RC2 New Balance Thread

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Razz1
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Post by Razz1 »

Obsolete wrote:You mean strength? I don't like that, I'd rather have their support/range increased.
I'm sorry it is COSTS. They are too easy to buy.
Kerensky
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Post by Kerensky »

Just for clarification, people talking about artillery are you referring to your single player and campaign experiences?
IainMcNeil
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Post by IainMcNeil »

I think the suppression should probably be reduced against units that are dug in and hard targets. It's fine for units in the open. Any unit can be hit by a couple of artillery units can be made completely defenseless.
Iscaran
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Post by Iscaran »

I agree supression seems to be a little high for artillery fire atm.

Maybe you could reduce the suppressed number of units by the amount of entrenchment ? For example in combat if a unit has got 7 supression points but has 5 entrechment then the total remaining suppressed units would be 7-5 = 2 ?

Also for tanks a sligh reduction of supression should be considered IMO...maybe by -1 or -2 overall.

Especially for dug in units and maybe also a little for tanks.

EDIT: Currently I am fighting my way through the low countries and the way how I deal with enemy tanks is....fire an arty on them and then kill them off by a tank attack. Basically this is done for every unit mostly.

The killing ratio of artillery is fine - but suppression seems just a little overpowered.

Another idea could be to limit suppression to 5 (+mass attack units) points total....independently of how much fire the unit gets ?
Iscaran
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Post by Iscaran »

Are you sure you want to give the JU87 tactical bomber Air attack ability ? (AA value not in [brackets])
Pupec
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Post by Pupec »

Iscaran wrote:I agree supression seems to be a little high for artillery fire atm.

Maybe you could reduce the suppressed number of units by the amount of entrenchment ? For example in combat if a unit has got 7 supression points but has 5 entrechment then the total remaining suppressed units would be 7-5 = 2 ?

Also for tanks a sligh reduction of supression should be considered IMO...maybe by -1 or -2 overall.

Especially for dug in units and maybe also a little for tanks.

EDIT: Currently I am fighting my way through the low countries and the way how I deal with enemy tanks is....fire an arty on them and then kill them off by a tank attack. Basically this is done for every unit mostly.

The killing ratio of artillery is fine - but suppression seems just a little overpowered.

Another idea could be to limit suppression to 5 (+mass attack units) points total....independently of how much fire the unit gets ?
Combination "7-5=2" and "max suppression 5" is cool.

Or first artillery fire full power for suppress, next artillery fire is -25% (or 50% for every other shot) power for suppress, next 50%..etc for defenders.
Razz1
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Post by Razz1 »

SU-152 is too cheap

234 vs 270 for a Su-122

Also maybe a slight reduction in artillery effectiveness may be better than a cost increase across the board for all types of artillery.

Perhaps we need both, a slight reduction and a cost increase by 10%. This is on top of the balancing issues, for example the SU-152 as being too cheap.
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