
Bug Reports
Moderator: Panzer Corps 2 Moderators
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- Private First Class - Opel Blitz
- Posts: 1
- Joined: Mon Sep 25, 2017 5:09 pm
Re: Bug Reports
Hi, i was doing the spanish campaign, and suddenly i lost all my movement possibilities after restart. When i restart turn 21 of the previous scenario all is fine, until i start the new scenario: i cannot even deploy my coreforce. Any suggestions? It was before i applied the last update. I hoped that updating might solve this issue, but it didnt 

Re: Bug Reports
Check your Core count in the new scenario. The update prevents deployment if your 'deployed core' is larger that the allotment for the scenario.satyricon76 wrote: ↑Mon Aug 31, 2020 3:06 pm ... until i start the new scenario: i cannot even deploy my coreforce. Any suggestions? It was before i applied the last update. I hoped that updating might solve this issue, but it didnt![]()
For example in Ebro your use a large core, you must cut it down for the next scenario. There should have been a pop up noting this at the start of the scenario.
This problem was noted in the Beta and they just got around to fixing it.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 235
- Joined: Wed Aug 29, 2012 8:54 pm
Re: Bug Reports
Update: I tried playing a scenario (Modlin) where I didn't split troops, and I still eventually got into a situation where one of my Panhard 178s couldn't move as much as it should be able to.Scrapulous wrote: ↑Mon Aug 31, 2020 4:48 am Another bug: recon class vehicles seem to be able to get into a situation where their moves cost double. Interestingly, the unit stats panel does not acknowledge this. But the available moves deplete twice as quickly. So once the unit can't move any further, even along a road, the unit stats panel will still show, for example, 4 of the original 8 move points remaining. This doesn't happen at the beginning of the scenario, but develops in later turns. I suspect but don't know that splitting and re-combining recon units may be what causes it. It really damages the utility of what is supposed to be a fast unit.
Update 2: I have realized my problem. It's not a bug - it's a fuel limitation on the vehicle. I chose the Inefficient Supply general trait, and the scout cars are able to expend fuel faster than my logistics can replenish it. Sorry for the false bug report!
Re: Bug Reports
Hello, I'm going to write it back here because it has been heard to be a problem.
After the Burza map, I went to Lvov. At the end of the Lvov card there was a long dialogue and I came to Wlodawa, here I get a script error and cannot buy Commendation Points for prestige (I have enough).
So I don't have enough Commendation Points in the further course of the campaign !!! Warsaw, 1? and then I don't get any more messages?
After the Burza map, I went to Lvov. At the end of the Lvov card there was a long dialogue and I came to Wlodawa, here I get a script error and cannot buy Commendation Points for prestige (I have enough).
So I don't have enough Commendation Points in the further course of the campaign !!! Warsaw, 1? and then I don't get any more messages?
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- Sergeant - Panzer IIC
- Posts: 178
- Joined: Wed Aug 08, 2012 1:44 pm
- Location: Belgium - Turnhout
Re: Bug Reports
Updated to v01.01.09
Started a new campaign. At the end of scenario Norway North i'm getting a crash report.

Started a new campaign. At the end of scenario Norway North i'm getting a crash report.

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- crash001.jpg (166.19 KiB) Viewed 4780 times
RES NON VERBA
Re: Bug Reports
Hi guys,
I got this script error even after successfully exiting Modlin.
Since I am playing with German texts, it is a mistake that has to do with the translation and the context. Now I have switched to English text and rehearsed it went without a problem and I was able to exchange prestige for Commendation points on the next card.
With this language translation error, the game can´t played played after Lvov or Modlin, because you don´t get any Commendation Points, not even when fulfilling extra or special destinations.
I got this script error even after successfully exiting Modlin.
Since I am playing with German texts, it is a mistake that has to do with the translation and the context. Now I have switched to English text and rehearsed it went without a problem and I was able to exchange prestige for Commendation points on the next card.
With this language translation error, the game can´t played played after Lvov or Modlin, because you don´t get any Commendation Points, not even when fulfilling extra or special destinations.
Re: Bug Reports
hello
I make panzer corps 2 axis operation 1939 campaigns
there is a bug in orenthal wheni take 5 town first : defeat / when i take orenthal before another town : ->defeat
so the campaign end...
ps :very good job
I make panzer corps 2 axis operation 1939 campaigns
there is a bug in orenthal wheni take 5 town first : defeat / when i take orenthal before another town : ->defeat
so the campaign end...
ps :very good job
Re: Bug Reports
Got a Script Error at the start on the Wlodawa map and can´t choose to get CP. 
Can confirm that change to english fix the problem.

Can confirm that change to english fix the problem.
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- error.jpg (995.88 KiB) Viewed 4617 times
Re: Bug Reports
My wife would probably not be too happy if she saw the game to gives me such an objective. The joke is not as funny without double "t" in the town's name, but still...
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- Brunete.jpg (37.08 KiB) Viewed 4533 times
Re: Bug Reports
It's not entirely wrong. The exact objective is to hold not the entire town at all times, but just a single hex of it. Which is why it's displayed as 2/1.
Hence hold just 'a' brunete.



Re: Bug Reports
I just got this other conspiracy theory - the objective is not for the player, but for Wagner. I guess the subtle hints about "German efficiency" go further than I initially thought.
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- Senior Corporal - Ju 87G
- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
Re: Bug Reports
I just made my second playtrough (AO39) and traded the 5 commendation points (having 10) for the KV2 just before the Denmark scenario. But it doesn't appear.
On my first run it worked perfectly fine. I skipped the 2 Finland scenarios though which I did this time. Something to do with that?
On my first run it worked perfectly fine. I skipped the 2 Finland scenarios though which I did this time. Something to do with that?
Re: Bug Reports
I don't know if it was mentioned already before (didn't find it by searching) but during Main Campaign Baltic Scenario some of my planes don't go back to home airport at start of my round, they just stay where they are like in PC1. Others do like expected and return to their bases. I have installed the latest patch. At the scenario before Bagration everything was ok.
Regards,
Sebastian
Regards,
Sebastian
Re: Bug Reports
FT-17 tanks captured in Poland AO 1939 are apparently different than FT-17 from France and Spain. Not that it's likely to even come up. I really can't imagine deploying them into combat unless there's some desperate defensive scenario in 1945 on separate rules..
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- FT-17.jpg (113.78 KiB) Viewed 4383 times
Re: Bug Reports
Hi.
I don't know if i experienced a bug or if this is "working as intended".
I play the Field Marshal Edition of PzCorpsII. You can read the scenario name in the screenshot (in german, as that is my native language, so please forgive any mistakes i make while writing this).
In the scenario i wanted to capture a city without a name where a FR pioneer Infranty is based with my german Grenadiere-Infantry that has a special hero attached.

The Hero has the following ability as you can see in the next image:

Translation with DeepL:

but somehow, this didn't work.
The result of the battle was like this:
I managed to damage the unit but it didn't retreat. I don't know if this only works if the unit isn't digged in. As you ca see in the first Picture this is the case. It has a suppression by 7 and an entrenchment of 8/8.

I only managed to reduce the strength by one and the entrenchment also went down to 7/8 but that was because of my one attack.
But i expected the unit to retreat - as i need to get the into the town as a whole french tank army spawned in the south as you ca see on the minimap.
So, is this working as intended or a bug? I hope that you can help me with this.
Edit: Just if you wonder why there are these bonuses in the first picture, the hero on the plane is a special one (and i try my poor image editing skills here too):

I don't know if i experienced a bug or if this is "working as intended".

I play the Field Marshal Edition of PzCorpsII. You can read the scenario name in the screenshot (in german, as that is my native language, so please forgive any mistakes i make while writing this).
In the scenario i wanted to capture a city without a name where a FR pioneer Infranty is based with my german Grenadiere-Infantry that has a special hero attached.

The Hero has the following ability as you can see in the next image:

ERDRÜCKENDER ANGRIFF
Selbst der geringste Schaden bringt feindliche Einheiten dazu,
sich zurückzuziehen.

Translation with DeepL:

but somehow, this didn't work.


The result of the battle was like this:
I managed to damage the unit but it didn't retreat. I don't know if this only works if the unit isn't digged in. As you ca see in the first Picture this is the case. It has a suppression by 7 and an entrenchment of 8/8.

I only managed to reduce the strength by one and the entrenchment also went down to 7/8 but that was because of my one attack.

But i expected the unit to retreat - as i need to get the into the town as a whole french tank army spawned in the south as you ca see on the minimap.

So, is this working as intended or a bug? I hope that you can help me with this.
Edit: Just if you wonder why there are these bonuses in the first picture, the hero on the plane is a special one (and i try my poor image editing skills here too):

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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 641
- Joined: Thu Apr 02, 2020 4:20 pm
- Location: Sweden
Re: Bug Reports
Overwhelming Attack only works if a unit can be made to retreat, despite what the tooltip says, so if the entrenchment level is above base it won't have any effect. Presumably this is intentional -- it's ridiculously strong as it is.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
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- Private First Class - Opel Blitz
- Posts: 1
- Joined: Sat Oct 10, 2020 3:40 pm
Re: Bug Reports
(Game) Gustav Line -> in map default support units can't recruit fresh troops once are damaged at the very start. Infantry units affected, units in the Casino city and another wich should be destroyed al the begging but you can save those men placing artillery properly.
(Spanish Translation) Korsun -> briefing text start in spanish language but suddently turns into english.
(Spanish Translation) Korsun -> briefing text start in spanish language but suddently turns into english.
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- Senior Corporal - Destroyer
- Posts: 117
- Joined: Mon Feb 18, 2013 9:39 pm
Re: Bug Reports
In version 1.0.3 15cm sFH 18 arty does give support to AT's (i.e. when placed behind a tank, recon or inf it fires on an incoming hard attack as intended, but when placed behind an AT it does not fire). Is this intentional?
Re: Bug Reports
Yes.verstaubtgesicht wrote: ↑Sun Oct 11, 2020 12:50 pm In version 1.0.3 15cm sFH 18 arty does give support to AT's (i.e. when placed behind a tank, recon or inf it fires on an incoming hard attack as intended, but when placed behind an AT it does not fire). Is this intentional?
ATsupport does not support ATsupport.
It would make AT too powerfull
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Bug Reports
buy units AI-bug
A main problem with the AI is it doesn't buy new units.
In a test game I assined a lot of prestige (5000) to diffent AI opponents (USA, UK and Germany).
AI had lots of free slots and a supply city and a supply airfield hex.
But they buy no single new unit.
AI spend only prestige for refreshing the few pre-made units they have.
In this way you can easily defeate 3 times stronger AI opponent.
In Panzer Corps 1 AI had no problem buying new units.
Peter
A main problem with the AI is it doesn't buy new units.

In a test game I assined a lot of prestige (5000) to diffent AI opponents (USA, UK and Germany).
AI had lots of free slots and a supply city and a supply airfield hex.
But they buy no single new unit.
AI spend only prestige for refreshing the few pre-made units they have.
In this way you can easily defeate 3 times stronger AI opponent.
In Panzer Corps 1 AI had no problem buying new units.

Peter
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
http://www.streitmacht.com/downloads.php?view=detail&df_id=53