Very first impressions
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
No you don't. In View menu you can check/uncheck any layer so if you placed terrain first and want to see the pad image just uncheck Terrain.Kerensky wrote:The reason I personally draw all 'terrain features' first is because one you set your 'terrain' down, you lose all ability to reference your pad image. I touched up your map based on what I think you were trying to do, have a look.
Let me rephrase then:
'spacebar' hotkey losses the ability to reference the pad image. It can still be view by manually toggling 'view -> terrain'.
When I make maps, I am constantly spamming 'space bar' and 'g' to alternate between actual content and visual content of the map. I can't be bothered to manually toggle 'view -> terrain', it's too troublesome.
'spacebar' hotkey losses the ability to reference the pad image. It can still be view by manually toggling 'view -> terrain'.
When I make maps, I am constantly spamming 'space bar' and 'g' to alternate between actual content and visual content of the map. I can't be bothered to manually toggle 'view -> terrain', it's too troublesome.
Scenario editor
Yes but it allows only one mistake, not two!

The same operation for Soviet units does not work, they are still "looking in the wrong direction".
I guess you mean the following file is editable: "equipment.pzeqp".
Anyway, OK:
* first I take care about terrain properties;
* then I use the river-railroad-road feature;
* "G" feature to look at the result;
* then fine tuning exercice: I improve the layout with the detailed options (overlays, tiles and so on)
I think that the chronology, the sequence mentioned here is nice to mention in the scenario editor user's guide.
This game could be like PG2 or PeG, with your editor skilled people could develop a lot of maps and above all new campaigns.
I also noted there are a lot of flags including Turkey and Slovakia, make sure you have such units in your e-file.
Other questions:
a) One more question: how do we add names on hexes (cities, rivers, ...) ? I have not seen this yet in the scenario editor users' guide.
b) I would also be able to use Dakotas as air transport for US units -even on Axis side- vs the Soviets on Allied side (Soviets must use their red star Dakota too). I designed a scenario between US + Brits vs Soviets but unfortunately the menu forces me to select Ju52 as air transport so I lose my C47.
c) Can the computer properly use the airborne units in the air ? I set a Soviet paratrooper in the air but in the scenario it is never dropped by the AI... It seems it cannot play any role in the game, is the airborne feature reserved for the human player ?
Campaign playtesting
I have just finished the Eastern Front campaign 1941 - Leutnant mode.
I used version 0.999 up to Kursk.
I used this new version release 1 for Moscow 43 Overlord.
I also playtested all new extra standalone scenarios you gave in the DATA directory: Hylan Valley and Partisan uprising.
Comments:
1. It seems the bug belongs to the past, I can watch the map after my victory and click on the button to go to the next scenario without any crash.
2. Overlord seems still strange, although the player has conquered all VHs the scenario does not stop, it seems all units (except ships) have to be destroyed in order to get your "decisive victory".
Positive aspects of the game after a lot of playtesting those last months
1. Excellent scenarios like "Hunters in the Atlantic" or "Operation Huntress", your victory condition settings (quite hard to understand as I told you) could allow miracles.
For instance you could design an air scenario only about the Battle of Britain allowing Sea Lion or a scenario depicting British commando operations to destroy the Nazi installations working on the atomic bomb in Norway, only the destruction of specific units could allow a scenario victory. New victory condition settings offer new possibilities.
2. Automatic resolution of the game based on the screen resolution. On my laptop (1900*1200) I clearly see all units in the purchase menu in a few lines whereas I need to read many lines on my desktop having a lower resolution (1280*2014), but in both cases visibility is excellent.
3. Great difficulty settings, I love Sergeant mode especially after a work day when you want to destroy units without thinking, whereas on holidays you can try the "Rommel" mode...
NB: I would have preferred the Segeant mode this way: 5 stars units for Axis instead of 1,5 // Allies should have a base strength of 10 instead of 5.
4. Game platform is usable for many extensions:
* War in the desert: NB: the original PG had it, maybe you should have it in the 1st release of the game. Don't you have a Rommel mode BTW
* War in the Pacific.
* Korean War is possible with this game (only a few icons and maps are needed).
* WW2 on the Soviet (starting vs the Finns in 1939), British and US side.
Improvement proposals
1. Still no movement sound for railguns
2. Make sure all jets have jet sounds including Me 163 and British Meteor
3. Icons are needed to enhance the e-file
* Ju87 G icon without tank guns should be used for Ju 87D
* Icon used for IS2 is beautiful but it more looks like an IS3
* You need a ski infantry icon for Germans
* you need a few US icons with small French flag (lorries, tanks, recon units, ...) to depict the Free French units
4. New units to enhance the e-file
* British commando
* Soviet partisans
* German Volksturm (1945)
5. Add a few scenarios which were included in the original SSI game like Arnhem, Creta, all scenarios depicting the war in the desert, ...
6. When you click on ALT + unit you have stats on the units and various info but not the scenario during which he received a medal and how many units he killed. Should be nice to add this.
---OK it stands under "battle history feature" after an ALT click on a unit but I had to read the forum to discover it, I had not seen it in game!---
7. After the completion of a campaign a kind of "hall of fame" could appear with your performance namely based on the chosen difficulty settings.
8. A tool built in game should allow to show the victorious campaign path (+ nr of units killed) the player completed. It could be used to compared performance of players vs the AI.
9. No way to bring reinforcement units at a specific turn just like in PG2 or PeG ? This is just a question.
#1
A. Close editor, do not save changes, reopen map is an alternative undo.
Yes but it allows only one mistake, not two!
OK nice to know this.#2
If you place a lake on a river with left click, you can pick your lake placement back up with right click.
You can do terrain and terrain features in either order, they aren't mutually exclusive
I saw your other post with adaptations, at least I'm happy my comments were useful#3.
Documentation of what the 4 lines are would be nice
OK in PeG Suite this is CTRL and not shift but this is the same philosophy.#5.
As written in the editor.
Hold shift and click to fill in an area
Yes: all US units are properly set on one side.#6.
As written in the editor.
Unit orientation: Affects initial unit facing for all units on one side.
The same operation for Soviet units does not work, they are still "looking in the wrong direction".
#7.
Might be nice, but already do-able with notepad and excel.
I guess you mean the following file is editable: "equipment.pzeqp".
A scenario is a map according to the game philosophy, nice to know it.#8.
There is no functionality to only load the terrain and terrain features of a map. Map = Scenario for all intents and purposes currently.
Yes, scenario editor user's guide.#9.
Manual?
Yes on my "test2" map I usedrailroad everywhere instead of paved road, then I added below paved road too and when I saw the result it was a nice mess because it was not what I had in mind.You haven't actually placed any roads, railroads, or rivers on your map at all
Anyway, OK:
* first I take care about terrain properties;
* then I use the river-railroad-road feature;
* "G" feature to look at the result;
* then fine tuning exercice: I improve the layout with the detailed options (overlays, tiles and so on)
I think that the chronology, the sequence mentioned here is nice to mention in the scenario editor user's guide.
This game could be like PG2 or PeG, with your editor skilled people could develop a lot of maps and above all new campaigns.
I also noted there are a lot of flags including Turkey and Slovakia, make sure you have such units in your e-file.
Good to highlight this in the scenario editor readme file.In View menu you can check/uncheck any layer so if you placed terrain first and want to see the pad image just uncheck Terrain.
Other questions:
a) One more question: how do we add names on hexes (cities, rivers, ...) ? I have not seen this yet in the scenario editor users' guide.
b) I would also be able to use Dakotas as air transport for US units -even on Axis side- vs the Soviets on Allied side (Soviets must use their red star Dakota too). I designed a scenario between US + Brits vs Soviets but unfortunately the menu forces me to select Ju52 as air transport so I lose my C47.
c) Can the computer properly use the airborne units in the air ? I set a Soviet paratrooper in the air but in the scenario it is never dropped by the AI... It seems it cannot play any role in the game, is the airborne feature reserved for the human player ?
Campaign playtesting
I have just finished the Eastern Front campaign 1941 - Leutnant mode.
I used version 0.999 up to Kursk.
I used this new version release 1 for Moscow 43 Overlord.
I also playtested all new extra standalone scenarios you gave in the DATA directory: Hylan Valley and Partisan uprising.
Comments:
1. It seems the bug belongs to the past, I can watch the map after my victory and click on the button to go to the next scenario without any crash.
2. Overlord seems still strange, although the player has conquered all VHs the scenario does not stop, it seems all units (except ships) have to be destroyed in order to get your "decisive victory".
Positive aspects of the game after a lot of playtesting those last months
1. Excellent scenarios like "Hunters in the Atlantic" or "Operation Huntress", your victory condition settings (quite hard to understand as I told you) could allow miracles.
For instance you could design an air scenario only about the Battle of Britain allowing Sea Lion or a scenario depicting British commando operations to destroy the Nazi installations working on the atomic bomb in Norway, only the destruction of specific units could allow a scenario victory. New victory condition settings offer new possibilities.
2. Automatic resolution of the game based on the screen resolution. On my laptop (1900*1200) I clearly see all units in the purchase menu in a few lines whereas I need to read many lines on my desktop having a lower resolution (1280*2014), but in both cases visibility is excellent.
3. Great difficulty settings, I love Sergeant mode especially after a work day when you want to destroy units without thinking, whereas on holidays you can try the "Rommel" mode...
NB: I would have preferred the Segeant mode this way: 5 stars units for Axis instead of 1,5 // Allies should have a base strength of 10 instead of 5.
4. Game platform is usable for many extensions:
* War in the desert: NB: the original PG had it, maybe you should have it in the 1st release of the game. Don't you have a Rommel mode BTW
* War in the Pacific.
* Korean War is possible with this game (only a few icons and maps are needed).
* WW2 on the Soviet (starting vs the Finns in 1939), British and US side.
Improvement proposals
1. Still no movement sound for railguns
2. Make sure all jets have jet sounds including Me 163 and British Meteor
3. Icons are needed to enhance the e-file
* Ju87 G icon without tank guns should be used for Ju 87D
* Icon used for IS2 is beautiful but it more looks like an IS3
* You need a ski infantry icon for Germans
* you need a few US icons with small French flag (lorries, tanks, recon units, ...) to depict the Free French units
4. New units to enhance the e-file
* British commando
* Soviet partisans
* German Volksturm (1945)
5. Add a few scenarios which were included in the original SSI game like Arnhem, Creta, all scenarios depicting the war in the desert, ...
6. When you click on ALT + unit you have stats on the units and various info but not the scenario during which he received a medal and how many units he killed. Should be nice to add this.
---OK it stands under "battle history feature" after an ALT click on a unit but I had to read the forum to discover it, I had not seen it in game!---
7. After the completion of a campaign a kind of "hall of fame" could appear with your performance namely based on the chosen difficulty settings.
8. A tool built in game should allow to show the victorious campaign path (+ nr of units killed) the player completed. It could be used to compared performance of players vs the AI.
9. No way to bring reinforcement units at a specific turn just like in PG2 or PeG ? This is just a question.
Hi Kerensky,
I have just sent you my Dessau map with US + Brits + Waffen SS (yes Patton recruted them in June 1945
) vs Soviets.
Can you check my victory conditions settings ? (see e-mail)
Impossible to get a BV with 3 VHs taken, a V with 2 VHs taken and a V with only 1 VH taken.
I had to put "normal"/standard victory conditions settings to make this working.
Even if it is not splendid I am happy of "my" first map and scenario, fun to see the Western powers vs Soviets!!!
I finished the scenario and playtested three times with some modifications.
I can send it to you just in case you want to add it in the next release so that players could also test it.
On missing thing in the scenario editor:
1. add land + sea mines as new unit
2. define how you select unit strength or entrenchment for a specific unit
3. Precise that "G" button can be done any time we want (I thought the player had to make modifications and has the right to one pressure on "G" only, this was my main mistake when I created the map, in fact modifications are quite easy and G button can be pressed at ultiple times whenever we want.
My scenario:
Brits are facing the Soviets in the South of Dessau:

Hopefully Patton had the very good idea to rearm Waffen SS units in order to repulse the Soviet offensive in June 1945 and the special skills of German top aces in jets will be used again:

Note that the Soviet airfield can only be captured by paratroopers because lakes are (in the scenario) impassable rivers.
I have just sent you my Dessau map with US + Brits + Waffen SS (yes Patton recruted them in June 1945
Can you check my victory conditions settings ? (see e-mail)
Impossible to get a BV with 3 VHs taken, a V with 2 VHs taken and a V with only 1 VH taken.
I had to put "normal"/standard victory conditions settings to make this working.
Even if it is not splendid I am happy of "my" first map and scenario, fun to see the Western powers vs Soviets!!!
I finished the scenario and playtested three times with some modifications.
I can send it to you just in case you want to add it in the next release so that players could also test it.
On missing thing in the scenario editor:
1. add land + sea mines as new unit
2. define how you select unit strength or entrenchment for a specific unit
3. Precise that "G" button can be done any time we want (I thought the player had to make modifications and has the right to one pressure on "G" only, this was my main mistake when I created the map, in fact modifications are quite easy and G button can be pressed at ultiple times whenever we want.
My scenario:
Brits are facing the Soviets in the South of Dessau:

Hopefully Patton had the very good idea to rearm Waffen SS units in order to repulse the Soviet offensive in June 1945 and the special skills of German top aces in jets will be used again:

Note that the Soviet airfield can only be captured by paratroopers because lakes are (in the scenario) impassable rivers.
I downloaded the last version:
1. You did a huge mistake: now the Ju87G icon is wrong, before You had a good one. You have a nose of Ju87B with canons. I told you to use the previous Ju87G icon, and to use it as Ju87D icon with canons removed. You do not listen, now you have a wrong Ju87G icon and as previously a wrong Ju87D icon.
2. Naming SS units German elite icons is a stupidity. SS units existed, this is historically accurate wether some people like it or not.
I am very dissapointed, you don't seem to understand what beta testers tell you.
Furthermore you have not enough scenarios with the game if you want to attract players.
SSI original game was far better in comparison (better map look and more scenarios).
You go right to the wall, you couldn't say you were not warned!
You have dissappointed me a lot!
1. You did a huge mistake: now the Ju87G icon is wrong, before You had a good one. You have a nose of Ju87B with canons. I told you to use the previous Ju87G icon, and to use it as Ju87D icon with canons removed. You do not listen, now you have a wrong Ju87G icon and as previously a wrong Ju87D icon.
2. Naming SS units German elite icons is a stupidity. SS units existed, this is historically accurate wether some people like it or not.
I am very dissapointed, you don't seem to understand what beta testers tell you.
Furthermore you have not enough scenarios with the game if you want to attract players.
SSI original game was far better in comparison (better map look and more scenarios).
You go right to the wall, you couldn't say you were not warned!
You have dissappointed me a lot!
Due to Age Rating and Localization Laws we were forced, literally at the last moment, to rename them Elite units. We don`t like it ourselves, but Europe is a huge market, we cannot afford to cut into or own flesh!2. Naming SS units German elite icons is a stupidity. SS units existed, this is historically accurate wether some people like it or not.
It has to do with business, not with our personal or historic choices at all! The discussion is about this is also a public one, we don`t like it either. It is politics we have no influence upon and laws we are forced to follow or the game simply would have been refused on certain markets. But in the game you can always rename them by hand using Alt+N.
We even consider making a small patch to still make SS available or do another version for US/Canada. But please keep the discussion polite, a wrong placed animation or icon, as with the Ju is easy to solve.
Please keep it polite, there is no reason to threaten us... I find you`re tone extremely arrogant, aggressive and insulting to be honest and it is not the first time. I believe in general we always have tried to listen to all your feedback, take it very serious and at the same time, keep the discussion adult and with respect.You go right to the wall, you couldn't say you were not warned!
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Hi Tom,
You need soometimes critics not always flowers (I have a direct style, I admit), the goal is to allow your team to create a very good product which could ultimately be sold ensuring the success of the company.
Sometimes an electro-shock is needed when pervasive errors are detected without changes after multiple versions.
Sorry again for the too direct and nervous style, I admit I went too far this time (never before).
1. OK for units renaming, I understand the legal reasons. It's like having a German non historical flag in all FPS games in their French version... Thx for the tip to rename properly the units.
2. When you spend a lot of hours in order to improve a game and when you know (absolute certainty) how a Ju 87 B, D or G looks like it is very sad to see wrong icons in a game especially when the Ju87G icon you had in the previous version was excellent.
- Ju87 B: OK in game
- Ju87D: NOK: use a long nose (like in previous version of Ju87 G)
- Ju87G: NOK, icon used in previous version was fine (long nose and tank canons).
3. There is still something wrong with the map (too much "dark" on this point PG1, AG and PGF are really far better) and many SSI scenarios of PG1 should have been converted also for Panzer Corps.
Sorry for the style, I was really upset because some details can ruin a great deal of good work (Pz Corps product is not bad at all).Please keep it polite, there is no reason to threaten us... I find you`re tone extremely arrogant, aggressive and insulting to be honest and it is not the first time. I believe in general we always have tried to listen to all your feedback, take it very serious and at the same time, keep the discussion adult and with respect.
You need soometimes critics not always flowers (I have a direct style, I admit), the goal is to allow your team to create a very good product which could ultimately be sold ensuring the success of the company.
Sometimes an electro-shock is needed when pervasive errors are detected without changes after multiple versions.
Sorry again for the too direct and nervous style, I admit I went too far this time (never before).
1. OK for units renaming, I understand the legal reasons. It's like having a German non historical flag in all FPS games in their French version... Thx for the tip to rename properly the units.
2. When you spend a lot of hours in order to improve a game and when you know (absolute certainty) how a Ju 87 B, D or G looks like it is very sad to see wrong icons in a game especially when the Ju87G icon you had in the previous version was excellent.
- Ju87 B: OK in game
- Ju87D: NOK: use a long nose (like in previous version of Ju87 G)
- Ju87G: NOK, icon used in previous version was fine (long nose and tank canons).
3. There is still something wrong with the map (too much "dark" on this point PG1, AG and PGF are really far better) and many SSI scenarios of PG1 should have been converted also for Panzer Corps.
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
We do listen very carefully to feedback. There are literally thousands of beta messages and we have read them all. That doesnt; mean we always agree or can do everythign that is requested.
Please look at what has changed since teh first beta and tell us you don;t think we are listening - seriously
We take all the feedback very seriously. I dont know why the icons that were correct have changed so we'll have to investigate. A bug does not mean we are not listening
Please look at what has changed since teh first beta and tell us you don;t think we are listening - seriously
We take all the feedback very seriously. I dont know why the icons that were correct have changed so we'll have to investigate. A bug does not mean we are not listening
Hello,
I would like to thank you for letting me participe in the beta testing. PG is one of my all time favourite games.
Panzer corps is exactly what I was expecting for PG2. All the good stuff from the old one, and everything just
better.
About the game: The game installs and plays nicely, I had not bugs or crashes. ( the following comments are
based on my 1 day of playing this game, I did not go through every page on discussion about the first impressions
so I appologize if some issuse were mentioned before).
I like everything about his game, the way it play and feels, the music, the graphic, all very nice, nice work,
but few things that I would like to see added or change are:
I would say that the tutorial is too long, most players just want to jump into action, tutorial should consist of
maybe 2 mission tops , 5 mission is just too much.
I've found that setting the game to 1 mouse click, works better for me, since then you can get an info about a unit by right clicking
on it.
I wasn't able to find a disband unit button anywhere, also in the manual there is no explanation about what the befenits or
penalties are, from playing the game on more difficult level.
The interface is well made, the only short coming is when playing on 1920*1080, the icons become too small, it becomes hard to
distiguish which icons are enbaled or disabled.
Àlso the old PG had a score board, a list of all units you destoryed or lost, it would
be nice to have that back.
Other then that I'd say a really nice looking game.
I would like to thank you for letting me participe in the beta testing. PG is one of my all time favourite games.
Panzer corps is exactly what I was expecting for PG2. All the good stuff from the old one, and everything just
better.
About the game: The game installs and plays nicely, I had not bugs or crashes. ( the following comments are
based on my 1 day of playing this game, I did not go through every page on discussion about the first impressions
so I appologize if some issuse were mentioned before).
I like everything about his game, the way it play and feels, the music, the graphic, all very nice, nice work,
but few things that I would like to see added or change are:
I would say that the tutorial is too long, most players just want to jump into action, tutorial should consist of
maybe 2 mission tops , 5 mission is just too much.
I've found that setting the game to 1 mouse click, works better for me, since then you can get an info about a unit by right clicking
on it.
I wasn't able to find a disband unit button anywhere, also in the manual there is no explanation about what the befenits or
penalties are, from playing the game on more difficult level.
The interface is well made, the only short coming is when playing on 1920*1080, the icons become too small, it becomes hard to
distiguish which icons are enbaled or disabled.
Àlso the old PG had a score board, a list of all units you destoryed or lost, it would
be nice to have that back.
Other then that I'd say a really nice looking game.
Hi,
RC4 installed.
Ju87G corrected, fine.
Ju87D is still a problem, you should have the same nose as the Ju87G (for the moment you used the nose of a Ju87 B).
Here an historical Ju87 D (see the long nose):

Nice to see the manual.
Where must the custom scenarios be loaded from ? In other words what is the default directory ?
I try to load something but the game does not see any extra scenario (adding the fantastic extra scenarios we saw in previous versions would have been nice -like the naval scenario-).
It seems the white arrows system to decide about the unit move is smoother than before, this brings more fluidity to the game.
RC4 installed.
Ju87G corrected, fine.
Ju87D is still a problem, you should have the same nose as the Ju87G (for the moment you used the nose of a Ju87 B).
Here an historical Ju87 D (see the long nose):

Nice to see the manual.
Where must the custom scenarios be loaded from ? In other words what is the default directory ?
I try to load something but the game does not see any extra scenario (adding the fantastic extra scenarios we saw in previous versions would have been nice -like the naval scenario-).
It seems the white arrows system to decide about the unit move is smoother than before, this brings more fluidity to the game.
Africa will for sure be our first expansion, Market Garden should be covered by the Allied campaign... just grant us some time to improve and build out this series with new content, updates and improvements. 
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Remarks based on non official patch
First of all I appreciate I have my Ju87D Stuka with a nice icon and I enjoy more and more the game.
1. Standalone scenarios
Berlin East:
At turn 13 USSR has captured all German VHs and the game still refuses to be stopped by declaring a German loss, Berlin is taken like all other VHs.
Stalingrad:
In the official game v 1.0 you win all VHs except two and you have a loss although the scenario introduction text file tells you the contrary.
With the non official patch 1.01 you get a victory after the capture of all VHs but Caucasus, the game stops not allowing you to continue the game in order to try to capture the three remaining VHs.
2. Campaign
I finished the 1939 campaign based on easy settings.
Impossible to use German airborne units in the 1st scenario vs USA whereas I had conquered a lot of airfields.
I had no air points at all, is it normal ?
NB: I use the modified game with German historical flag but this should not have any issue of any kind on scenario settings.
1. Standalone scenarios
Berlin East:
At turn 13 USSR has captured all German VHs and the game still refuses to be stopped by declaring a German loss, Berlin is taken like all other VHs.
Stalingrad:
In the official game v 1.0 you win all VHs except two and you have a loss although the scenario introduction text file tells you the contrary.
With the non official patch 1.01 you get a victory after the capture of all VHs but Caucasus, the game stops not allowing you to continue the game in order to try to capture the three remaining VHs.
2. Campaign
I finished the 1939 campaign based on easy settings.
Impossible to use German airborne units in the 1st scenario vs USA whereas I had conquered a lot of airfields.
I had no air points at all, is it normal ?
NB: I use the modified game with German historical flag but this should not have any issue of any kind on scenario settings.




