Campaigns for Modern Conflicts

A forum to discuss custom scenarios, campaigns and modding in general.

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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

However, you must start this mission from the beginning, i.e. you must start at the last save point in OIL RIG.
Give feedback on whether it works or not. :?:

Open the SWE folder, copy and paste the equipment file into the folder C:\Users\name\Documents\My Games\Panzer Corps\mods\Cold Breeze\Data.
SWE.zip
(106.2 KiB) Downloaded 18 times
I also immediately converted the Norwegian units, except for the normal infantry.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Tue May 27, 2025 9:07 am However, you must start this mission from the beginning, i.e. you must start at the last save point in OIL RIG.
Give feedback on whether it works or not. :?:

Open the SWE folder, copy and paste the equipment file into the folder C:\Users\name\Documents\My Games\Panzer Corps\mods\Cold Breeze\Data.

SWE.zip

I also immediately converted the Norwegian units, except for the normal infantry.

Well Toby I have saves for almost every mission and I will now believe your fix update ) I will report the results after the test )

Also wanted that the game would be immediately failed when losing one of the 6 tankers at once otherwise the player can not pay attention until he finishes all the moves and will be fired ))))
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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

bondjamesbond wrote: Tue May 27, 2025 8:59 am You've got a great and interesting company, but the logistics are a bit lame) I don't know if it's because you forgot something there, or if it's already a problem with the game engine itself)
Unfortunately about the aircraft, I think it's simply due to how the units are made.
It's the same mechanic than in Akkula's main MC content: "naval" aircraft losse a lot of fuel and movement value when they are above land ; while "ground" losse more when above the sea.
I think this game mechanic was created to incite the player to have more variety in his core aircraft, and to reduce the number of situation in which we land F-16 on a carrier instead of F-18 or F-35, something that it can't do at all IRL.

Since Tobi (and me, since I'm doing the same thing on my Baltic chapter I'm working on) have a different "game philosophy" (I have no better words, but you understand what I mean), we want to represent Gripen or Typhoons above the waves; something that the main mod was not designed for.

There could be solutions, but they have their cons.
- I guess it is possible to simply remove the trait in the campaign equipment file (NOT THE MAIN MOD) that indicate that a fighter is a "ground" or a "naval" aircraft. Problem : it could affect the balance of the other scenarios of the campaign by allowing the player aircraft to move everywhere without restriction other than classic fuel.
- we could use some tricks in each scenarios. For example, one of the mission I'm creating, I'm using "lake" tiles to represent the Baltic Sea. Both "ground" and "naval" aircraft suffer no penalty above them. Problem with this specific method : Ships can't move :lol: . This solution would thus requiere to think the concept before making the scenario; so it's obviously too late in this case. You want your LCAC reach the shore :lol:

The best solution: the player had to look himself when fuel is a little bit above the half of it's max value. It means it is time to return to base... And fast!
I've used this method with success, so you can :D I only lost one German Eurofighter in the convoy mission because I was a bit greedy and accidentally go just beyond max range. My rushed capture of the "island fortress" was mainly to quickly allow my aircraft to refuel. I would have not sacrified a corvette otherwise :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
Colonel - Fallschirmjäger
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Posts: 1478
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaigns for Modern Conflicts

Post by Tobi72 »

In Svalbard I gave the Norwegian NH90s 300 points for fuel as a little bonus so that they could stay in the air longer and fight submarines.
I actually found the refueling situation exciting throughout the campaign, because as a player you had to keep a close eye on your planes. So I developed a tactic that meant that at least one fighter was always in the air and the others were refueling or on the way there.

I thought about this before I started working on this campaign because I remembered that the German Eurofighters, for example, have little range over the sea in the game.
Unfortunately I forgot that Sweden needs transports for the water.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Fallschirmjäger
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Posts: 1478
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaigns for Modern Conflicts

Post by Tobi72 »

bondjamesbond wrote: Tue May 27, 2025 11:03 am
Tobi72 wrote: Tue May 27, 2025 9:07 am However, you must start this mission from the beginning, i.e. you must start at the last save point in OIL RIG.
Give feedback on whether it works or not. :?:

Open the SWE folder, copy and paste the equipment file into the folder C:\Users\name\Documents\My Games\Panzer Corps\mods\Cold Breeze\Data.

SWE.zip

I also immediately converted the Norwegian units, except for the normal infantry.

Well Toby I have saves for almost every mission and I will now believe your fix update ) I will report the results after the test )

Also wanted that the game would be immediately failed when losing one of the 6 tankers at once otherwise the player can not pay attention until he finishes all the moves and will be fired ))))
Image


So I assumed that it seems logical that if the main goal is to get all tankers and freighters to marker (A), that the mission is lost if only five make it.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Sr. Colonel - Wirbelwind
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

I replayed with the correction and oh miracle the Swedes are no longer disabled and can immediately send their tanks to the barge )))) About all the others now I will play and write my opinion and logical deductions )))))


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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

The Nordic campaign is also my last for the time being, as I'm moving on to a new larger project that will take up most of my free time. And I'm still at the very beginning here. Just as a side note.
SAV.png
SAV.png (860.02 KiB) Viewed 450 times
Many thanks to the makers of Panzercorps, who have given us almost endless possibilities for modification.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Tue May 27, 2025 12:05 pm The Nordic campaign is also my last for the time being, as I'm moving on to a new larger project that will take up most of my free time. And I'm still at the very beginning here. Just as a side note.

SAV.png

Many thanks to the makers of Panzercorps, who have given us almost endless possibilities for modification.
:lol: :lol: :lol:

That's a leap into the past ))))
https://ru.wikipedia.org/wiki/Far_Cry_3:_Blood_Dragon
https://ru.wikipedia.org/wiki/Far_Cry_Primal

That's a leap into the past )))) What it will be probably even interesting ..... I was a big fan of Far Cry 3 and other parts of this series when I was young, but I didn't like the future and the past, even though the maps were the same ...... Well this is just for the record as playing the unfinished Mongol mod I liked it as I had to change strategy tactics and even thinking )))) Catapult is a pathetic parody of MLRS )))) And the balloon with a spyglass is a poor excuse for a reconnaissance aircraft ))))
Last edited by bondjamesbond on Tue May 27, 2025 12:21 pm, edited 1 time in total.
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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

This screenshot remind me that I'm just bored with WWII :lol:
Our legionnaires will conquer the world... Or the Mediterranean basin, at least. That's already very good :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Posts: 1478
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Imeror wrote: Tue May 27, 2025 12:20 pm This screenshot remind me that I'm just bored with WWII :lol:
Our legionnaires will conquer the world... Or the Mediterranean basin, at least. That's already very good :lol:
There is a lot to do here on my Rome project. I've just managed to add swords and battle sounds instead of grenade strikes and machine gun fire. Animations also need to be changed. A large number of units and the shadows still need to be added. But for now I'm satisfied with the first battle against the gladiators. :idea:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Oh I still play Rome Total War but only the Roma Surrectum mod, there I also modded something myself. The game is even older than Panzercorps.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Imeror wrote: Tue May 27, 2025 12:20 pm This screenshot remind me that I'm just bored with WWII :lol:
Our legionnaires will conquer the world... Or the Mediterranean basin, at least. That's already very good :lol:
Image
:lol:
https://author.today/post/141823

Modern armament against Genghis Khan and the Tatar-Mongol yoke. :lol:
https://vk.com/wall-104460400_926431
Last edited by bondjamesbond on Tue May 27, 2025 12:31 pm, edited 1 time in total.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Yes, and I know that Hastati, Triarians and Imperial Legionnaires were not on the battlefield together at the same time. :lol: :lol: :lol: :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

Tobi72 wrote: Tue May 27, 2025 12:25 pm Oh I still play Rome Total War but only the Roma Surrectum mod, there I also modded something myself. The game is even older than Panzercorps.
So I had certainly already played your creation, back then.
I was more into Europa Barbarorum, but mainly because it was the first one I tried :lol: And I see a patern in the mod I decide to play: I was also a lot on Napoleonic TW II. Apparently, I can't stay in the setting of the vanilla game :lol:

... I should reinstall them...


bondjamesbond wrote: Tue May 27, 2025 12:27 pm Modern armament against Genghis Khan and the Tatar-Mongol yoke. :lol:
I'm surprised no one ever did a strategy game about an alternative history: Rome vs Ancient China :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Imeror wrote: Tue May 27, 2025 12:55 pm
Tobi72 wrote: Tue May 27, 2025 12:25 pm Oh I still play Rome Total War but only the Roma Surrectum mod, there I also modded something myself. The game is even older than Panzercorps.
So I had certainly already played your creation, back then.
I was more into Europa Barbarorum, but mainly because it was the first one I tried :lol: And I see a patern in the mod I decide to play: I was also a lot on Napoleonic TW II. Apparently, I can't stay in the setting of the vanilla game :lol:

... I should reinstall them...


bondjamesbond wrote: Tue May 27, 2025 12:27 pm Modern armament against Genghis Khan and the Tatar-Mongol yoke. :lol:
I'm surprised no one ever did a strategy game about an alternative history: Rome vs Ancient China :lol:
So maybe I expressed myself incorrectly or the translator is twisting my words. I didn't invent the Roma Surrectum mod myself, but I changed it again for myself at home with many new units and other game mechanics. But not published.

Unfortunately, these games no longer work on the new computers except Medieval Total War, so I still have a computer with Windows Vista. :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Imeror wrote: Tue May 27, 2025 12:55 pm
Tobi72 wrote: Tue May 27, 2025 12:25 pm Oh I still play Rome Total War but only the Roma Surrectum mod, there I also modded something myself. The game is even older than Panzercorps.
So I had certainly already played your creation, back then.
I was more into Europa Barbarorum, but mainly because it was the first one I tried :lol: And I see a patern in the mod I decide to play: I was also a lot on Napoleonic TW II. Apparently, I can't stay in the setting of the vanilla game :lol:

... I should reinstall them...


bondjamesbond wrote: Tue May 27, 2025 12:27 pm Modern armament against Genghis Khan and the Tatar-Mongol yoke. :lol:
I'm surprised no one ever did a strategy game about an alternative history: Rome vs Ancient China :lol:
Well, fantasy and alternative history is good in its own way, but you should see the shores too, so that it does not look like complete nonsense ))))
:arrow: :idea:
https://www.old-games.ru/game/11451.html
https://www.mobygames.com/game/8154/sol ... f-anarchy/
https://www.moddb.com/games/psi-syberian-conflict
https://www.myabandonware.com/game/psi- ... nflict-gt4
https://store.steampowered.com/app/3618 ... ij_Rubezh/

In real history, the Mongols met with the Crusaders)))
https://ru.wikipedia.org/wiki/Битва_при_Легнице_(1241)
https://en.topwar.ru/166677-bitva-pri-l ... vropy.html



All I have also passed Nato's adventure in the North ))))) Details in the replay )

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https://avatars.dzeninfra.ru/get-zen_do ... scale_1200
https://dzen.ru/a/YqjXv1Tln3-rH0I-
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Кэп
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Re: Campaigns for Modern Conflicts

Post by Кэп »

Tobi72 wrote: Tue May 27, 2025 12:05 pm The Nordic campaign is also my last for the time being, as I'm moving on to a new larger project that will take up most of my free time. And I'm still at the very beginning here. Just as a side note.

SAV.png

Many thanks to the makers of Panzercorps, who have given us almost endless possibilities for modification.
Hi Tobi72
Oh this eternal Rome.))
We need to build the third Rome already, but in general you have conceived a cool project, I think it will cover the series of games total war, the main thing is more units, triarii, hastati, gladiators.. :D
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Toby, my friend, are you even alive?!

The time machine: helped win World War II and changed the course of history :lol:
https://aftermath-the-axis-victorious.f ... rious_Wiki
https://vm.ru/society/568862-mashina-vr ... od-istorii
https://terrao.livejournal.com/7956806.html
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Hi Guys,
I'm still alive and well.
I have a lot to do at the moment.
It's still a very long way to Rome. It's not like a campaign, the main Panzer Corps game needs to be changed here, otherwise the campaign wouldn't work for anyone. It's hard to imagine legionnaires fighting with sword and shield while the animations and sound look and sound like machine gun fire. :lol:
This is just one of many other problems to overcome.
So I can't predict when it will be finished. But I will keep at it.
KTP.png
KTP.png (310.3 KiB) Viewed 98 times
KTP1.png
KTP1.png (776.48 KiB) Viewed 98 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 09, 2025 1:36 pm Hi Guys,
I'm still alive and well.
I have a lot to do at the moment.
It's still a very long way to Rome. It's not like a campaign, the main Panzer Corps game needs to be changed here, otherwise the campaign wouldn't work for anyone. It's hard to imagine legionnaires fighting with sword and shield while the animations and sound look and sound like machine gun fire. :lol:
This is just one of many other problems to overcome.
So I can't predict when it will be finished. But I will keep at it.KTP.pngKTP1.png
:shock:
Judging by these screenshots, you are already playing ancient world )))) Well, yes, the sounds of machine gun fire will have to be changed to the whistling of arrows, artillery strikes to the launching of a stone from a catapult, the ringing of swords instead of pistols)))) Have you abandoned World War II Japan and modern conflicts :!: :?:
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