2022-03 Download: https://bit.ly/3tM0HRr
- Improved balancing for rocket propelled and assault arty, plus additional units (eg Karl-Gerät split into 040 and 041 variants)
- Improved balancing for some aircraft (Bf 110), plus additional units (eg Fw 190A-4)
- Improved balancing for infantry (eg ground and close defense rebalanced), plus additional units (eg Jäger)
- New movement type for light infantry (eg Jäger, Bersaglieri), great for hills and forests!
- Alpine movement type buffed in some aspects (frozen ground movement, forests), nerfed a bit for hills, mountains and high mountains
- Improved balancing for some heavy tanks
- New German heavy tank progression (see screenshots 3 posts above), allowing for more realism and flexibility in deployment
- New Eisenbahnflak unit!
- Additional in-between "scenarios" for cross-class upgrading options during the early campaign. Also allows some more core customization before Barbarossa
- New difficulty preset: "FM Rommel", combining Fieldmarshal experience nerf (50%) with Rommel prestige nerf (50%)
- As well as some bug fixes and stuff
A big thank you to guille1434, for providing the icons for the Karl Gerät and the Eisenbahnflak!
Afrika Korps campaign now playable! (bottom left campaign icon, which formerly started the campaign at the Mediterranean scenario)
- AK can thus be played with the rebalanced equipment file!
- Dual purpose AA units, not limited to the 88 (eg SdKfz 10/4, SdKfz 7/1 and SdKfz 7/2 against those British bombers)
- Dual purpose assault guns, not limited to the StuG III B/E (eg Sturmpanzer II and StuIG 33B)
- Dual purpose aircraft (eg fighter bombers Bf 110 and Fw 190 variants)!
- Many units new to AK, like Flammpanzer III and German Jäger light infantry!
- Some non-gameplay relevant compromises had to be made for compatibility with BE and game engine limitations, like flag adjustments
- First 7 AK scenarios are already made compatible (up to and including Gazala Line in mid 1942), the rest will follow in future updates