You can tweak the "scenario" tab in the Aggressors library.Cablenexus wrote:I wish there was a way ingame to see the flavor text for other tribes when they are played by AI or other player.
Add to your ReosurceTexts.resx file these items
Code: Select all
<data name="Constants.ScenarioHelps.Hollandv0.63" xml:space="preserve">
<value>3</value>
</data>
<data name="ScenarioHelp.Variant0.Hollandv0.63.Title" xml:space="preserve">
<value>test1</value>
</data>
<data name="ScenarioHelp.Variant0.Hollandv0.63.Text" xml:space="preserve">
<value>test1 text</value>
</data>
<data name="ScenarioHelp.Variant1.Hollandv0.63.Title" xml:space="preserve">
<value>test2</value>
</data>
<data name="ScenarioHelp.Variant1.Hollandv0.63.Text" xml:space="preserve">
<value>test2 text</value>
</data>
<data name="ScenarioHelp.Variant2.Hollandv0.63.Title" xml:space="preserve">
<value>test3</value>
</data>
<data name="ScenarioHelp.Variant2.Hollandv0.63.Text" xml:space="preserve">
<value>test3 text</value>
</data>
