Ingame feedback from: Obsolete

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Obsolete
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Post by Obsolete »

Suggestion: When one of your own units is spotted, show an Eye icon (or flag, etc.) on that unit to represent that it has been spotted.
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Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
IainMcNeil
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Post by IainMcNeil »

This is not planned to happen - showing you what the enemy can see is too much information and gives away important clues.
Obsolete
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Post by Obsolete »

We may be on different tracks here. When I fire on my phasing turn, and my units gets spotted, the text SPOTTED shows up. The problem is if I'm doing many different battles on a scenario it may be hard to keep track of which unit now was spotted earlier on my turn.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
IainMcNeil
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Post by IainMcNeil »

Ok I see what you mean. Hmmm.... this is kind of special case. It is related to units close to the enemy opening fire from ambush. Units will hide again anyway if they do not fire in their turn so you don't need to remember anything. If you are discovered the chances are the enemy will fire back immediately. If they dont then you'll be hidden anyway so its doesnt matter. If you ambush in yoru turn and are discivered, thenyou'll remain discovered all through the enemies next turn but it happens when youhave teh unti selected and are controlling it so you probably have all the info you need?

The problem with showing a general thing about visibility is you could have tanks walking through an open field, with enemy infantry hiding in the woods ahead. We show you are visible to the enemy and it tells you there are infantry ahead.

I think we have to leave it as it is now.
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

In the last scenario of the game, when the first tigers appear, a green box displays, but has no text at all visible.
Obsolete
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Post by Obsolete »

It takes the Sherman Calliope 3 turns to re-arm for artillery. However, I noticed that even when on the prowl, it still counts those turns as re-arming. I'm not sure if that is realistic? It feels a bit like an exploit to be roaming around, shooting, but still getting full benefits as though it was sitting around being re-supplied?

Perhaps it is realistic, I'm not 100% sure here. Maybe it would be best to reduce it to a 2-turn cool-down period, but also cause it to lose a turn of re-supply if it decides to move or shoot? (except for defensive fire MAYBE?).

At least something to think about later on.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
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Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I've asked before but don't remember getting an answere. In the latest beta it seems some of the borders around the units to purchase are trapezoidal instead of perfect rectangles. It seems the tint may go brown instead of the default green as well. I didn't quite catch yet what this signifies? It's probably obvious and I'll feel silly when told, but right now I don't quite see why.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Ingame feedback from: Obsolete

Post by Obsolete »

In the last scenario of the game, I didn't get any GREEN Box appear for capturing all the victory points (Achievements).
pipfromslitherine
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Post by pipfromslitherine »

Obsolete wrote:I've asked before but don't remember getting an answere. In the latest beta it seems some of the borders around the units to purchase are trapezoidal instead of perfect rectangles. It seems the tint may go brown instead of the default green as well. I didn't quite catch yet what this signifies? It's probably obvious and I'll feel silly when told, but right now I don't quite see why.
It's just partially completed changes to the style - eventually they will all be that shade and shape :). No hidden meanings.

Cheers

Pip
Obsolete
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Post by Obsolete »

Seems to be a small correction needed for online games. I got this in my e-mail:

"This game is now complete but you can view a playback of the final turn by running BBC Battlefield Academy and clicking Multiplayer. Select this game from the list of current games and click Play."

I find that odd, since I was going to complain already that when I logged on that particular game was already put right into my COMPLETED TAB, and I hadn't seen any way to view the last turn to know what could have happened. I can only assume my opponent had his last units ambushed, or simply surrendered.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pipfromslitherine
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Post by pipfromslitherine »

I'm not sure what the problem you're describing is? That the email should point you to the Completed tab?

Thanks

Pip
Obsolete
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Post by Obsolete »

My bad, seems you can indeed play the re-player from the completed tab. I thought I had tried this once before and it was a no-show.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

Just a suggestion. Shouldn't there be some sort of metal screeching sounds for when wreckage is bulldozed?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
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Joined: Thu May 06, 2010 5:25 pm

Ingame feedback from: Obsolete

Post by Obsolete »

When I hit ESC, there isn't any text telling the user which audio control is Music, or the Sound Effects.

Also, in the final scenario shouldn't there also be a running count of Trucks destroyed, Kings Destroyed as well, etc? Since these are side-quests.
Obsolete
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Post by Obsolete »

Suggestion::

In the on-line scenarios, allow the players some flexibility to PURCHASE what additional units they want to start off with.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Ingame feedback from: Obsolete

Post by Obsolete »

Final scenario, when the Tigers first came, the Green Info box displaeyd but had no text in it.
pipfromslitherine
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Post by pipfromslitherine »

Obsolete wrote:Suggestion::

In the on-line scenarios, allow the players some flexibility to PURCHASE what additional units they want to start off with.
We don't allow this because it causes all kinds of issues with game flow :(. It might be something we add in later to cater for the harder-core, or I guess we could make it happen in game with some pretty serious custom UI and scripting, but we just ran out of time.

Pip
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

It could be just bad luck, but why is it every time I drop a B26 ontop of a ring of sandbags, I NEVER seem to even do any morale damage to an 88 unit sitting there. Do I have to always SPOT it first, before this damage takes effect? I am not sure if this is by design or not.
IainMcNeil
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Post by IainMcNeil »

Spotting has no effect on bombardments only direct fire attacks. It sounds like they must have landed near but missed.
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

There is a miscount on victory locations in the final scenario. Despite capturing all flags, the game never recognizes this despite it is one of the sub-quests.
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