Please vote: Rail conversion rule in Russia

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

Should the rail rules be changed in core Russian hexes for the Axis?

1. No (keep as is)
5
25%
2. Yes (reduce supply range from 20 to 15 in 1939-1941)
2
10%
3. Yes (use suggestion mention in this thread)
11
55%
4. Yes (use suggestion in this thread, but with different parameters)
2
10%
 
Total votes: 20

Morris
Major-General - Tiger I
Major-General - Tiger I
Posts: 2294
Joined: Wed Mar 30, 2011 11:00 am

Post by Morris »

If Axis attack USSR in a unbalance way, will your systems work well ? ie : If Axis only concentrate to attack in the north ,they will get around Moscow in Aug 1941 , but in the south they only progress a little . So will the southern rail system also work as usual or stop ? Or If Axis make the southern attack in 1942 , they get the rail without any delay ?
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

Yes, the rail lines advance from their current positions so they should advance where the Germans make progress and stand still where the Germans don't make progress.
Cybvep
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1259
Joined: Wed Sep 07, 2011 1:38 pm

Post by Cybvep »

This sounds better and better. I just hope that it will be sensibly integrated into the UI, because that feature is extremely important.
Morris
Major-General - Tiger I
Major-General - Tiger I
Posts: 2294
Joined: Wed Mar 30, 2011 11:00 am

Post by Morris »

Does this system could work by restart from the turn of Babarosa's start turn ?
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

No. We add new variables to be stored to the save game so the existing save games will be invalidated.
Kragdob
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 683
Joined: Sat Aug 20, 2011 7:55 pm
Location: Poland

Post by Kragdob »

Can you please extract the whole solution to one post and make separate poll?
Never in the field of human conflict was so much owed by so many to so few.
Morris
Major-General - Tiger I
Major-General - Tiger I
Posts: 2294
Joined: Wed Mar 30, 2011 11:00 am

Post by Morris »

Stauffenberg wrote:No. We add new variables to be stored to the save game so the existing save games will be invalidated.
This really make me disappointed ! I do hope someday we can enjoy the game without any patches disturb . :(
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

This is part of being a beta tester. If you don't want patches you wait for the new release.

We asked about this a few days ago and people agreed that we should go ahead with the desired solution even if it invalidates save games because it will make the end version better.
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

I can wrap up the version we will implement. We don't need a poll for that because I'm actually coding the change now.

What we do need is a discussion about the range for truck supply. One suggestion is 6 hexes in fair weather, 4 in winter, 2 in mud, 0 (axis) / 4 (USSR) in severe winter.

Another suggestion is 10 hexes in fair weather, 6 in winter, 3 in mud, 2 (Axis) / 6 (USSR) in severe winter.

The truck supply allows for supply level 4 even when outside the range of the rail heads.

Another question is if we allow for truck supply whether we should do something about the supply range from the major power capital. Supply range of 20/40 will drop supply for the Axis to supply level 3 slightly east of Moscow regardless of truck supply. Maybe the supply range for supply level 4 in Russia should increase from 40 to 50 if Moscow is Axis controlled.

I can code my changes this week while we discuss such important aspects of the supply rules.
Last edited by Peter Stauffenberg on Tue Jan 31, 2012 1:44 pm, edited 1 time in total.
Cybvep
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1259
Joined: Wed Sep 07, 2011 1:38 pm

Post by Cybvep »

This is part of being a beta tester. If you don't want patches you wait for the new release.
Exactly.
Morris
Major-General - Tiger I
Major-General - Tiger I
Posts: 2294
Joined: Wed Mar 30, 2011 11:00 am

Post by Morris »

Stauffenberg wrote:This is part of being a beta tester. If you don't want patches you wait for the new release.

We asked about this a few days ago and people agreed that we should go ahead with the desired solution even if it invalidates save games because it will make the end version better.
I do know about the responsibility of a beta tester & I have always hold my responsibity . My words is just to express my feeling . I hope you can understand . Even if a beta tester also should have the right to express their true feelings . Please not to be too parochial ! :evil:
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

If we have made numerous updates that would have invalidated save games then I would have understood. But we've tried as much as possible to avoid that. I think this is the first time in a long time that the save games became invalidated.
ncali
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 327
Joined: Mon Apr 06, 2009 5:12 pm

Post by ncali »

Stauffenberg wrote:I can wrap up the version we will implement. We don't need a poll for that because I'm actually coding the change now.

What we do need is a discussion about the range for truck supply. One suggestion is 6 hexes in fair weather, 4 in winter, 2 in mud, 0 (axis) / 4 (USSR) in severe winter.

Another suggestion is 10 hexes in fair weather, 6 in winter, 3 in mud, 2 (Axis) / 6 (USSR) in severe winter.

The truck supply allows for supply level 4 even when outside the range of the rail heads.

Another question is if we allow for truck supply whether we should do something about the supply range from the major power capital. Supply range of 20/40 will drop supply for the Axis to supply level 3 slightly east of Moscow regardless of truck supply. Maybe the supply range for supply level 4 in Russia should increase from 40 to 50 if Moscow is Axis controlled.

I can code my changes this week while we discuss such important aspects of the supply rules.
I'd suggest a new thread explaining where you are at now (which is not where this thread started) and perhaps proposing a new poll on truck supply.

That said, this is all a tough call before some play with the new rules. My inclination is for 8 (fair weather), 5 (winter), 3 (mud), 2 (Axis severe winter) / 4 (Soviet severe winter). Yes, I know that penalizes the Soviets a tiny bit for Severe winter too. But I don't think it's too bad. I definitely think Axis truck supply should be more than 0 in severe winter (at least 1 or 2)!

I kind of like increasing supply range for the Axis if Moscow is conquered, particularly since it was a major rail hub.
Last edited by ncali on Tue Jan 31, 2012 10:35 pm, edited 1 time in total.
KingHunter3059
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 419
Joined: Thu Jan 15, 2009 5:51 pm
Location: Hyattsville, Maryland USA

Post by KingHunter3059 »

Stauffenberg wrote:I can wrap up the version we will implement. We don't need a poll for that because I'm actually coding the change now.

What we do need is a discussion about the range for truck supply. One suggestion is 6 hexes in fair weather, 4 in winter, 2 in mud, 0 (axis) / 4 (USSR) in severe winter.

Another suggestion is 10 hexes in fair weather, 6 in winter, 3 in mud, 2 (Axis) / 6 (USSR) in severe winter.

The truck supply allows for supply level 4 even when outside the range of the rail heads.

Another question is if we allow for truck supply whether we should do something about the supply range from the major power capital. Supply range of 20/40 will drop supply for the Axis to supply level 3 slightly east of Moscow regardless of truck supply. Maybe the supply range for supply level 4 in Russia should increase from 40 to 50 if Moscow is Axis controlled.

I can code my changes this week while we discuss such important aspects of the supply rules.
I Like the Rail Head concept, and I like 10/6/3 (2 & 6) for Truck supply. Humm - Supply range from the Major power cap - 20/50, sounds OK...


Jay
Morris
Major-General - Tiger I
Major-General - Tiger I
Posts: 2294
Joined: Wed Mar 30, 2011 11:00 am

Post by Morris »

Stauffenberg wrote:If we have made numerous updates that would have invalidated save games then I would have understood. But we've tried as much as possible to avoid that. I think this is the first time in a long time that the save games became invalidated.
Yes , you are right . It is the first time .

Regarding to the truck supply , it looks good of your suggestion . but how about to increase the Axis truck supply ability of severe winter after 1942 . Since they had got used to the climate & upgrade the fuel & lubricant & antifreeze solution .
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

I've now completed coding the rail and truck supply code. It seems to work well so I let Ronnie and Paul test it. I also changed the code so rail movement will only happen from or adjacent to any resource to or adjacent to any resource within the same rail gauge. A resource is a capital, city, fortress, mine and oilfield.

I added a functionality so the supply level 4 for the Axis is extended 10 hexes in Russia if Moscow is Axis controlled. That should make Moscoe even more important and definitely worth defending. Moscow was a major rail hub and would make it easier for the Axis to send supply if captured.

The next I will work on now is a minimap to show the rail heads for the standard gauge and the broad gauge.

Image
Post Reply

Return to “Commander Europe at War : GS Open Beta”