New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Greetings,
first at all thank you for this mod! I was a long time not happy with the vanilla game and it took a long time to get my motivation for the game and then i found your mod by luck.
I was wondering why i can't fly everywhere with the planes, the dark fields are not accessable for my plane.
i try the topic search but could not really find something.
cheerio,
jp
first at all thank you for this mod! I was a long time not happy with the vanilla game and it took a long time to get my motivation for the game and then i found your mod by luck.
I was wondering why i can't fly everywhere with the planes, the dark fields are not accessable for my plane.
i try the topic search but could not really find something.
cheerio,
jp
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hi,
I see an error in the movement on the screenshot. As I see on the screenshot you can not enter major rivers but you can enter major rivers with a bridge. This looks like movement of a ground unit.
Does all your planes have this problem or just one type?
I see also an error in the strength plates. Do you have all updates? You have to install EVERY update, not only the last one.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Does all your planes have this problem or just one type?
All planes have this.
From Fall Weiß
Yes, all Updates in use (make a new folder for troubleshooting), i use first the full Mod, then i copy&paste Update 3.10 till 3.30 into the folder last step i copy&paste the data from panze corps to the Mod folder.
so far i think i did everything correct.
Edit:
Looks like i make the MOD mad
. i have an appointment and will try it later again.
Edit 2:
I think i found my mistake and make the steps again.
Edit 3:
Did all Steps again and in the correct way but still the same with the planes and strength
All planes have this.
From Fall Weiß
Yes, all Updates in use (make a new folder for troubleshooting), i use first the full Mod, then i copy&paste Update 3.10 till 3.30 into the folder last step i copy&paste the data from panze corps to the Mod folder.
so far i think i did everything correct.
Edit:
Looks like i make the MOD mad
Edit 2:
I think i found my mistake and make the steps again.
Edit 3:
Did all Steps again and in the correct way but still the same with the planes and strength
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
I had the same problem. With a Russian plane. 
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
https://forum.slitherine.com/viewtopic.php?t=118721
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hey guys,
I was wondering if you would consider adding SE units for axis and allied minor nations, in particular France and Romania?
I was wondering if you would consider adding SE units for axis and allied minor nations, in particular France and Romania?
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bondjamesbond
- Major-General - Jagdtiger

- Posts: 2830
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
As I understand it, SE units are censored divisions of the elite SS troops? So, the Red Army had the NKVD and GRU, the Japanese had the Keibutai, the Finns had the Schutzkorp, the British had the SAS, but who did the Romanians have?

http://vno.golosveteranov.ru/vo/nkvd.pdf
https://store.steampowered.com/bundle/1 ... 23_bundle/
https://dzen.ru/a/YP50qlEZfD8hbZTr
https://picturehistory.livejournal.com/1207849.html
https://country-osi.narod.ru/finland_sh ... forma.html
Romanian penal battalion
https://pikabu.ru/story/rumyinskiy_shtrafbat_9534811
https://ru.wikipedia.org/wiki/Сигуранца
Mods:
1) Romanian Corps http://streitmacht.com/viewtopic.php?f=300&t=3789
2) Slovak Corps viewtopic.php?f=147&t=31709
3) Hungarian Corps
4) Finnish Corps
5) Italian Corps
6) Japanese Corps
viewtopic.php?f=147&t=32492

A B-29 drawn by the Japanese near an airfield in China, March 1945. The aircraft was depicted at a scale that would make it appear to be flying at a certain distance from the ground.One engine was drawn as burning. The Japanese expected that Allied pilots would descend to look at the decoy and come under fire from anti-aircraft artillery.

Assault guards of the Republican army. Barcelona, 1936. Original photo: Agustí Centelles.
viewtopic.php?t=116729&start=160
https://dzen.ru/a/ZxS5rxE5S0yPSlEH
Last edited by bondjamesbond on Wed Aug 20, 2025 9:40 am, edited 5 times in total.
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
I check the complete installation on my Main Gaming Rig again and now it looks like as expected but still all planes are not able to cross rivers or forest.
This time i copy nearby everything what is related to graphics or ui from _optional folder.
Edit:
I used now the files which i donwload on my main gaming rig and this time everything seems ok with the graphis but even on my living room rig the planes are still not able to fly to rivers or forests.
Edit 2:
Norway i can use the ships as land units
Edit:
I used now the files which i donwload on my main gaming rig and this time everything seems ok with the graphis but even on my living room rig the planes are still not able to fly to rivers or forests.
Edit 2:
Norway i can use the ships as land units
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hello, I found the error that caused planes to not fly over rivers and some tanks to drive over water. For me, the error was in the unit file itself. I set the movement entry for the tanks from 16 to zero and for the planes from 41 to five. It's working for me now, anyway. It's possible that the error only occurs in my file, but if you still notice the same error, you can try it.
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
https://forum.slitherine.com/viewtopic.php?t=118721
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hi,
thank you for your input for this toppic
i was on vacation and could check it this morning.
The movement was 19 for BF-109 D1 and 12 for JU-87 i change this and it change the movment for the planes for me as well.
when i reset the equipemnt file (i like to double check things) and restart a new GC everything was working as it should be.
totally confusing
for me but it is working now.
Edit:
And another postive effect all units now have the movement which they have regarding to the equipment file.
i have no idea why this not work from the start.
Edit 2:
Check it on my main gaming rig and copy paste directly the equipment file and it worked directly looks like that on my both rigs the copy&paste from Update 3.30 was not done correct but still no clue why.
thank you for your input for this toppic
The movement was 19 for BF-109 D1 and 12 for JU-87 i change this and it change the movment for the planes for me as well.
when i reset the equipemnt file (i like to double check things) and restart a new GC everything was working as it should be.
totally confusing
Edit:
And another postive effect all units now have the movement which they have regarding to the equipment file.
i have no idea why this not work from the start.
Edit 2:
Check it on my main gaming rig and copy paste directly the equipment file and it worked directly looks like that on my both rigs the copy&paste from Update 3.30 was not done correct but still no clue why.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
I searched the topic but didn't found something.
what is the benefit for using the Panzer IV Pflug?
what is the benefit for using the Panzer IV Pflug?
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bondjamesbond
- Major-General - Jagdtiger

- Posts: 2830
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Will there be an update soon?
https://ok.ru/dzen/article/Z_36s7j7SlCrxvBp
https://tanks-encyclopedia.com/ww2/nazi ... v_ausf_f1/
https://dzen.ru/a/ZwVhO1UdBRQC8jTh
https://ok.ru/dzen/article/Z_36s7j7SlCrxvBp
https://tanks-encyclopedia.com/ww2/nazi ... v_ausf_f1/
https://dzen.ru/a/ZwVhO1UdBRQC8jTh
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Heyho,
maybe two bugs or not but so far every special/support unit in the grant campaign was useable till i reach Minsk and Smolensk
Minsk Mission: Mörser Karl can't be move to support the troops to conquer Brest
Smolensk Mission: Instead of Helmut Wirnsberger i recieve an Pz. 1A. Heinrich Rondorf is fine.
maybe two bugs or not but so far every special/support unit in the grant campaign was useable till i reach Minsk and Smolensk
Minsk Mission: Mörser Karl can't be move to support the troops to conquer Brest
Smolensk Mission: Instead of Helmut Wirnsberger i recieve an Pz. 1A. Heinrich Rondorf is fine.
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Boulvard13
- Private First Class - Opel Blitz

- Posts: 1
- Joined: Thu Sep 11, 2025 1:30 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hello everyone.
I think this game is beautiful, comprehensive, and very detailed.
I've been playing the various campaigns so far and have found some bugs with the Soviets.
During the first AI moves for the Soviet troops, the game crashes and returns to the desktop.
I noticed this after the capture of Warsaw, at the end of DLC 39, the "Spoils of War" map, but when playing other scenarios or campaigns, it happens every time the Soviets move units.
I was excited to know if there will be another cumulative patch after 3.30?
I hope so, because it's so great that I want to keep playing it.
I think this game is beautiful, comprehensive, and very detailed.
I've been playing the various campaigns so far and have found some bugs with the Soviets.
During the first AI moves for the Soviet troops, the game crashes and returns to the desktop.
I noticed this after the capture of Warsaw, at the end of DLC 39, the "Spoils of War" map, but when playing other scenarios or campaigns, it happens every time the Soviets move units.
I was excited to know if there will be another cumulative patch after 3.30?
I hope so, because it's so great that I want to keep playing it.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
https://www.slitherine.com/forum/viewto ... 61#p793561
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Thank you for the update!
.
.
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bondjamesbond
- Major-General - Jagdtiger

- Posts: 2830
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Thank you very much for the update !AKRebel wrote: ↑Mon Sep 15, 2025 5:40 pm![]()
https://www.slitherine.com/forum/viewto ... 61#p793561
_________________________________________________________________________________________________
Dear pak mod developers please add such units + early infantry to your mod !!!! As without them it is not possible to play in the company of 1930-1938 years )
viewtopic.php?t=118137&start=300
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bondjamesbond
- Major-General - Jagdtiger

- Posts: 2830
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
I hope you guys are doing well!? It's just that you've stopped giving us news lately !

German military cameraman filming the 380 mm SK C/34 gun installed in the casemate of the Todt Battery during World War II.
Battery Todt was a large coastal artillery fortification built by Nazi Germany in occupied France.
The battery's guns had a range of 55.7 kilometres, allowing them to shell the coast of Great Britain.

https://www.alamy.com/stock-photo/easte ... -1945.html
http://forum.relicvia.ru/topic/148762-t ... -i-vremen/

German military cameraman filming the 380 mm SK C/34 gun installed in the casemate of the Todt Battery during World War II.
Battery Todt was a large coastal artillery fortification built by Nazi Germany in occupied France.
The battery's guns had a range of 55.7 kilometres, allowing them to shell the coast of Great Britain.

https://www.alamy.com/stock-photo/easte ... -1945.html
http://forum.relicvia.ru/topic/148762-t ... -i-vremen/
https://mynickname.com/id73473


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terminator
- Field Marshal - Gustav

- Posts: 6119
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- Location: the land of freedom
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bondjamesbond
- Major-General - Jagdtiger

- Posts: 2830
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
This mod is very popular and is a powerful driver of progress for our favorite game, but recently the developers have lost momentum, either because they are tired or because they are tired of working as smoothly as Swiss clockwork (
https://www.old-games.ru/game/10159.html

Tracer bullets and shells.Night on the Finnish-Soviet border in the first month of the Winter War.1939 г.
https://www.old-games.ru/game/10159.html

Tracer bullets and shells.Night on the Finnish-Soviet border in the first month of the Winter War.1939 г.
Last edited by bondjamesbond on Wed Nov 05, 2025 10:30 pm, edited 3 times in total.
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
If you need a new scenario, let me know – I mean scenarios for the campaign
But first, you have to submit some suggestions. For example, 4. Then you can vote, and I'll try to prepare such a scenario in a few weeks, let's say 8.





