Garrotta wrote:I Like this GL88, the map reminds me of one I played centuries ago on Sudden Strike...ouch, kinda side with morge4 regarding deploy, although I had no prob moving the 88s about in the first few moves. Having said that the trenches and esp the bunker do afford good cover if you leave them in situ. Its a matter of choice, but for some its nice to have that choice.
Playing as the Russkies I enjoyed the uphill slog under smoke until my mate(Axis) Nebelwerfed the Oder bridge destroying it along with some stuff on it grrr
Reinforcements?
Thanks Garrotta. Yup know what you mean about being pooped on as the Russkies on that Bridge... which apparently can be destroyed, by direct arty fire (yes, that was the spoiler btw)... I'd totally forgotten about reinforcements... That's a REALLY good idea...
My own learnings from 2 games in progress as Germans, and 2 games in progress as Reds...
(Thanks P-A & Justin for kicking my butt, gallantly and with humour, as usual!

)
1. Don't bother with the southern forest. A solid line of German infantry can make mincemeat of any Russian assault that route. Especially if they're supported by mortars
2. On mortars, 120mm German mortars are too strong. (Will reduce these to 82mm for v1.1)
3. German para scouts' submachine guns are too strong (I will switch these back to regular scouts for v1.1)
4. There are too many German supertanks (Kingtigers, Tigers, Jagdpanthers). It's easy to take out 1 or 2 of these, but a whole lagerfull isn't happening (I will reduce the free tanks, and reduce German force points)
5. German tanks and 88s have too many shots. Even with overwhelming numbers, it's impossible for the Russians to overwhelm them (I will demote these back to 2 stripes. They can earn that third stripe in battle)
6. Point made by Morge & Garrotta on German arty/airstrikes. (Thanks guys, I will add a restriction so that these cannot be targeted on the bridges or over Kustrin... Any clever people know how to code that in? )
7. Following an interesting idea by Justin, am toying with the idea of reducing movement points for trucks (to make it harder/slower for Germans to shift their 88s around). Any thoughts in favour or against?
8. And if all of that still doesn't rebalance enough, then I totally LOVE the idea of giving the Reds a significant reinforcement wave... Let the Germans trash the first wave. That's history. It happened... But a clever Soviet commander could sacrifice that first wave to knock out enough stuff and weaken key locations, so that his second wave should succeed
It's still only v1.0 beta, so I really appreciate your feedbacks everyone...
