Penetration/Armor role in classic PzC

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captainjack
Brigadier-General - 15 cm Nblwf 41
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Re: Penetration/Armor role in classic PzC

Post by captainjack »

For the marders, adding in the overwatch/support fire switch and putting them all in series (with the Panzerjager 1) made enough difference to make them useful. At the time they become available, they have a reasonable attack are much cheaper than tanks, and the switch makes them useful because they can deter attacks on adjoining units (especially the Nashorn). I deliberately chose not to give the Stug 3 a switch for support fire as it was already useful as it was. This also means the marders now have a different role (finishing off and providing support) to the Stugs (front line service).

The Hetzer arrives at a time when it's gun and armour is way too weak to be useful, so the recon move and maybe a switch to an ambush mode may actually make it worth buying - although having used a few auxiliary ones in 44East, I suspect it will be long way down my list of preferred equipment.
lennis29
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Re: Penetration/Armor role in classic PzC

Post by lennis29 »

captainjack wrote: Sat Jan 16, 2021 5:49 am For the marders, adding in the overwatch/support fire switch and putting them all in series (with the Panzerjager 1) made enough difference to make them useful. At the time they become available, they have a reasonable attack are much cheaper than tanks, and the switch makes them useful because they can deter attacks on adjoining units (especially the Nashorn). I deliberately chose not to give the Stug 3 a switch for support fire as it was already useful as it was. This also means the marders now have a different role (finishing off and providing support) to the Stugs (front line service).

The Hetzer arrives at a time when it's gun and armour is way too weak to be useful, so the recon move and maybe a switch to an ambush mode may actually make it worth buying - although having used a few auxiliary ones in 44East, I suspect it will be long way down my list of preferred equipment.
Captainjack, Thanks for responding.
You could modify the file and upload it again.
since you have the best-defined idea about the suggested changes.
thanks.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
Yrfin
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Re: Penetration/Armor role in classic PzC

Post by Yrfin »

Armor (GD) calculator v 0.01
Armor Calculator.jpg
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Armor Calculator.rar
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When im died - I must be a killed.
Yrfin
1st Lieutenant - 15 cm sFH 18
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Re: Penetration/Armor role in classic PzC

Post by Yrfin »

Just comment.

Its not a ABSOLUTE value - just a approach.

Blue - vanilla.
Bright Green -your input:
- front armor,
- angle front armor,
- side armorC
- angle side armor

Of coz it not a Ballistic rules. :)
Is just show influence a SIDE ARMOR (40 %) in PzC World.
When im died - I must be a killed.
Yrfin
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Re: Penetration/Armor role in classic PzC Topic killed by fukblood

Post by Yrfin »

Penetration/Armor role in classic PzC Topic killed by fukblood.
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zakblood
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Re: Penetration/Armor role in classic PzC Topic killed by fukblood

Post by zakblood »

topic closed after user banned, already on 2nd warning, so no other call, will pass comments onto admin for their opinion on users comments
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