at the milliseconds your PC has been running since last booting and then "burns off" the first 100 of the sequence of the random seed the RNG has created to get some variability.
By reloading to get different results though a cheater will often get the same sequence of random numbers stored internally in the savegame which kind of prevents cheaters to get different results.