The Alternate GC Germany and USSR (27/02/22)

A forum to discuss custom scenarios, campaigns and modding in general.

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Wildthing
Senior Corporal - Ju 87G
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Re: The Alternate Grand Campaign (DLC III ready!)

Post by Wildthing »

I was not able to get a DV, i needed 12 turns too. But i dont care. In this mod, i have always exactly the money i need. Sometimes green reinformcemnts are necessary, but one DV or MV in a whole campaign-part will not make difference between victory and defeat. A 8,8 with a +1 spotting or a +1 range - hero will make! Hahahaha.
Keep on fighting, guys.

Greets, Wild

I finished DLC III a few hours ago. Damned, this swedish Lord has lots of french and britsh big tanks.....And my 8,8 lots of wotk to do.
@ Nico: This DLC was a little harder than the others, especially the first mission is very expensive. But i have all the stuff i need for a DLC IV in my core. Thank you for another 2-3 hours of fun! :D
nikivdd
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Re: The Alternate Grand Campaign (DLC III ready!)

Post by nikivdd »

Wildthing wrote:I was not able to get a DV, i needed 12 turns too. But i dont care. In this mod, i have always exactly the money i need. Sometimes green reinformcemnts are necessary, but one DV or MV in a whole campaign-part will not make difference between victory and defeat. A 8,8 with a +1 spotting or a +1 range - hero will make! Hahahaha.
Keep on fighting, guys.

Greets, Wild

I finished DLC III a few hours ago. Damned, this swedish Lord has lots of french and britsh big tanks.....And my 8,8 lots of wotk to do.
@ Nico: This DLC was a little harder than the others, especially the first mission is very expensive. But i have all the stuff i need for a DLC IV in my core. Thank you for another 2-3 hours of fun! :D
Glad you had fun :)
But did you notice that the "Swedish" Lord had no infantry?

DLC IV will be in a couple of days. In every DLC the maps get a little bigger to compensate for the slowly growning core army, so it takes me a bit longer to create.
In DLC IV maxcore will be 20 (that includes 4 SE units), and maxsize of the maps will be 20x20.
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nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

DLC IV is done.

https://www.sendspace.com/file/m9xfxm

Max core = 20 (that includes 4 SE units) and maxsize map = 20x20 by the time you reach mission 40.

The hardest mission is probably mission 35, not the final mission this time.

Development of DLC V starts tomorrow. Have fun with part 4.
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Magic1111
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by Magic1111 »

Many thx Nico! :D
Wildthing
Senior Corporal - Ju 87G
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by Wildthing »

Thank you! My troops are ready!
...but my time to command them is limited. *#%$&§! Grrrr.
I hope i can have a look on Friday.

Thank you Nico,
Ramon
BiteNibbleChomp
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by BiteNibbleChomp »

Are you planning on releasing a mega pack at all?

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

BiteNibbleChomp wrote:Are you planning on releasing a mega pack at all?

- BNC
When it's finished.
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nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

DLC I is updated!

https://www.sendspace.com/file/jpuri7

Changes/fixes:

- Armoured train shows the hero picture
- Prestige cap in mission 20 fixed
- Every map has an exit hex for player army

Extract and overwrite DLC v0.1. Changes kick in either by restarting this DLC or by loading an old savegame prior to the mission you wish to (re-)play.

Thank you for the 56 downloads of v0.1.
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BiteNibbleChomp
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by BiteNibbleChomp »

nikivdd wrote:Thank you for the 56 downloads of v0.1.
I've been wondering!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Wildthing
Senior Corporal - Ju 87G
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by Wildthing »

Yeah, i had 10 minutes to have a look. Ui, a small Maginot-Line, i think. To all players: concentrate attack on one bridge, hahahah.
@Nico: In the Info screen at the beginning of the map shows "scenario 32". but its 31, later all is correct, including savegame.

I have not enough money to upgrade half of my troops, damned! :-P I sold the HE111 to buy a green Ju88. Its power makes me to waste 2 stars. :-) LOL: i upgraded one Inf to Para and........have no air-transport point. Great! Map full of bunkers and pillboxes and i can not jump in their back.

Thank you for the DLC IV!
Ramon
nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

Wildthing wrote:Yeah, i had 10 minutes to have a look. Ui, a small Maginot-Line, i think. To all players: concentrate attack on one bridge, hahahah.
@Nico: In the Info screen at the beginning of the map shows "scenario 32". but its 31, later all is correct, including savegame.

I have not enough money to upgrade half of my troops, damned! :-P I sold the HE111 to buy a green Ju88. Its power makes me to waste 2 stars. :-) LOL: i upgraded one Inf to Para and........have no air-transport point. Great! Map full of bunkers and pillboxes and i can not jump in their back.

Thank you for the DLC IV!
Ramon
Thanks for reporting the typo. It will be corrected for v0.2. I will also add in-game messages when Ju 52s are available. They are important for the very first time in scenario 34.

I attacked both bridges as i considered my hero mix quite capable to do so. But as you wrote, you can concentrate on one bridge too. There are more than enough turns to plan and execute tactics.

I am careful with what i upgrade and what to overstrength. Some scenarios give quite some prestige when you capture all flags but others yield very little. Also prestige donated for a DV, will not always allow your army to have all the latest models.
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nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

DLC II is updated!

https://www.sendspace.com/file/5ctrym

Change for v0.2: all scenarios now have one or more exit hexes for your core army

Thanks for the 44 downloads of v0.1
https://www.facebook.com/NikivddPanzerCorps
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Wildthing
Senior Corporal - Ju 87G
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by Wildthing »

hi Nico,
I finished the DLC IV yesterday. It was real fun and i will start playing it again today. in the hardest map 35 (?) i lost a artillery, but with reform units, it got his stars back until scenario 40. :-)
I can not exactly remember, but i think the PIV E is announced 2 times and not available after first one. Mixed dates when the two scenarios happen? for sure, its close to the end of campaign.
While playing, i was so in enthusiasm that i forgot to write it down. :-D

Real fun and very nice to have such differant types of units in the same class, because of much differant heros! One Engineer has +I and V++++, a fist shooting wall! hahaha. Only my two 8,8 are equal: M+ and A++ and M+ A+ (the second +M was forced by reload cheat., sorry!)

Thank you,
Ramon
nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

Wildthing wrote:hi Nico,
I finished the DLC IV yesterday. It was real fun and i will start playing it again today. in the hardest map 35 (?) i lost a artillery, but with reform units, it got his stars back until scenario 40. :-)
I can not exactly remember, but i think the PIV E is announced 2 times and not available after first one. Mixed dates when the two scenarios happen? for sure, its close to the end of campaign.
While playing, i was so in enthusiasm that i forgot to write it down. :-D

Real fun and very nice to have such differant types of units in the same class, because of much differant heros! One Engineer has +I and V++++, a fist shooting wall! hahaha. Only my two 8,8 are equal: M+ and A++ and M+ A+ (the second +M was forced by reload cheat., sorry!)

Thank you,
Ramon
You're right about the date. Mission 38 should be 1 November, not 1 October. Will be corrected in v0.2. Thanks Ramon.
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Magic1111
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by Magic1111 »

nikivdd wrote:DLC II is updated!
Wonderful, thx Nico! :D
nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

This will be my schedule for the upcoming days:

v0.2 of DLC III
v0.2 of DLC IV
v0.1 of DLC V

...in that order.
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nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

DLC V preview

Image

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Image

Image
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Magic1111
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by Magic1111 »

WOW, looks very nice Nico! Thx for share the screens! :D
nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

@Magic: Thanks for the support :)

DLC III is updated!

DLC III v0.2: https://www.sendspace.com/file/srcjov

Change:
Every map now contains one or more exit hexes for your core army.

Thank you for the 43 downloads of v0.1
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
nikivdd
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Re: The Alternate Grand Campaign (DLC IV ready!)

Post by nikivdd »

DLC IV is updated!

DLC IV v0.2: https://www.sendspace.com/file/jtu3ov

Fixes: briefing mission 31, start date mission 38

Thanks for the 32 downloads of v0.1

Here's another screenshot of DLC V:

Image
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