Vietnam 65 unbiased comment

It is 1965 and the US ground war in Vietnam is in full swing. As a US Army commander, wage a counter-insurgency (COIN) war to secure the Ia Drang valley, on the border with Cambodia.
kayeldee
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Re: Vietnam 65 unbiased comment

Post by kayeldee »

[/Image
so much for going to the closest base
jack54
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Re: Vietnam 65 unbiased comment

Post by jack54 »

Is there a chance that the base is a 'forward base' and not a 'fire base'
I'm just guessing since I have not seen this behaviour.
Every Single Soldier
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Re: Vietnam 65 unbiased comment

Post by Every Single Soldier »

It seems you are confusing a Forward base with a Fire base, you can only build one Fire base which will act as a supply point, you can build as many forward bases as you want but they DON'T act as a supply point, they can prevent troops from using supply and can slowly resupply infantry, but not any other unit. So a helicopter cannot pick up supplies from a forward base to resupply troop, must get supplies from a Fire base or the main HQ
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Re: Vietnam 65 unbiased comment

Post by Sabratha »

Vietnam65 wrote:It seems you are confusing a Forward base with a Fire base, you can only build one Fire base which will act as a supply point, you can build as many forward bases as you want but they DON'T act as a supply point, they can prevent troops from using supply and can slowly resupply infantry, but not any other unit. So a helicopter cannot pick up supplies from a forward base to resupply troop, must get supplies from a Fire base or the main HQ

Suggestion: Rename "Forward base" to "Forward outpost" or "outer outpost". Shoudl help with confusion.
kayeldee
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Re: Vietnam 65 unbiased comment

Post by kayeldee »

that IS a fire base...i dont have any forward bases..
raykruse
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Toggle Supply on or off? Please Consider!

Post by raykruse »

Any consideration for a button to toggle supply on or off?

Others may like supply and disagree with me.

It completely takes the fun out of the game for me. I feel more like a Supply Sergeant than an Infantry Commander.

I understand logistics often win the war but it seems like I spend 90% of the time re-supplying units all over the map or strategically planning their re-supply and only 10% or less fighting and planning a winning strategy.

Please take it under consideration, I like the game otherwise but cannot play it anymore (as it is), which is a shame. It's a great game.

Either way...Thank you for your time and consideration,

Ray K
kayeldee
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Re: Vietnam 65 unbiased comment

Post by kayeldee »

ok...you can resupply an m113 by air if its an engineer apc, but not if its a straight up apc?? that doesnt make any sense to me and it just cost me 2000pp
kayeldee
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Re: Toggle Supply on or off? Please Consider!

Post by kayeldee »

raykruse wrote: It completely takes the fun out of the game for me. I feel more like a Supply Sergeant than an Infantry Commander.

I think you have too many troops in the field
raykruse
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Re: Toggle Supply on or off? Please Consider!

Post by raykruse »

kayeldee wrote:
raykruse wrote: It completely takes the fun out of the game for me. I feel more like a Supply Sergeant than an Infantry Commander.

I think you have too many troops in the field
I appreciate the help but for me it's deeper than that. Some people love the constant logistics issues as part of their gameplay...me, not so much.
It's probably because I am very opinionated on the subject and find the logistics tiring and incredibly unrealistic. I would have liked to have been a Beta-tester on this game. Infantry units in VietNam and elsewhere weren't resupplied every 3 days (or everyone would just instantly kill themselves). Special Forces and other Recon units went many months without resupply, not just 5 days.
Some large divisions had great logistics channels and needed them, many others didn't. The scale of this game isn't large Divisions slugging it out with unlimited resupply. It's smaller, well balanced and a great game otherwise. Heck, I've spent 2-3 days myself secretly watching an aerial resupply on the ground before going to it (or sending a few of my guys), just to make sure it wasn't also watched by others. In this game we all would have been dead 5 days after leaving Base Camp. I know it's just a game and play balance dictates some of these issues. I'd suggest that if it can't be toggled off, allow RA units to fight at 50% after at least 7 days and SF units at 50% after at least 14 days or more. Those numbers only because of the number of turns in the game is limited. Just my opinion, I'm sure there are plenty more out there.

Thanks for trying to assist.
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Re: Vietnam 65 unbiased comment

Post by Rosseau »

From a practical (sales) standpoint, there's a prominent negative review on Steam that centers on the supply grind. Initially, I almost didn't buy the game because of it. So if a button would be easy to do, might want to consider it.
Every Single Soldier
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Re: Vietnam 65 unbiased comment

Post by Every Single Soldier »

The supply model has always been a debate, right from the start, we have tried to automate it as far as possible and yes, I can't say it is perfect, but it is a vital balancing part of the game, without it the Player will just rove the map with impunity and will kill the game , so I think what is needed is possibly a new supply model ?

Suggestions are welcome, but turning it off is not one of them... :shock:
kayeldee
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Re: Vietnam 65 unbiased comment

Post by kayeldee »

ive felt since jump st that resupply is the heart of this game...and speaking of resupply, i cant figure out what he says, it sounds like "data resupply this unit asap" but that cant be right
Every Single Soldier
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Re: Vietnam 65 unbiased comment

Post by Every Single Soldier »

Me neither , honestly :shock:
jack54
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Re: Vietnam 65 unbiased comment

Post by jack54 »

Vietnam65 wrote:The supply model has always been a debate, right from the start, we have tried to automate it as far as possible and yes, I can't say it is perfect, but it is a vital balancing part of the game, without it the Player will just rove the map with impunity and will kill the game , so I think what is needed is possibly a new supply model ?

Suggestions are welcome, but turning it off is not one of them... :shock:
Maybe a 'Resupply All' button for those that don't like to manage the fights. (personally I enjoy the tension of the supply flights, ohh those RPG's).
raykruse
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Re: Vietnam 65 unbiased comment

Post by raykruse »

One idea:

If resupply can't be toggled, how about unit attrition without resupply? i.e. 75%, 50%, 25%, etc. instead of the unreal instant death? Or possibly resupply drops on selected nearby tiles. Once your unit gets there, there is a chance it won't still be there (Taken by OPFOR or locals) or your supply may be rigged with explosives that wound the unit further? That would be an excellent addition to the resupply issue and bring further in-game realism.

Sure, the re-supply of forward units brings tension with lost units and helicopters. In my opinion it also brings elements that some players (myself) don't want to deal with every turn of a war game. As I said, I spend more time re-supplying or planning re-supply than strategy or combat.

That's not the experience I want to have. You could just as easily argue that the hundreds of other logistics concerns should be represented in the game. Some players love that type of micromanagement.

Otherwise I like the game a lot. It appears simple on the surface but is complex in depth which is fantastic game design.

That's my opinion and as I said, there are many others out there. I do think you are losing some of your audience and potential income as it currently stands.
Every Single Soldier
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Re: Vietnam 65 unbiased comment

Post by Every Single Soldier »

We are working on an alternative supply model , one centered around the bases holding supplies and unit in close proximity are supplied automatically , only units that venture further out need helps to resupply, so with this model you resupply the bases mostly, not all the individual unit, work in progress 8)
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Re: Vietnam 65 unbiased comment

Post by zakblood »

sounds good commander :wink:
raykruse
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Re: Vietnam 65 unbiased comment

Post by raykruse »

Thank you...I (and others) are looking forward to it.
kayeldee
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Re: Vietnam 65 unbiased comment

Post by kayeldee »

Vietnam65 wrote:Me neither , honestly :shock:

are you answering my question??
kayeldee
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Re: Vietnam 65 unbiased comment

Post by kayeldee »

ever seen terrain like this??

Image
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