philqw78 wrote: FOG lacks a mechanism to simulate domino effect in ancient battle
I thought the final push of the domino was when you reached AP = to the number of BG in your army.
I'm sure some armies carried on fighting well past this and others went a long time before. But they would be scenario rules. There can be difficulties ending games though.
If your opponent won't roll over and die then you need to come up with a plan, just like a real general had to stop his enemy escaping the field in good order so they could not re-group and fight another day.
I agree with you in all. It's just a matter of perspective. I have some ideas to get the result I have in mind, but these ideas are not good enough, because they need to much calculations and slow down game. FOG has a lot of genial ideas, because these ideas produce a fast game with fairly accurate historical simulation. If all aspects were perfects, it would not be a game, but "The Game"

. About question of army morale, that again I think it's the point in common between the problem of big armies and to make more gradual game end, I think that discussing about possible solutions we can arrive to found a simple idea which conjugate simplicity and accuracy, a compromise in such sense need to be a genial idea. A genial idea is not a complicate one, but it's much often an idea very complicate to find out.