Please keep in mind that the two losses and you're out rule would have to be coupled with either a less harsh casualty system for the loser or a way to pay to buy reinforcements, or else it effectively becomes a one-loss-and-you're-out system.hidde wrote: That's a much better way of doing it, I think. Combine that with an automatic loss after two defeats and the loser of the first battle can have an interesting decision to make:
retreat to a city and ensuing a siege or fight it out and risk losing the area.
When it comes to sieges..is the only hope for the besieged to wait for an ally to show or can he himself do something? Like if he holds out till end of season get a chance to replenish the besieged army?
The Lost World Campaign
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Xiccarph wrote:Eupatoria is concerned over the state of affairs in the Empire of Texas and is sending in a piecekeeping (slaps scribe) peace keeping force to protect our vital interests in that region.
That sounded so good we will do the same to the uncivillized Navi..er Nervii, as well. Aren't they blue too? Shrugs.
Current campaigns will continue.
So let it be written, etc, etc.
X
Axe. Face. (Once I get home, I'll be much more 'diplomatic' than that...)
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TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Multiple Army lists
after reading the posts it seams some players are open to changing the list they use, maybe w limitations
hear is an idea that might keep a little xtra bookeeping but still stay true to the original campaign idea, ie you are leading your nation and its army:
What if you get to use an army in addition to your original pick, if you have conquered and curently hold an enemy territory?
Coupled w Pantherboy's idea of instead of attacking and having you opponent pick his own province, the attacker declares where he is invading to and from.
For example, I own a territory of the Nervii, i declare a war vs player B, i declare i am invading from my Nervii territory into one of B's provinces, My opponent will accept the challenge, not knowing if he is facing a Mid Repiblican or a Gaulic army, B has same options if the province I attack into is a conqured province that B had aquired, I will not know until the challenge is accepted if i am facing a "native force" or the players home style army.
I think this might satisfy both camps, thise who wish nations to remain as the original army, and those who want more variety in battles
hear is an idea that might keep a little xtra bookeeping but still stay true to the original campaign idea, ie you are leading your nation and its army:
What if you get to use an army in addition to your original pick, if you have conquered and curently hold an enemy territory?
Coupled w Pantherboy's idea of instead of attacking and having you opponent pick his own province, the attacker declares where he is invading to and from.
For example, I own a territory of the Nervii, i declare a war vs player B, i declare i am invading from my Nervii territory into one of B's provinces, My opponent will accept the challenge, not knowing if he is facing a Mid Repiblican or a Gaulic army, B has same options if the province I attack into is a conqured province that B had aquired, I will not know until the challenge is accepted if i am facing a "native force" or the players home style army.
I think this might satisfy both camps, thise who wish nations to remain as the original army, and those who want more variety in battles
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
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pantherboy
- Tournament 3rd Place

- Posts: 1231
- Joined: Tue Oct 20, 2009 3:30 pm
Actually they are just as big. You can field some monstrous 650 pt armies with better units. Remember that a 300 man unit in SOA versus a 1500 man unit in ROR is at no disadvantage as casualties are calculated by %. So both take 10% and you lose 30 in SOA but 150 in ROR. Overall though it has no impact as the overall army size in SOA is smaller. So just better lists and troops.iversonjm wrote:For what its worth, I'd like to include SOA. Those armies introduce a new dynamic. They are powerful, but tend to be small and have their own weaknesses.
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pantherboy
- Tournament 3rd Place

- Posts: 1231
- Joined: Tue Oct 20, 2009 3:30 pm
Re: Multiple Army lists
I thik this is a sterling idea. Personally I dislike the idea that everyone keeps morphing their armies but if you conquer territory then a new army type is available to you. It encourages people to win a territory or at least swap off.TheGrayMouser wrote:after reading the posts it seams some players are open to changing the list they use, maybe w limitations
hear is an idea that might keep a little xtra bookeeping but still stay true to the original campaign idea, ie you are leading your nation and its army:
What if you get to use an army in addition to your original pick, if you have conquered and curently hold an enemy territory?
Coupled w Pantherboy's idea of instead of attacking and having you opponent pick his own province, the attacker declares where he is invading to and from.
For example, I own a territory of the Nervii, i declare a war vs player B, i declare i am invading from my Nervii territory into one of B's provinces, My opponent will accept the challenge, not knowing if he is facing a Mid Repiblican or a Gaulic army, B has same options if the province I attack into is a conqured province that B had aquired, I will not know until the challenge is accepted if i am facing a "native force" or the players home style army.
I think this might satisfy both camps, thise who wish nations to remain as the original army, and those who want more variety in battles
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rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Army Lists and Campaign Changes
Replying to earlier posts:-
How would this idea (with the 4 votes) prevent a player having to face an army from SoA though? We have a mix of some players wanting to restrict to ancient period books only and others wanting to use all extensions (or both of them so far). If a pro SoA player attacks you what happens?
I want to do something as Steve's point about the repetitiveness of facing the same army time after time in a war (I'm using the new terminology too
) is important. So we need to permit some form of change whilst also preventing a player from constantly swopping armies. In addition I want to maintain the 'open to all' aspect of the campaign.
In the FoG game itself you can issue a challenge and either permit all books or restrict to one book. So I propose, with a small bit of extra admin from me, that a player is restricted to one army per elected book, i.e. if you only own RoR or only want to use RoR then you do just that. However if you also own SoA you can use one army from that. When it comes to play you simply check which armies your opponent may use & issue a challenge based upon that. I'll maintain the list in the player table.
The compromise I would ask for from players is that if your opponent only uses SoA then you would either have to play him with your own SoA army or one from RoR.
Hope this makes sense!
Regarding too many battles / invasions I think it is easiest to stick with the original idea that a war is in one area only and to stop the counter invasions. If you are forced out of an area which you attacked then the defender gets to enter one of your areas. In effect at any one time you are only fighting another player in one area and one battle.
The reason for the defender selecting which area to defend in is that I don't want a players best areas (i.e. the ones he developed) getting stripped away from him whilst the 'buffer' ones never get attacked.
How would this idea (with the 4 votes) prevent a player having to face an army from SoA though? We have a mix of some players wanting to restrict to ancient period books only and others wanting to use all extensions (or both of them so far). If a pro SoA player attacks you what happens?
I want to do something as Steve's point about the repetitiveness of facing the same army time after time in a war (I'm using the new terminology too
In the FoG game itself you can issue a challenge and either permit all books or restrict to one book. So I propose, with a small bit of extra admin from me, that a player is restricted to one army per elected book, i.e. if you only own RoR or only want to use RoR then you do just that. However if you also own SoA you can use one army from that. When it comes to play you simply check which armies your opponent may use & issue a challenge based upon that. I'll maintain the list in the player table.
The compromise I would ask for from players is that if your opponent only uses SoA then you would either have to play him with your own SoA army or one from RoR.
Hope this makes sense!
Regarding too many battles / invasions I think it is easiest to stick with the original idea that a war is in one area only and to stop the counter invasions. If you are forced out of an area which you attacked then the defender gets to enter one of your areas. In effect at any one time you are only fighting another player in one area and one battle.
The reason for the defender selecting which area to defend in is that I don't want a players best areas (i.e. the ones he developed) getting stripped away from him whilst the 'buffer' ones never get attacked.
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batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
How many points?
Something that may merit revisiting with the question of adding SoA armies may be adjusting the maximum army size. Much of the power of the Illyrians currently is based in part on the map size used for that point total versus the number of BGs the army can buy. Other armies may barely be able to get to 650 points by buying everything available in their lists including all their generals. It might well make sense instead to reduce the maximum army size to 500 points for campaign games which will put fewer lists up against their useful upper limit and would also allow a bit more space for maneuver than the current 650 point armies do which are fought on the same size map.
Chris
Chris
....where life is beautiful all the time
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Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
What if we each (if you have SOA) had one army from each book? That way, if attacked by SoA army, you can shift to that one to defend? Or allow everyone to have two armies (2 from RoR if you wanted?)iversonjm wrote:For what its worth, I'd like to include SOA. Those armies introduce a new dynamic. They are powerful, but tend to be small and have their own weaknesses.
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Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Sorry but that's what I meant - you may have one army from each book to play with. From that limit you (and your opponent from his) then decide upon which army to use by mutual agreement.Blathergut wrote:What if we each (if you have SOA) had one army from each book? That way, if attacked by SoA army, you can shift to that one to defend? Or allow everyone to have two armies (2 from RoR if you wanted?)iversonjm wrote:For what its worth, I'd like to include SOA. Those armies introduce a new dynamic. They are powerful, but tend to be small and have their own weaknesses.
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Re: How many points?
Well spring has now finished so it's the perfect time to consider the max army size etc. before we carry on.batesmotel wrote:Something that may merit revisiting with the question of adding SoA armies may be adjusting the maximum army size. Much of the power of the Illyrians currently is based in part on the map size used for that point total versus the number of BGs the army can buy. Other armies may barely be able to get to 650 points by buying everything available in their lists including all their generals. It might well make sense instead to reduce the maximum army size to 500 points for campaign games which will put fewer lists up against their useful upper limit and would also allow a bit more space for maneuver than the current 650 point armies do which are fought on the same size map.
Chris
Is 650 still the best max size?
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ianiow
- Lieutenant Colonel - Panther D

- Posts: 1235
- Joined: Fri Apr 27, 2007 11:24 am
- Location: Isle of Wight, UK
Re: How many points?
I like this idea. Whilst playing large 650pt armies is fun, the list just weren't designed for this. 500 works well in League of Gentlemen.batesmotel wrote:Something that may merit revisiting with the question of adding SoA armies may be adjusting the maximum army size. Much of the power of the Illyrians currently is based in part on the map size used for that point total versus the number of BGs the army can buy. Other armies may barely be able to get to 650 points by buying everything available in their lists including all their generals. It might well make sense instead to reduce the maximum army size to 500 points for campaign games which will put fewer lists up against their useful upper limit and would also allow a bit more space for maneuver than the current 650 point armies do which are fought on the same size map.
Chris
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Re: How many points?
This will be particularly true in SOA. There are very few SOA armies that scale well above 500 pts.ianiow wrote:I like this idea. Whilst playing large 650pt armies is fun, the list just weren't designed for this. 500 works well in League of Gentlemen.batesmotel wrote:Something that may merit revisiting with the question of adding SoA armies may be adjusting the maximum army size. Much of the power of the Illyrians currently is based in part on the map size used for that point total versus the number of BGs the army can buy. Other armies may barely be able to get to 650 points by buying everything available in their lists including all their generals. It might well make sense instead to reduce the maximum army size to 500 points for campaign games which will put fewer lists up against their useful upper limit and would also allow a bit more space for maneuver than the current 650 point armies do which are fought on the same size map.
Chris
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petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
Summer at Last
Please note it is now the Summer Seasonal Phase
1. Diplomacy - chance to make a formal alliance which will last for one year & prevents two countries from attacking each other. You can also make any informal agreements which you see fit.
2. I've done the army maintenance to an extent. Please PM me if you want to increase an existing army to 650 points - army must not be in battle. I will not action this until we have agreement over any change to max army size. You should also PM me if you want to re-train your military & hence use a different list. Again this does not involve armies already in battle and I will not action until we have agreement on the way forward with which army books may be used. Longer term I'll be amending the army maintenance method to remove the 'there's no point my raising an army now as it's nearly summer' bugbear. Not worked as I planned it
3. For this summer only we have the Found / Improve City phase we missed in Spring. PM me any new city which you wish to found and the area it will be in. Also if you want to improve your one currently existing city. These will take effect immediately so that we can start having some fun with sieges.
4. Public PR - PM me any of these you want to build - you need to name the PR event and the area it is built in. Remember the point of these is to raise national morale but beware if you loss the area the benefit is passed to the new owner. I maintain a list of PR buildings / events linked to each area.
5. After all the above I'll draw & inform you of the random event card.
1. Diplomacy - chance to make a formal alliance which will last for one year & prevents two countries from attacking each other. You can also make any informal agreements which you see fit.
2. I've done the army maintenance to an extent. Please PM me if you want to increase an existing army to 650 points - army must not be in battle. I will not action this until we have agreement over any change to max army size. You should also PM me if you want to re-train your military & hence use a different list. Again this does not involve armies already in battle and I will not action until we have agreement on the way forward with which army books may be used. Longer term I'll be amending the army maintenance method to remove the 'there's no point my raising an army now as it's nearly summer' bugbear. Not worked as I planned it
3. For this summer only we have the Found / Improve City phase we missed in Spring. PM me any new city which you wish to found and the area it will be in. Also if you want to improve your one currently existing city. These will take effect immediately so that we can start having some fun with sieges.
4. Public PR - PM me any of these you want to build - you need to name the PR event and the area it is built in. Remember the point of these is to raise national morale but beware if you loss the area the benefit is passed to the new owner. I maintain a list of PR buildings / events linked to each area.
5. After all the above I'll draw & inform you of the random event card.
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batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
I think it is:petergarnett wrote:What are the battle map widths per army size in FoG?
450 pts & under = 30 wide x 30 deep
500 pts - 700 pts = 40 wide x 30 deep
750 pts & over = 50 wide x 30 deep
(See viewtopic.php?t=15093 for more discussion.)
Chris
....where life is beautiful all the time


