Why the Komintern Tractor has a LOS=4 while the other Soviet trucks have a LOS=2


PS: data in your Mod & in the official units.csv
Moderators: The Artistocrats, Order of Battle Moderators
The LVT_2(_Naval) transport also got LOS 2 on land and 3 on water. The DUKW(_Naval) got 2 on land and also on water. The LVT_A1/4 tanks got 4 on land and 3 on water, like the Type2_Ka-Mi.terminator wrote: ↑Wed Oct 07, 2020 2:48 pm Why the Komintern Tractor has a LOS=4 while the other Soviet trucks have a LOS=2![]()
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And I owe you a HUGE thank you for that. So here it is:
Good call. I've tried it and it's better. Still, even at inf.att.=4 they kill 1HP/turn off of infantry in the open (even at very low strength...Horst wrote: ↑Mon Oct 05, 2020 6:07 pm Ships vs. Land: [...] As attempt to semi-fix this low-strength killing, you could create a root-function based on the vanilla small-ship attack value. Or simpler, you cut all inf-/veh-attack values at half at first and see how this works. These are typically always 6, 8, 10, or even 12.
I'm okay with some destruction, but with some scen there were like four DDs attacking my units and that meant that I could not leave any low strength units at the end of the turn or they would be definitely killed... not ideal. I'm gonna try some varieties of stats to see what's best.Horst wrote: ↑Thu Oct 08, 2020 3:06 pm Can't do anything about the low-strength hammering, but you can see that inf-survivability increases vastly from 10 points difference on. It's typical for other unit types as well without precisionStrike trait or the land-arty.
Without touching the nav-def values of land units, I guess there is not much variety possible among naval unit types if someone wants less destruction. Towed guns with nav-def 7-8 will still be very vulnerable against a naval unit inf-attacking with only 1.
Cool.
Sounds good to me. Maybe I'll use slightly higher stats, but yeah.Horst wrote: ↑Fri Oct 09, 2020 6:00 pm Naval vs. Inf: vanilla emphasises damage how close a ship can move to the shore. I'd rather balance it according your mentioned appearance numbers on the battlefield and the firepower:
Destroyers: attack 2 is maybe suitable for destroyers if about 5 attacks eliminate one strength point related to their numbers
Cruisers: 3, as uncommon
Patrol Boats/Battleships: 4, as specifically close-range river boats and/or rare
I like thisGabeKnight wrote: ↑Fri Oct 09, 2020 10:51 pm One of the many fails when testing something new...![]()
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