Patch Plans

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

borsook79
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 838
Joined: Tue May 29, 2007 5:51 pm
Location: Poland

Post by borsook79 »

firepowerjohan wrote:Would like to hear more from players if they like the sequential attacks better than combined attacks, we are not sure what ppl like most :)
Generally speaking sequential attack are best as far as the "easiness" of gameplay is concerned but combined attacks are more realistic and rarer (hence: a fresher approach) in the gaming world. Personally I don't mind either, provided that the sequential approach is of PG2 type, i.e. each next attack directed at the same unit lowers it defense to simulate that in fact all those attacks are simultaneous.
davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Wed Jun 13, 2007 6:59 am

Post by davetheroad »

Sequential attacks are better than combined. In many games combined attacks result in 'ganging up' on the enemy unit to get the highest odds possible. It can be even worse with stacking.

combined attacks can be gamey because if two adjacent units are attacking a enemy unit flanked by friends who is 'watching' the flanking units.

for all its simplicity the old Avalon hill D-Day etc had the best idea, you HAD to attack all enemy units in friendly ZOC

Dave
borsook79
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 838
Joined: Tue May 29, 2007 5:51 pm
Location: Poland

Post by borsook79 »

davetheroad wrote:Sequential attacks are better than combined. In many games combined attacks result in 'ganging up' on the enemy unit to get the highest odds possible. It can be even worse with stacking.

combined attacks can be gamey because if two adjacent units are attacking a enemy unit flanked by friends who is 'watching' the flanking units.

for all its simplicity the old Avalon hill D-Day etc had the best idea, you HAD to attack all enemy units in friendly ZOC

Dave
The 'ganging up' is exactly what happened in RL. Same as stacking, which is one of the main principles of Blitzkrieg. On the other hand if forced attacks in ZOC were the representation of reality then had to assume WW1 did not happen and for that matter any front can not exist.
gmothes
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Tue Apr 24, 2007 11:01 pm

Post by gmothes »

I am OK either way. multiple attacks could be interesting though. More like the old board games....
Stryder
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Thu Jun 28, 2007 12:31 am
Location: RI, USA

Post by Stryder »

corolor wrote:i have a little sugestion.

- A confirmation box for end turn. Sometime i hit it accidently. (possibility to turn it off in the option)

- Sometime i move a unit and after a bad click (selection of another unit or a point of the map) i cannot attack with it..

- Possibility to move hex by hex, so i have the choice of my path (good for cut supply line, ship patrol against sub, etc...)

- Something was strange for me is that different unit can not combine for a single attack. Maybe it was a game design...
But in lot of other game when you attack with INF, ARM & AIR you have some bonus :wink:

Hope you understand my bad english.
I really like this one: Possibility to move hex by hex, so i have the choice of my path (good for cut supply line, ship patrol against sub, etc...)
AlvaroSousa
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1431
Joined: Tue Jul 17, 2007 2:50 am

Post by AlvaroSousa »

Also I didnt see a button on the options menu (when in a game) to go back to the main menu.

Right now I have to exit the game and restart it to do this.
gmothes
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Tue Apr 24, 2007 11:01 pm

Post by gmothes »

You go into the list button and press "End Game". That takes you back to the menu without shutting down the game.
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