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rjh1971
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Post by rjh1971 »

Kerensky wrote:Was it an old game started in .999 and ended in Rc1 or was it a start and finish Rc1 game?
Started with .9999 and ended with Rc1
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Kerensky
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Post by Kerensky »

103. Urban Warfare stock map and stock equipment file is flagged as custom. (unsolved)
Xitax
Administrative Corporal - SdKfz 251/1
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Post by Xitax »

RC1- in purchase menu I can't use the mouse to drag the window bar down (1024x768). Only the mouse wheel works, and even then if I wheel too fast it jumps back to the top of the list suddenly.
wino
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Post by wino »

AI traffic jam

Italy scenario. Allied self-propelled artillery entered victory city - Palermo. The whole area was swarmed with other allied units, they where coming to this area for next 5 turns making traffic jam bigger. The victory point was never conquered by Allied units. The traffic jam was unsolvable by AI.

In this case Allied won even without taking this VC, could I could imagine that such situation will not allow AI to win (?)

Image
bobk
Staff Sergeant - StuG IIIF
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Italy Scenario

Post by bobk »

I believe this is a bug, maybe not. Playing allies in Italy Scenario, Tile 27,23 is a water tile between two landmasses. It is listed as a "clear tile" so units move straight across as if a bridge is there. Not sure if this was intended, as tiles on either side as listed as deep water.
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

Not really a bug, but when I go to select a campaign, it's not always so obvious which image is currently highlighted. No biggie, but perhaps a more red or bluish tinge could be used for differentiation.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Xitax
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Post by Xitax »

Friendly fortresses should get a 'can shoot' icon even though they never need any others.
Kerensky
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Post by Kerensky »

It got changed. Those forts only get a shoot icon when enemies are in range to be shot.
It's a bit of a controversial change, so we're looking to see how people feel on it. Any feedback on that issue is welcome, but not here in Bug Reporting. :)
Iscaran
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Post by Iscaran »

Is there a bug that a "decisive victory" cannot be achieved in Norway ?

I finished conquering all map 10 turns before end...but when clicking end turn the game continued until there wer 6 turns left and then triggered a marginal victory.

If it helps: Savegame can be provided if you tell me where to send.
JRW
Corporal - 5 cm Pak 38
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Italy: play to last turn

Post by JRW »

In the Italy / Sicily scenario of the Western Front campaign, even after I took all of the victory hexes, I had to play through to the last turn, when I was awarded a decisive victory for annihilating the enemy. Shouldn't it have quit when the last victory hex was taken?
Kerensky
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Re: Italy: play to last turn

Post by Kerensky »

JRW wrote:In the Italy / Sicily scenario of the Western Front campaign, even after I took all of the victory hexes, I had to play through to the last turn, when I was awarded a decisive victory for annihilating the enemy. Shouldn't it have quit when the last victory hex was taken?
This thread should help explain your issue, as well as other similar ones people are finding in scenarios such as Norway.

viewtopic.php?t=25014&highlight=wall+text
OmegaMan1
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Post by OmegaMan1 »

Since we're near the final release, I assume that sound issues should be reported here... in the Hunters in the Atlantic scenario, the schnellboote doesn't make any movement sound.
cmoore019
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Post by cmoore019 »

Iscaran wrote:Is there a bug that a "decisive victory" cannot be achieved in Norway ?

I finished conquering all map 10 turns before end...but when clicking end turn the game continued until there wer 6 turns left and then triggered a marginal victory.

If it helps: Savegame can be provided if you tell me where to send.
I duplicated this !
tnourie
Administrative Corporal - SdKfz 232 8Rad
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Same old bug won't go away!!!

Post by tnourie »

My message box text still shows up as numbers instaed of text!! I sent a message to the player I'm playing, Poland scenario, Multiplayer, to see if he can read it or what it says. I did a "Cut & Paste" of actual text (see pic) so he knew what was happening. The first "text" was entered from my keyboard directly, and presents as the numbes you see. Can you guys please fix this? New build, properly uninstalled, et al. . .

See pic:

Image
Last edited by tnourie on Tue Jun 14, 2011 4:59 am, edited 1 time in total.
Thanks,
Tim Nourie
Kerensky
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Post by Kerensky »

Tough to track down when we can't recreate the problem, but we'll do what we can. :?
tnourie
Administrative Corporal - SdKfz 232 8Rad
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Post by tnourie »

If you need to do a "remote user" thingy on my computer to recreate it, you may do so. I was just wndering if there is a set of 'keypresses' that can be mistakenly entered to cause PC to enter text as numbers? I have tried every combination I can think of with no result.
Thanks,
Tim Nourie
tnourie
Administrative Corporal - SdKfz 232 8Rad
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Post by tnourie »

cmoore019 wrote:
Iscaran wrote:Is there a bug that a "decisive victory" cannot be achieved in Norway ?

I finished conquering all map 10 turns before end...but when clicking end turn the game continued until there wer 6 turns left and then triggered a marginal victory.

If it helps: Savegame can be provided if you tell me where to send.
I duplicated this !


Aye, it happened to me as well. New build. Not a gamebreaker, PzC still rocks, but it looks straightforward enough a problem.
Thanks,
Tim Nourie
Pupec
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Post by Pupec »

I think I have never seen, But AA are in the vicinity of enemy aircraft not move without fired.

http://imageshack.us/photo/my-images/860/aavsea.jpg/
Kerensky
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Post by Kerensky »

#104 Leaders being created with no abilities
viewtopic.php?t=25164
Kerensky
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Post by Kerensky »

Pupec wrote:I think I have never seen, But AA are in the vicinity of enemy aircraft not move without fired.

http://imageshack.us/photo/my-images/860/aavsea.jpg/
Yea this has been brought up internally, it's a problem of unit stacking, right click being used for movement and attack, and units who can attack out of their plane.
In other words, it only affects AD units.
It's a minor issue, but an issue none-the-less.
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