That might keep the table full enough to stop the dancing ?
Though then we will hear about how no one can beat pike or knights ( he says with a swiss army at the ready
)
ben
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NickW wrote:But think of all the extra toys you can play with. Instead of deciding whether you'll have the Varangians or the cataphracts or the extra cavalry - have them all!
Actually I don't think that would hurt light horse very much at all. Fewer points on the same frontage...benos wrote:how about 700 on a 6' by 3' ?
That might keep the table full enough to stop the dancing ?
Though then we will hear about how no one can beat pike or knights ( he says with a swiss army at the ready
)
ben
benos wrote:how about 700 on a 6' by 3' ?
That might keep the table full enough to stop the dancing ?
Though then we will hear about how no one can beat pike or knights ( he says with a swiss army at the ready
)
ben
hammy wrote:Actually I don't think that would hurt light horse very much at all. Fewer points on the same frontage...benos wrote:how about 700 on a 6' by 3' ?
That might keep the table full enough to stop the dancing ?
Though then we will hear about how no one can beat pike or knights ( he says with a swiss army at the ready
)
ben
Less width makes life harder for skirmishers.
Less depth makes games quicker.
If you want a real heavy foot fest try 600 points on a 4' by 3'
Nobody because you won't fill a 6' table with pikedavid53 wrote:benos wrote:how about 700 on a 6' by 3' ?
That might keep the table full enough to stop the dancing ?
Though then we will hear about how no one can beat pike or knights ( he says with a swiss army at the ready
)
ben
Right I'll take loads of pikes enough to fill the whole table now whop would complain at that then

Possible... It would make 4 base BGs of skirmishers a lot less safe.madaxeman wrote:Skirmishers shot at by non skirmishers. Death roll modifier of minus 1, or even zero. Now that would make mf bow viable, make skirmishers a bit less good and also mean they get pulled out of the line (as they should be) more often than currently. Whats not to like?

Or how about a +1 POA for Non-Skirmishers shooting at Unprotected LH who are in more than 1 rank?Skirmishers shot at by non skirmishers. Death roll modifier of minus 1, or even zero. Now that would make mf bow viable, make skirmishers a bit less good and also mean they get pulled out of the line (as they should be) more often than currently. Whats not to like?
I think that is far too much of a downgrade. If you have to makes the shooting of skirmishers worse then a CT modifier in favour of non skirmishers would IMO be more than enough.ethan wrote:Could also drop skirmishers (or maybe just bow/sling skirmisher?) down a PoA when shooting at non-skirmisher foot. This might help represent the crusader experience of ineffectual shooting at crusader foot.
So Protected foot would be at (-) PoA, Armored and heavily armored at (--), unprotected at no PoA.
Would make it easier for the romans to walk across the table if their flanks were secure, cruader crossbows (all basically protected) would be a bit harder to shoot down, etc. I know some people think "ganging up" on MF shooters with LH is pretty effective and this would cut down on that.
I would leave javelins alone, their short range hinders them as is and crossbows are already disadvantaged versus foot.

"less safe" or "give you more incentive to pull them out of the front line earlier on, ie when they lose one base"?hammy wrote:Possible... It would make 4 base BGs of skirmishers a lot less safe.madaxeman wrote:Skirmishers shot at by non skirmishers. Death roll modifier of minus 1, or even zero. Now that would make mf bow viable, make skirmishers a bit less good and also mean they get pulled out of the line (as they should be) more often than currently. Whats not to like?
This also might be a good thing. If average protected bow/sw cavalry were seen as a good solution for dealing with LH it might make shake things up.madaxeman wrote: Protected Cv vs LH would become rather more interesting....