I like it! thanks Slitherine for listening to us!iainmcneil wrote:The aim was always to allow you to choose whether a unit evades. We have been looking for a good UI solution for this and trying to find the time to add it.
One option is to set an aggression level
* Low - always evade unles it would take you off table
* Medium - Evade if your combat odds are less than 50:50 with the enemy and you have room to evade.
* High - Do not evade - some troops would need to test not to evade.

I also agree with IanIOW, but if fixing the evade AI is going to delay the improved evade logic then I'd say go ahead with improved evade logic ASAP and improve the evade path later.