bondjamesbond wrote: ↑Tue May 27, 2025 8:59 am
You've got a great and interesting company, but the logistics are a bit lame) I don't know if it's because you forgot something there, or if it's already a problem with the game engine itself)
Unfortunately about the aircraft, I think it's simply due to how the units are made.
It's the same mechanic than in Akkula's main MC content: "naval" aircraft losse a lot of fuel and movement value when they are above land ; while "ground" losse more when above the sea.
I think this game mechanic was created to incite the player to have more variety in his core aircraft, and to reduce the number of situation in which we land F-16 on a carrier instead of F-18 or F-35, something that it can't do at all IRL.
Since Tobi (and me, since I'm doing the same thing on my Baltic chapter I'm working on) have a different "game philosophy" (I have no better words, but you understand what I mean), we want to represent Gripen or Typhoons above the waves; something that the main mod was not designed for.
There could be solutions, but they have their cons.
- I guess it is possible to simply remove the trait in the campaign equipment file (NOT THE MAIN MOD) that indicate that a fighter is a "ground" or a "naval" aircraft. Problem : it could affect the balance of the other scenarios of the campaign by allowing the player aircraft to move everywhere without restriction other than classic fuel.
- we could use some tricks in each scenarios. For example, one of the mission I'm creating, I'm using "lake" tiles to represent the Baltic Sea. Both "ground" and "naval" aircraft suffer no penalty above them. Problem with this specific method : Ships can't move

. This solution would thus requiere to think the concept before making the scenario; so it's obviously too late in this case. You want your LCAC reach the shore
The best solution: the player had to look himself when fuel is a little bit above the half of it's max value. It means it is time to return to base... And fast!
I've used this method with success, so you can

I only lost one German Eurofighter in the convoy mission because I was a bit greedy and accidentally go just beyond max range. My rushed capture of the "island fortress" was mainly to quickly allow my aircraft to refuel. I would have not sacrified a corvette otherwise
