For the marders, adding in the overwatch/support fire switch and putting them all in series (with the Panzerjager 1) made enough difference to make them useful. At the time they become available, they have a reasonable attack are much cheaper than tanks, and the switch makes them useful because they can deter attacks on adjoining units (especially the Nashorn). I deliberately chose not to give the Stug 3 a switch for support fire as it was already useful as it was. This also means the marders now have a different role (finishing off and providing support) to the Stugs (front line service).
The Hetzer arrives at a time when it's gun and armour is way too weak to be useful, so the recon move and maybe a switch to an ambush mode may actually make it worth buying - although having used a few auxiliary ones in 44East, I suspect it will be long way down my list of preferred equipment.
Penetration/Armor role in classic PzC
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Re: Penetration/Armor role in classic PzC
Captainjack, Thanks for responding.captainjack wrote: ↑Sat Jan 16, 2021 5:49 am For the marders, adding in the overwatch/support fire switch and putting them all in series (with the Panzerjager 1) made enough difference to make them useful. At the time they become available, they have a reasonable attack are much cheaper than tanks, and the switch makes them useful because they can deter attacks on adjoining units (especially the Nashorn). I deliberately chose not to give the Stug 3 a switch for support fire as it was already useful as it was. This also means the marders now have a different role (finishing off and providing support) to the Stugs (front line service).
The Hetzer arrives at a time when it's gun and armour is way too weak to be useful, so the recon move and maybe a switch to an ambush mode may actually make it worth buying - although having used a few auxiliary ones in 44East, I suspect it will be long way down my list of preferred equipment.
You could modify the file and upload it again.
since you have the best-defined idea about the suggested changes.
thanks.
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Re: Penetration/Armor role in classic PzC
Armor (GD) calculator v 0.01
When im died - I must be a killed.
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Re: Penetration/Armor role in classic PzC
Just comment.
Its not a ABSOLUTE value - just a approach.
Blue - vanilla.
Bright Green -your input:
- front armor,
- angle front armor,
- side armorC
- angle side armor
Of coz it not a Ballistic rules.
Is just show influence a SIDE ARMOR (40 %) in PzC World.
Its not a ABSOLUTE value - just a approach.
Blue - vanilla.
Bright Green -your input:
- front armor,
- angle front armor,
- side armorC
- angle side armor
Of coz it not a Ballistic rules.

Is just show influence a SIDE ARMOR (40 %) in PzC World.
When im died - I must be a killed.
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- 1st Lieutenant - 15 cm sFH 18
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Re: Penetration/Armor role in classic PzC Topic killed by fukblood
Penetration/Armor role in classic PzC Topic killed by fukblood.
When im died - I must be a killed.
Re: Penetration/Armor role in classic PzC Topic killed by fukblood
topic closed after user banned, already on 2nd warning, so no other call, will pass comments onto admin for their opinion on users comments