Not sure I follow you here.hazelbark wrote:While you make good points, another set of napoleonic rules explained why they don't have flank fire. Historically it was very rare. Gamers because of base sizes do it far too much by comparison. At these scales it would be very hard. Even one base over you really are not raking the deck or crossing the T. You would be shooting into the line from an angle.spikemesq wrote:Flank Shooting: I also think that flank shooting should offer more than frontal shooting. Yes, this benefits skirmishers that many feel are too powerful/useful. OTOH, it seems odd that troops that are vertically distant from the shooting victims (e.g., rear ranks beyond 3) do not help the target BG but troops horizontally distant (the other end of a wide BG) still count against tests caused by flank shooters. Something based on the "first three ranks" rule could be:
The flank shooting I am thinking of would be entirely from the side/rear (e.g., eligible for flank charges). Currently, an 8-pack can literally ignore a 4-pack skirmishers beyond their flank/rear. They cannot trigger a test and cannot charge. Boosting the effect of such shooters (e.g., calculating the HPB for the closest 3 ranks) would escalate the 8-pack's concern by giving the skirmishers a chance to cause a test if they score two hits. The benefit would only apply if there are no other shooters (at which point their added dice suffice). It should not be too unbalanced since the 8-pack can simply move away from the skirmishers (no ZOC) or turn to refuse the flank.











