"Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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flakfernrohr
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
These are great and very interesting historical mods and I like them very much. I know this is not one of the mod scenarios listed in the selections list, but I would like to submit a mod that could be very interesting. The Russian Civil War. It covered several years, thousands of miles along the Trans Siberian RR, involved the historical Czech Legion, American, British, French, Japanese and other troops not to mention all the interesting Russian (White and Red) units.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
That's an interesting idea, and you are free to use my mod as a base if you wish to upload it. The only problems you will probably have is that Tsarist Russian units aren't currently purchaseable after Nov 1917 (all other countries time out in 1921), and communists aren't purchaseable until after that point. I also never bothered renaming the countries for the purposes of the editor, as it was simpler to just chuck in some other set I had from a former mod to add the extra ten or eleven countries (and many nations have clones now to allow a different unit set in the large map as opposed to the campaign. Also, Japan and Czechoslovakia have no units, America only has about 2 and both Russias have no more than 6 - you may need to add some more.flakfernrohr wrote:These are great and very interesting historical mods and I like them very much. I know this is not one of the mod scenarios listed in the selections list, but I would like to submit a mod that could be very interesting. The Russian Civil War. It covered several years, thousands of miles along the Trans Siberian RR, involved the historical Czech Legion, American, British, French, Japanese and other troops not to mention all the interesting Russian (White and Red) units.
If you wish to continue making the mission though, I'm certainly willing to help you out with the more unusual parts of this mod's code
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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flakfernrohr
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
BNC.............I should have said a "MOD IDEA". I am not talented enough to make a mod like that under any circumstances. I meant it as a suggestion.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Oh. I'll keep it in mind, but WWI is pretty much finished now, and I see it unlikely that I will add any more units or missions after the 2.2 update.flakfernrohr wrote:BNC.............I should have said a "MOD IDEA". I am not talented enough to make a mod like that under any circumstances. I meant it as a suggestion.
However there are a couple of 2d icons for some of the planes still floating around in the mod. Perhaps someone could make better icons for those? (I'll have too look into which ones)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Anyway, so that I don't have to create endless new content for this mod after v2.2, I have come up with the idea of a Random Battle Generator scenario.
At this point it will look something like the following:
30x20 hex map with randomly generated terrain but with two (may be expanded to 4 or even 6) lines of trenches.
Setting will be Western Front, probably 1917 to allow for tanks and other late-war equipment.
Enemy has a chance of going 'over-the-top' in the early turns of the scenario, but may stay put for the whole mission.
50% chance of fighting the British forces, 50% of fighting the French.
Both armies will be one-third predefined (largely MG units to guard the front trench and lighter artillery behind them, with a bit of barbed wire), but the rest will be randomly placed, or possibly player-purchased.
Victory conditions subject to change based on what the enemy decides to do.
Poison gas and Tanks will make appearances in some missions.
BTW, the inspiration for this was mostly from the BA2 one (or at least I believe it exists!), and I will consider making a ww2 version as well if this one is well liked!
Screenshots will follow shortly.
And v2.2's planned release is the 25th April - no-one in my country will shut up about Gallipoli now! (Largely due to it being 100 years)
- BNC
At this point it will look something like the following:
BTW, the inspiration for this was mostly from the BA2 one (or at least I believe it exists!), and I will consider making a ww2 version as well if this one is well liked!
Screenshots will follow shortly.
And v2.2's planned release is the 25th April - no-one in my country will shut up about Gallipoli now! (Largely due to it being 100 years)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
With pleasure began to play this mod WWI GOLD v21. based on the PC until I saw this
look Carefully 6 screenshot !




As the Bolsheviks and the Germans Petrograd together took
Looks like the author of this mod don't know why 23 February was the creation of the red army )))

P.s. Had the Kaiser's troops to push back )))







As the Bolsheviks and the Germans Petrograd together took

P.s. Had the Kaiser's troops to push back )))



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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
I will admit that I don't know very much Russian History - I focus mods on playability more than anything else (hence 60km range Artillery).uzbek2012 wrote: As the Bolsheviks and the Germans Petrograd together tookLooks like the author of this mod don't know why 23 February was the creation of the red army )))
![]()
However, those 'Soviet' units are bands of workers who have been given rifles, not really an army.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Guns of the first world didn't shoot at 60 km in depth )
http://www.wio.ru/galgrnd/artill/ww1/ww1art.htm
http://www.wio.ru/
Here for dummies )
https://en.wikipedia.org/wiki/Russian_Civil_War





http://www.wio.ru/galgrnd/artill/ww1/ww1art.htm
http://www.wio.ru/
Here for dummies )
https://en.wikipedia.org/wiki/Russian_Civil_War





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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
This might explain the Estonia scenario - this occurs just before the mainstream Russian Civil War.Wikipedia wrote:In the October Revolution, the Bolshevik Party directed the Red Guard (armed groups of workers and Imperial army deserters) to seize control of Petrograd (Saint Petersburg), and immediately began the armed takeover of cities and villages throughout the former Russian Empire. In January 1918, the Bolsheviks dissolved the Russian Constituent Assembly, and proclaimed the Soviets (workers’ councils) as the new government of Russia.
As I mentioned before, the focus is on playability far more than anything else (otherwise you would have to lose hundreds of units in every trench scenario!).uzbek2012 wrote:Guns of the first world war didn't shoot at 60 km in depth )
The story of how they came to have 6+ range goes to before the release of War of the World - originally the mod was going to be just-Western Front and having 2 lines of trenches & a couple of No-mans-land hexes made 6 the minimum for artillery batteries on either side of the trenches to be able to hit each other (look at Verdun or Michael - both of those demonstrate the idea well.) Although it seems ridiculous in the Eastern scenarios, the idea still works there so I kept it as is.
Also I'm fairly sure the Paris Gun (1918 scenarios) could shoot 100+ miles. In the game it has a range of 10, so not so unrealistic?
Finally, why did you show a screenshot of the main menu?
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
BiteNibbleChomp wrote:This might explain the Estonia scenario - this occurs just before the mainstream Russian Civil War.

And because you have the Russian army disappears completely allowing you to capture all of Russia without a fight ? )))


OK ! The thought occurred to me your clear ) But I hope you will finish your mod )BiteNibbleChomp wrote:
As I mentioned before, the focus is on playability far more than anything else (otherwise you would have to lose hundreds of units in every trench scenario!).
The story of how they came to have 6+ range goes to before the release of War of the World - originally the mod was going to be just-Western Front and having 2 lines of trenches & a couple of No-mans-land hexes made 6 the minimum for artillery batteries on either side of the trenches to be able to hit each other (look at Verdun or Michael - both of those demonstrate the idea well.) Although it seems ridiculous in the Eastern scenarios, the idea still works there so I kept it as is.
Also I'm fairly sure the Paris Gun (1918 scenarios) could shoot 100+ miles. In the game it has a range of 10, so not so unrealistic?
Finally, why did you show a screenshot of the main menu?![]()
- BNC
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
You can't follow the message provided when you defeat Russia! It says to retreat to Brest Litowsk so that a peace agreement can be signed
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Although the idea has been dead for ages now, it is actually possible to play the GC14 scenarios if you go through the mods files. All GC14 scenarios are labelled GC14xxxxxxx.pzscn, and the campaign can be put together by editing the files to make them go along with the campaign tree that can be found around the July-Sep 2014 posts earlier in this thread.
It was designed for 750pp to be awarded between scenarios.
Anyway you can think of it as a bit of an easter egg
.
Also, thanks to Anduril and all the other guys who spread the mod over to the DMP forum (I only just realised that it was there
)
- BNC (386 downloads so far for v2.1!)
It was designed for 750pp to be awarded between scenarios.
Anyway you can think of it as a bit of an easter egg
Also, thanks to Anduril and all the other guys who spread the mod over to the DMP forum (I only just realised that it was there
- BNC (386 downloads so far for v2.1!)
Ryan O'Shea - Developer - Strategic Command American Civil War
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
News on v3.0. I hope to release the next major update very soon!
Germans and Ottomans are trying to defend Beersheba and Gaza against a huge wave of British and ANZAC troops. There is a reason why they lost the real battle
Campaign Path.
Confirmed new scenarios:
Ostaufmarsch
Siege of Kut
Sinai
Egypt
Beersheba
Fall Offensive
3rd Ypres
USA
- BNC
Germans and Ottomans are trying to defend Beersheba and Gaza against a huge wave of British and ANZAC troops. There is a reason why they lost the real battle
Campaign Path.
Confirmed new scenarios:
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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Cataphract88
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
Work has begun on the USA scenario (After this there is just 3rd Ypres and revised-Uk18 to do) and seeing as it is extremely unhistorical already, lets chuck some really cool new junk in for people to fight with (and against
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Some of what to expect:
Infantry '20
MG '20 (these two are self-explantory)
Sturmpionieres - a mix between minesweeper, stormtroop and flamethrower. Easily the best infantry in the mod!
A11V - upgraded A7V with a 75mm gun
Fokker 109 'Ironfighter' - Bf 109 Fighter with Red Baron camo
Albatros 108 'Steelhawk' - Bf 108 Bomber (Ok I know the Bf 108 was never a bomber). Probably stronger than most fighters.
SP (Self Propelled) Artillery - Medium Gun stuck on a truck to give it 4-5 moves. Revolutionises bombardment!
Poison Gas Zeppelin - A zeppelin that drops poison gas. Won't be single use either!
Bren Carrier Artillery Mk III - A real idea (up to Mk II) that stuck a 75mm Artillery piece on a converted Mk I tank.
FT-75 - FT-17 but with a 75mm gun.
Mk XII tank (upgrade of a Mk IV)
Vickers Mk I (British equivalent of a FT-17, the Mk VI version is included in vanilla PzC)
The map will also stretch from Halifax to the Mexican Border, allowing for the Zimmermann plan to be put into effect (under the German flag for 'safety reasons'). I will also include St Johns and Bermunda to be used as early airfields until a landing has been successful.
- BNC
Some of what to expect:
The map will also stretch from Halifax to the Mexican Border, allowing for the Zimmermann plan to be put into effect (under the German flag for 'safety reasons'). I will also include St Johns and Bermunda to be used as early airfields until a landing has been successful.
- BNC
Last edited by BiteNibbleChomp on Mon May 18, 2015 12:08 pm, edited 1 time in total.
Ryan O'Shea - Developer - Strategic Command American Civil War
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flakfernrohr
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
If you ever get "inspired" to do other expansions, please consider the Russian Civil War along the Trans-Siberian RR and in Ukraine with the Czech Legion, Red and White Armies, Allied troops, etc. And as for WWI, please consider the Battle for Lake Tanganyika.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
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Cataphract88
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
I thought you was going to request Amazons again, Flak! 
Richard
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flakfernrohr
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
No Amazons for this one
It's usually too cold in Eastern Europe, Russia and the Far East most of the year to go bare breasted. I ought to know, my wife is from Ukraine. 
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
I did consider both the RCW and East Africa, but neither really fits into my campaign structure (and I don't want to radically alter it either), plus having most of my new units arriving is quite a silly thought, seeing as most of them are either fictional or 15 years earlier than when they should be! Only the Inf '20 and the Vickers I existed in 1920)flakfernrohr wrote:If you ever get "inspired" to do other expansions, please consider the Russian Civil War along the Trans-Siberian RR and in Ukraine with the Czech Legion, Red and White Armies, Allied troops, etc. And as for WWI, please consider the Battle for Lake Tanganyika.
How about... no. In the Rome mod they are at least in their time period, in 1918 they are well away from it. Plus, Gaul has now been conquered by Rome, Charlemagne and a hundred other powers, including Germany! So there's no point.Richard1 wrote:I thought you was going to request Amazons again, Flak!
Also, anyone who has played Order of Battle Pacific, I have managed to make a bunch of scenario screens in that style that will replace the ones found in v2.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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BiteNibbleChomp
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Re: "Kaiserschlacht" WWI Mod GOLD v2.1 (Feb 1, 2015)
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
