CEAW 2 wishlist

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

OzHawkeye wrote:What no-one has done yet I think however, is combine the ease of use and gentle learning curve of a game like CAEW with the engrossing scale offered by some of these other games, and while I am happy I found, bought and enjoy regularly playing CAEW, I still would like to see a game like it, but one in which starting a new game meant starting out on a journey that would take much more than a few hours to complete.
I can understand that but a number of us take the converse of that. Instead of one all engrossing and time consuming game we're involved in playing a number of games at one time. Right now I'm playing 5 PBEM games. For me this exposes me to different playing styles, strategies and tactics. I'm finding that no matter how well I think I know the game played under our mod (i.e., BJR mod), when I play somebody new I learn new things. Also, they sometimes expose weakness in strategies that I though were sound.

However; based on what I've been reading on the Matrix boards concerning MWiF, I would think that that game would give you journey that would take a many months, or even a year or more, to complete. While that may be someone else's cup of tea it's just not mine. In fact, I'm in awe of the folks that do take on an complete such a journey.

By the way (if you can't tell already) I'm a big CEaW fan. My wargaming experience (until recently) came from the mid 1970's through mid 1980's with Avalon Hill board games. Most of it was from solitaire play and one of my all time favorites with AH 3rd Reich. Though I do still own quite a collection that's stored away in a closet or my attic. What I find really enjoyable about CEaW over AH 3rd Reich is the more in depth way that air and naval is handled, as well as manpower and oil. Air and naval forces are force multipliers but in an indirect way in CEaW versus upping your odds on a CRT in AH 3rd Reich. For example, you can hold out against a numerically larger enemy ground force (e.g., 2 to 1 or even 2.5 to 1) if you have control of the skies. For example, in one of my current games as the Axis, the Allied player marched a large ground force into Libya in the fall of 1941, just after my invasion of Russia. I had approximately 2 Italian infantry corps, Italian motorized corps, 2 German infantry corps, German DAK tank corps, one German fighter and two Italian fighters facing 10 to 12 corps (which included a tank and 3 motorized corps) backed by 2 or 3 fighters. I rushed two strategic and two tactical bombers to Crete and was not able to hold him off but inflict significant losses. He lost his tank corps, two fighters and two or three other infantry corps. I did lose a couple of Italian infantry corps and a German infantry corps. Also, during this battle I reinforced with a couple more Italian infantry corps and one more German infantry corps. Both my German and Italian leaders were knocked out for a few turns but their unit and their forces did what they had to do. They were back in command when the Brits tried again in mid 1942. Again the Axis ground forces backed by air superiority drove the Brits back. However; it's now September 1943 and Tripoli will fall next turn giving him control of all North Africa. Part of the challenge in CEaW is to know when to stand and fight versus when to fight and leave. I did the later in 1943 and was able to get the DAK tank corps and one German infantry corps with leader out.
scarfacetarraff
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 314
Joined: Fri Apr 08, 2005 11:02 pm
Location: USA

Re: replay function

Post by scarfacetarraff »

Amicofritz wrote: And yes, an UNDO button would be nice (if your move hasn't given any new info, off course, then it can't be undone).
An UnDo (retreat) button would be nice I agree. And, it could provide a penalty in effectiveness for that unit. I personally want it just for silly human mistakes, not because I may have blundered into a poor position.
"Hasta la victoria siempre!"
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
OzHawkeye2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Sat Jan 24, 2009 7:39 am

Post by OzHawkeye2 »

rkr1958 wrote:
OzHawkeye wrote:What no-one has done yet I think however, is combine the ease of use and gentle learning curve of a game like CAEW with the engrossing scale offered by some of these other games, and while I am happy I found, bought and enjoy regularly playing CAEW, I still would like to see a game like it, but one in which starting a new game meant starting out on a journey that would take much more than a few hours to complete.
I can understand that but a number of us take the converse of that. Instead of one all engrossing and time consuming game we're involved in playing a number of games at one time. Right now I'm playing 5 PBEM games. For me this exposes me to different playing styles, strategies and tactics. I'm finding that no matter how well I think I know the game played under our mod (i.e., BJR mod), when I play somebody new I learn new things. Also, they sometimes expose weakness in strategies that I though were sound.

However; based on what I've been reading on the Matrix boards concerning MWiF, I would think that that game would give you journey that would take a many months, or even a year or more, to complete. While that may be someone else's cup of tea it's just not mine. In fact, I'm in awe of the folks that do take on an complete such a journey.
Certainly I can understand the desire for a more speedy version of WW2. As you note yourself a fan of CEAW I also freely admit that I'm really enjoying it, and enjoying it for it's simplicity of design as much as anything else. MWiF, with its specific units, 80+ options, hundreds of pages of rules will definitely not be competing for the same market as CEAW does, and to me, it's one of MWiF's flaws that it'll be so complicated (also, specific units virtually forces a hard end-date).

I'd just like to see somebody combine the ease of use of games like CAEW (and other similar hex-based, corps-level WW2 games) with the scope of MWiF/HoI/Calm before the Storm etc, on a map that spans the globe without making me think "is that all there is?".

As a fellow gamer of the 70's I know where you're coming from to with the old Avalon Hill games etc. I'm a huge fan of hex-based games, much preferring them to province based games like HoI, and I'm really glad to see that the tradition lives on in games like CEAW.
julyderek
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 130
Joined: Wed Apr 01, 2009 4:02 pm

Post by julyderek »

(1) A "Surrender" option in the game.
(2) Volume slider within the game.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”