



if you find me a super good programmer, with bebro units, and vpaulus El_Condoro sounds, and me to land, we could make a new Panzer 3 very nice!
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
you never know what the future brings...programmers are not growing on trees but they can be in the middle of their studys...massi wrote:![]()
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grAzie flank! Thanks flank! you are a friend too good!
if you find me a super good programmer, with bebro units, and vpaulus El_Condoro sounds, and me to land, we could make a new Panzer 3 very nice!
Something tells me (like the muzzle blast from an 88MM L71) there is a deep talent pool including super sharp programmers who participate in this forum.massi wrote:![]()
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grAzie flank! Thanks flank! you are a friend too good!
if you find me a super good programmer, with bebro units, and vpaulus El_Condoro sounds, and me to land, we could make a new Panzer 3 very nice!
Massi...the tiles positions are used by the editor..if you only change the position of one single tile it will screw the scenario editor...massi wrote:I compared the tile of afrikacorps with my tiles.
has been a long time since my production of tiles, that I forgot how to do it.
I try to sort my confused ideas.
well, if I mix my tiles with those from desert (putting them in the bottom of the layerterrain) you should not have problems with the mod.
what do you think?
you could come in handy with a mix tiles from the desert? or alter your work too?
it seems like a good idea!Chris10 wrote: another thing which would be great is to have muddy and frozen for the desert overlays as there are none of them in the present release which is pretty bad cause the new tiles can only be used in scenarios without any rain or frost since the map turns black on muddy ground..same for frozen ground
massi wrote:...I do not know if I understand correctly.![]()
the desert tile I should place them all under my tiles?
yes it will break the scenarios created with your mod thats why I would advise not to update existing mods withe the new tiles...but for making new scenarios there is no problemmassi wrote: but this change will not have a destructive effect, the scenarios created with my mod?