produit wrote:D-Day map. Really a though one. It was difficult to keep my air force alive.
I don't know if you put a bit too many 5 stars units, especially the Tempest/typhoon aircraft. What is a bit annoying is that the enemy can have more experienced units as the German (exp. cap at 460). I would also perhaps remove the VH on Le Havre. The AI got stuck with a lot of units around the city, even if I had to bring reinforcement to defend it. The problem is that the thrust against Caen was really limited.
A last point, Canadian troops are missing, and more infantry could be more interesting.
To summarize, I would perhaps reduce the quality of some units, but increase the number of Allies land units. It would let the feeling of waves after waves of enemy troops landing...
I am complaining a bit, but in the end I was able to kill all air and landed units after about 10 turns.
PS:
The port on location 39/2 is not correctly displayed.
When i did the test i merely focused on the orders for achieving a DV. Even when things look grave, it is possible to achieve a DV. But as you point out, the scenario can use a few changes.
I will remove Le Havre as VH and place more allied infantry. I think by doing this the pressure will increase around Caen. (the AI has the tendency to move to the nearest VH, and should now ignore Le Havre)
I will also recheck the aircraft because 5 star units for D-Day is not what i had in mind.
Thanks Produit. I have put it on my to-do list for May.