
so much for going to the closest base
Vietnam65 wrote:It seems you are confusing a Forward base with a Fire base, you can only build one Fire base which will act as a supply point, you can build as many forward bases as you want but they DON'T act as a supply point, they can prevent troops from using supply and can slowly resupply infantry, but not any other unit. So a helicopter cannot pick up supplies from a forward base to resupply troop, must get supplies from a Fire base or the main HQ
raykruse wrote: It completely takes the fun out of the game for me. I feel more like a Supply Sergeant than an Infantry Commander.
I appreciate the help but for me it's deeper than that. Some people love the constant logistics issues as part of their gameplay...me, not so much.kayeldee wrote:raykruse wrote: It completely takes the fun out of the game for me. I feel more like a Supply Sergeant than an Infantry Commander.
I think you have too many troops in the field
Maybe a 'Resupply All' button for those that don't like to manage the fights. (personally I enjoy the tension of the supply flights, ohh those RPG's).Vietnam65 wrote:The supply model has always been a debate, right from the start, we have tried to automate it as far as possible and yes, I can't say it is perfect, but it is a vital balancing part of the game, without it the Player will just rove the map with impunity and will kill the game , so I think what is needed is possibly a new supply model ?
Suggestions are welcome, but turning it off is not one of them...
Vietnam65 wrote:Me neither , honestly