Soviet KV-2...totally wrong(not only the pic)

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Some1
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Post by Some1 »

skarczew wrote:
19.2-15.6 hp/t vs. 16.6-13.0 hp/t
Diesel instead of gasoline
0.64-0.87 kg/cm^2 vs. 0.72-1.01 kg/cm^2
Please, always state which versions do you compare, as it takes way too much time to verify it :( .
Good remark, the data covers the range of Pz.Kpfw. III A to N vs. T-34 'Model 1940' to 85 (values sorted best to worst)
skarczew wrote:And whats in your opinion the advantage of using diesel instead of gasoline?
A diesel engine delivers higher torque than a petrol engine of the same engine power
A diesel engine consumes less fuel than a petrol engine of the same engine power
skarczew wrote:While it is true that T-34's engine was quite powerful, the construction did not allow to fully utilize its power.
You are right, the rest of the tank needs to be able to take advantage of an superior engine. Nevertheless, i still see a mobility advantage for the T-34
soldier
Master Sergeant - U-boat
Master Sergeant - U-boat
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Post by soldier »

Diesel is also much harder to light up than gasoline. It needs right conditions of pressure which the motor provides. Throw a match on gasoline and boom. :twisted:
A benefit for the T -34 in combat conditions.
Molve
Master Sergeant - U-boat
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Post by Molve »

skarczew wrote:Sadly, hollywood films and silly games made many people think that the war is composed of "tank duels". Ahhh, T-34 vs Panzer IV. Boom, blast! Ahh, Sherman vs Panther. Boom, blast! What a good and true story!
Ahem...

This game is all about tank duels. And specifically about depicting German tanks as Kings of the Battlefield.

Sorry but this comment might be true, but also completely irrelevant for the discussion at hand. One thing can be certain, and that is the Slitherine devs will not turn the game into one where the majority of tank losses are due to AT fire, close combat, or simple breakdowns.

If it helps, see it this way: this game only models the tank breakthrough phases of WWII, and only those ones where tanks were the deciding factor. All the "regular" front fighting is left to another game to depict.
skarczew
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Post by skarczew »

Nice link, thanks!
I have never even mentioned Sherman on this site
I just wanted to express opinion shared by many armor enthusiasts. I am happy to see that you do not regard Sherman as a complete junk :) .
I only think T- 34's ground defense of 11 is too low when compared to Pz IV f and KV-2
KV has already be mentioned to be a problem and I think devs will take care of it. T-34/85 should have the stats similar to Panzer IV H, and earlier versions slightly lower. Such changes may help T-34 a bit.
Diesel is also much harder to light up than gasoline. It needs right conditions of pressure which the motor provides. Throw a match on gasoline and boom.
A benefit for the T -34 in combat conditions.
Yep, but it on the other side the Russian tank had nice fuel and oil tanks inside the crew compartment.
And after being hit from a typical AT cannon, the temperature inside was high enough to create a small oven inside.

Not for a reason the research after war in Korea stated, that usually only one person from T-34 was able to survive after tank had been hit.
Setting a tank on fire is one factor. Being able to run away from a burning tank is another.

Moreover, T-34 was harder to start up in harder conditions, thanks to a diesel.
One thing can be certain, and that is the Slitherine devs will not turn the game into one where the majority of tank losses are due to AT fire, close combat, or simple breakdowns.
But you can model tank strength, mobility, range/fuel to reflect those technical problems.
As for AT (especially non self-propelled), it was already underused in PG and many people complained about the same thing in PzC.

Also, it is not too good thing when self-propelled AT fears to attack tanks and is used as a sweeping tool against artillery, AA and similar stuff ...and that was usually the role of tank!
Last edited by skarczew on Wed Sep 28, 2011 2:14 pm, edited 1 time in total.
edahl1980
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Joined: Sat Aug 06, 2011 6:26 pm

Post by edahl1980 »

soldier wrote:I think thats a good suggestion. KV-2 is one tank that the soviets dropped pretty quickly but its performance as a tank killer in Panzer Corps means it can almost go head to head with a Tiger. I liked the way it was modelled in PG where although heavily armoured, it had low initiative and that way the Panzers could get the jump on it. Classing it as an assault gun might be a good solution. I think in Panzer Corps KV-2 is easily the worlds best tank killer in 41/42 which exagerates its abilities somewhat.
KV-2 is ridicilous in PzC.....
And as mentioned. It goes head to head with a Tiger. It was a howitzer ffs.
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