Locarnus Addon 2025-08a, for Battlefield Europe, Afrika Korps and Grand Campaign East

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Locarnus
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Sat Aug 17, 2024 1:28 pm Needing to do a different time tomorrow. Sorry
Hey,

can you attach a zipped savegame from the end of Vyazma to your forum post please.
I would like to run some tests for 1942 transition, both east and west.
Best with your actual core, which was started and continued on different Addon versions.

Unfortunately I won't be able to make the current broadcast time (2am UTC).
So I wish you a great hiking holiday and a good rest and recuperation away from the frontlines (Job, Family?, Streets of Moscow! :D )
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Sat Aug 17, 2024 5:25 pm
goose_2 wrote: Sat Aug 17, 2024 1:28 pm Needing to do a different time tomorrow. Sorry
Hey,

can you attach a zipped savegame from the end of Vyazma to your forum post please.
I would like to run some tests for 1942 transition, both east and west.
Best with your actual core, which was started and continued on different Addon versions.

Unfortunately I won't be able to make the current broadcast time (2am UTC).
So I wish you a great hiking holiday and a good rest and recuperation away from the frontlines (Job, Family?, Streets of Moscow! :D )

How do you attach a saved game?
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Sun Aug 18, 2024 2:19 am How do you attach a saved game?
1) Right click on the savegame, in the right click menu select "Send to -> ZIP-compressed folder".

2) When you reply to the Addon thread, don't use "quick reply" but instead use the "Full editor & preview" (which is automatically used when you quote a previous post).

3) Then just drag and drop that "ZIP-compressed folder" from step 1) onto the "Full Editor" text box.
Alternatively you can use the "Attachments" tab below the "Save draft" "Preview" "Submit" buttons (the "Options" tab is default selected).
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

While goose_2 is transitioning from Grand Campaign 1941 to 1942, with Napoleon difficulty and Locarnus Addon,
some force summary and planning below.
Link to youtube playlists:
GC 1939: https://www.youtube.com/watch?v=W2K7D34 ... GemIYGigms
GC 1940: https://www.youtube.com/watch?v=cUZL3Mo ... UtpUHhNayZ
GC 1941: https://www.youtube.com/watch?v=_xR3ab- ... fgms3eFbUP


Core at the start of GC 1942 East
(approximate, if only elite replacements are used after Demyansk)

Prestige would then be roughly 4617, with no 1942 upgrades performed so far.
Above 5000 prestige if some regular replacements are used instead of elites.


UnitType ... (potential transport) ... Hero ... SubscriberName ... KillCounter ... Experience Estimate


45 Ground units

8 non-hero bonus SE units
(eg 6 inf, 1 towed AT, 1 tank destroyer)
BridgeEngineer ... NAG500 ... a3 ... Brodrick ...... 698 ... 254
Cavalry .......................... d1 ... PatrickLee ... 431 ... 229
ItalianInf ... PackHorse ........ i1 ... Dimitri ....... 229 ... 217
Panzerjäger 35R ................ m1 .. Makorin ...... 580 ... 311
plus 4 non-hero bonus SE units for the later grand campaign years

6 Infantry
Pioniere ... L3000 ......... m1 ... Soljaism ......... 417 ... 214
Grenadiere ... Sd250/1 ... d2 ... RichardMartin ... 451 ... 246
Jäger ........................ d2 ... Artemis .......... 363 ... 232
Fallschirmjäger ............. i1 ... Pullig ............. 467 ... 224
Kradschützen ............... a1 ... PeteMitchell ..... 313 ... 210
Bersaglieri .................. a2 ... Kostia ............ 196 ... 146

1 Towed AT (plus the 1 bonus SE towed AT gun)
5 Pak 38 /Sd10 ............ m1 ... Gigiduru ......... 350 ... 265

2 Recon
SdKfz 222+ ................. d2 ... Goose ............. 275 ... 224
SdKfz 232 ................... s1 ... DanielS ........... 445 ... 312

11 Tanks
Panzerjäger I .............. m1 ... Gooseboy ......... 355 ... 281
Panzer II G .................. i1 ... Blast ............... 326 ... 232
Panzer 38(t) G ............. m1 ... PanzerVorwärts ... 292 ... 214
Panzer III J2 ................ m1 ... DoktorG ........... 393 ... 299
Panzer IV F1+ ............... s1 ... Rimski ............. 486 ... 215
Panzer IV D .................. s1 ... Soren .............. 271 ... 121
Char B1 ..................... m1 ... PierreCapt ......... 282 ... 197
Matilda ...................... a3 ... Singer .............. 266 ... 212
T-34/40 ..................... ?? .... 7Bowls ............. 160 ... 117
KV-1B ........................ d2 ... Paramecium ....... 238 ... 149
M14/41 ..................... d2 ... RightSide ........... 257 ... 206

3+1 Mobile Arty
Bison I (Sturmpanzer I) ... d1 ... Festival ............. 377 ... 316
StuG III B ................... r1 ... RayCaster ........... 336 ... 329
StuG III E ................... a2 ... NightPhoenix ........ 282 ... 312
+ SU-122 to be captured later on

8 Towed Arty
7.5cm GebG 36 (range 2, move 2) ... ?? ... Temis ................. 250 ... 311
10.5cm leG 40 .......................... ?? ... Dneos ................. 286 ... 375
10.5cm captured Polish arty .......... a3 ... MichalGolaszewsk ... 454 ... 359
10.5cm leFH 18M ...................... m1 ... Raunosavolainen .... 384 ... 375
10.5cm sK 18 (range 4, rof 9) ........ r1 ... Raduku ................ 191 ... 309
15cm sFH (range 3, rof 8 ) ............ a1 ... ForestLaw ............ 397 ... 276
21cm Mrs (range 4, rof 5, 0 move) .. m1 ... Kei ................... 418 ... 297
15cm Nebelwerfer ...................... ?? .... ElBaron ............... 161 ... 284

5 Anti-Air
8.8cm Flak 36 .............. m1 ... Jemhadar ............. 422 ... 234
Cannone 90/53 .............. ?? ... Zyavoo ................. 150 ... 161
Flakpanzer I ................. ?? ... Locarnus ............... 229 ... 242
SdKfz 10/4 ................... ?? ... Reoguru ................ 179 ... 216
SdKfz 7/1 .................... a3 ... MalcolmRichardson ... 269 ... 248


15 Airforce

8 dedicated Fighters
Bf 109 E-7 ... d3 ... vonThüringen ... 369 ... 307
Bf 109 F-4 ... d3 ... CouchOffiziell ... 368 ... 303
Fw 190 A-2 ... ?? ... MafujKhan ........ 77 ... 152
Fw 190 A-1 ... ?? ... Alvarez ............. 0 ...... 0
Re.2000 ....... ?? ... Noxush .......... 148 ... 238
MC.202 ........ ?? ... BlackVulture .... 110 ... 212
+ 2x bonus SE hero fighters in 1945 ...

3 Fighter bomber
Bf 110 E-2 ... d1 ... FighterAce ...... 421 ... 223
Bf 110 D-2 ... a3 ... AratoBela ....... 347 ... 280
Ju 88 C-4 ..... i1 ... Slender1870 .... 372 ... 311

1 dedicated Tac bomber
Ju 87 D-1 ..... a1 ... cmbbfan ........ 542 ... 336

1 Tac/Strat bomber
Ju 88 A-4 ..... ?? ... AI181 ............ 187 ... 371

2 dedicated Strat bomber
Do 217 E-1 .... ?? ... Richard ......... 137 ... 370
He 111 H-6 ... ?? ... RMA901 ......... 161 ... 374
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Oh, man this is such a great list. I love this lay out as it is quick and easy to look at and make assessments on what needs to be worked on and what I need to sideline

Thanks buddy.

Any bets on who will get first 2nd hero in 42, or will I need to wait until 43? Yikes!
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Fri Sep 20, 2024 9:27 pm Oh, man this is such a great list. I love this lay out as it is quick and easy to look at and make assessments on what needs to be worked on and what I need to sideline

Thanks buddy.

Any bets on who will get first 2nd hero in 42, or will I need to wait until 43? Yikes!
Looking at that list, I'll have to go with Brodrick for that prediction :wink: . The "bonus SE" bridge pioneer with attack +3 hero is leading the kill counter with such a margin.



After the description in the last post, now some thoughts on it.

Blue are high numbers, red are low numbers.
Potential upgrades added to the right.

UnitType ... (potential transport) ... Hero ... SubscriberName ... KillCounter ... Experience Estimate


45 Ground units

8 non-hero bonus SE units
(eg 6 inf, 1 towed AT, 1 tank destroyer)
BridgeEngineer ... NAG500 ... a3 ... Brodrick ...... 698 ... 254 ... ===> 42
Cavalry .......................... d1 ... PatrickLee ... 431 ... 229 ... ===> 42
ItalianInf ... PackHorse ........ i1 ... Dimitri ....... 229 ... 217 ... ===> 42 (42.2nd scenario)
Panzerjäger 35R ................ m1 .. Makorin ...... 580 ... 311 ... ===> (switch to AT mode for upgrades in 42.3rd scenario)
plus 4 non-hero bonus SE units for the later grand campaign years

6 Infantry
Pioniere ... L3000 ......... m1 ... Soljaism ......... 417 ... 214 ... ===> 42
Grenadiere ... Sd250/1 ... d2 ... RichardMartin ... 451 ... 246 ... ===> 42
Jäger ........................ d2 ... Artemis .......... 363 ... 232 ... ===> 42
Fallschirmjäger ............. i1 ... Pullig ............. 467 ... 224 ... ===> 42
Kradschützen ............... a1 ... PeteMitchell ..... 313 ... 210 ... ===> 42
Bersaglieri .................. a2 ... Kostia ............ 196 ... 146

1 Towed AT (plus the 1 bonus SE towed AT gun)
5 Pak 38 /Sd10 ............ m1 ... Gigiduru ......... 350 ... 265

2 Recon
SdKfz 222+ ................. d2 ... Goose ............. 275 ... 224 ... ===> perhaps SdKfz 221+ for higher hard attack
SdKfz 232 ................... s1 ... DanielS ........... 445 ... 312

11 Tanks
Panzerjäger I .............. m1 ... Gooseboy ......... 355 ... 281
Panzer II G .................. i1 ... Blast ............... 326 ... 232 ... ===> perhaps Pz II F for higher vision range
Panzer 38(t) G ............. m1 ... PanzerVorwärts ... 292 ... 214 ... ===> perhaps Marder III (42.2nd scenario)
Panzer III J2 ................ m1 ... DoktorG ........... 393 ... 299 ... ===> perhaps StuG III F (42.2nd scenario)
Panzer IV F1+ ............... s1 ... Rimski ............. 486 ... 215
Panzer IV D .................. s1 ... Soren .............. 271 ... 121 ... ===> Pz IV F1, then F2 (42.2nd scenario)
Char B1 ..................... m1 ... PierreCapt ......... 282 ... 197
Matilda ...................... a3 ... Singer .............. 266 ... 212
T-34/40 ..................... ?? .... 7Bowls ............. 160 ... 117 ... ===> T-34/41
KV-1B ........................ d2 ... Paramecium ....... 238 ... 149
M14/41 ..................... d2 ... RightSide ........... 257 ... 206 ... ===> Semovente 75/18

3+1 Mobile Arty
Bison II (Sturmpz II) ....... d1 ... Festival ............. 377 ... 316
StuG III B ................... r1 ... RayCaster ........... 336 ... 329 ... ===> perhaps StuG III E
StuG III E ................... a2 ... NightPhoenix ........ 282 ... 312 ... ===> perhaps Pz III J2
+ SU-122 to be captured later on

8 Towed Arty
7.5cm GebG 36 (range 2, move 2) ... ?? ... Temis ................. 250 ... 311 ... ===> 7.5 GebG 36+ (HEAT ammo in AT mode)
10.5cm leG 40 .......................... ?? ... Dneos ................. 286 ... 375 ... ===> 10.5 leG 41 (HEAT ammo in AT mode)
10.5cm captured Polish arty .......... a3 ... MichalGolaszewsk ... 454 ... 359
10.5cm leFH 18M ...................... m1 ... Raunosavolainen .... 384 ... 375
10.5cm sK 18 (range 4, rof 9) ........ r1 ... Raduku ................ 191 ... 309
15cm sFH (range 3, rof 8 ) ............ a1 ... ForestLaw ............ 397 ... 276
21cm Mrs (range 4, rof 5, 0 move) .. m1 ... Kei .................... 418 ... 297
15cm Nebelwerfer ...................... ?? .... ElBaron ............... 161 ... 284

5 Anti-Air
8.8cm Flak 36 .... Sd7 .... m1 ... Jemhadar ............. 422 ... 234
Cannone 90/53 ... TP32 ... ?? ... Zyavoo ................. 150 ... 161 ... ===> Breda TP 40 transport (42.2nd scenario)
Flakpanzer I ................. ?? ... Locarnus ............... 229 ... 242
SdKfz 10/4 ................... ?? ... Reoguru ................ 179 ... 216 ... ===> (keep tank mode for upgrades in 42.3rd scenario)
SdKfz 7/1 .................... a3 ... MalcolmRichardson ... 269 ... 248


15 Airforce

8 dedicated Fighters
Bf 109 E-7 ... d3 ... vonThüringen ... 369 ... 307 ... ===> perhaps Bf 109 F-2
Bf 109 F-4 ... d3 ... CouchOffiziell ... 368 ... 303
Fw 190 A-2 ... ?? ... MafujKhan ........ 77 ... 152
Fw 190 A-1 ... ?? ... Alvarez ............. 0 ...... 0 ... ===> Fw 190 A-3 to now start training before new Soviet fighters
Re.2000 ....... ?? ... Noxush .......... 148 ... 238 ... ===> Re.2001
MC.202 ........ ?? ... BlackVulture .... 110 ... 212
+ 2x bonus SE hero fighters in 1945 ...

3 Fighter bomber
Bf 110 E-2 ... d1 ... FighterAce ...... 421 ... 223 ... ===> Bf 110 F-2
Bf 110 D-2 ... a3 ... AratoBela ....... 347 ... 280 ... ===> Hs 129 for its 11 rate of fire
Ju 88 C-4 ..... i1 ... Slender1870 .... 372 ... 311 ... ===> Ju 88 C-6

1 dedicated Tac bomber
Ju 87 D-1 ..... a1 ... cmbbfan ........ 542 ... 336

1 Tac/Strat bomber
Ju 88 A-4 ..... ?? ... AI181 ............ 187 ... 371

2 dedicated Strat bomber
Do 217 E-1 .... ?? ... Richard ......... 137 ... 370 ... ===> Do 217 E-2 (42.2nd scenario)
He 111 H-6 ... ?? ... RMA901 ......... 161 ... 374

edit: Added Do 217 upgrade.
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

Some more thoughts on core development/upgrades.

1) Standard (bonus SE) units
There will be 3 new "bonus SE" unit types available from the 3rd scenario of GC 1942 onwards.
All of them available from the AT class (two towed AT guns, one self propelled one).
I thus recommend keeping Makorin switched to AT class at the end of the second scenario of GC 1942.


2) Pz III and StuG III switcheroo
There are 3 units with the Panzer III chassis (one Pz III and the two StuG III).
The "upgrade rotation" proposed in the last post is due to the movement hero on DoktorG (current Pz III J2).
So that this movement hero could be used on a long barrel StuG III F (available for the second scenario of GC 1942), which will have experimental camo AT mode from the next update onwards (same switch as currently only for thin skinned tank destroyers).
Imho for variety reasons, the attack +2 hero on NightPhoenix (current StuG III E) would then make a good Pz III J2 replacement (and much later a Flammpanzer III).
With the range +1 hero on RayCaster staying a StuG, but then upgraded to StuG III E version.
This takes into account that you plan to upgrade RightSide from tank to semovente, thus already having a second "StuG equivalent".


3) Older and now underwhelming units
While the Char B1 and Matilda at least still have their defense values, there are other units that are now really outdated.
The remaining units based on Panzer I chassis come to mind.
Panzerjäger I (Gooseboy) will be far surpassed even by the worst Marder, and Flakpanzer I (Locarnus) is a slower SdKfz 10/4 (Reoguru) just with more defense. Especially once the 42.2nd scenario SdKfz 10/4+ upgrade equalizes the rate of fire.
I guess it would make sense to postpone the main upgrade discussion for those 3 units until the latter two have heroes.
Even though that might take a while for the SdKfz 10/4, with its current 179 kills.

If the then SdKfz 10/4+ is switched to tank mode at the end of 42.2nd scenario, it could be very cheaply upgraded to a "5cm Pak 38 in SdKfz 10" self propelled anti tank gun. That form will not be on Marder level either, but it could allow Reoguru to make more kills quicker and thus gain a hero? Though not a ranged hero like it could get in AA mode.
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

I wish I would have seen this last part before I did my broadcast with Richard this morning, but we did use your great chart. Thanks so much for the layout, it was easy to read and something Richard and I loved having for a quick glance.

1 thing. O thought you talked about making other auxiliary countries infantry units as se units. Is that still something you are considering? Like Hungarian, or Romanian infantry?
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Re: Locarnus Addon 2024-08, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Sun Sep 22, 2024 12:11 am I wish I would have seen this last part before I did my broadcast with Richard this morning, but we did use your great chart. Thanks so much for the layout, it was easy to read and something Richard and I loved having for a quick glance.

1 thing. O thought you talked about making other auxiliary countries infantry units as se units. Is that still something you are considering? Like Hungarian, or Romanian infantry?

Until yesterday I was not sure whether I really want to give the long barrel StuG III the camo switch.
But I guess your youtube playthrough will be the best possible way to test that.
It will probably be very overpowered, especially without the "rule of 1".

Though at this point in time, I won't play or recommend the game without the "rule of 1" anyway.
Since it imho solves one of the most fundamental balancing issues with PzC 1, which has a ripple effect on nearly all other balancing aspects.


I made some more "bonus SE" infantry units, but so far it is mostly a name distinction with little or no difference.
I also had not yet time to give some of them different unit graphics either, since I had been working on other balancing and compatibility aspects (eg the tank destroyer stuff and GC West compatibility prep, but this is still a long way off).

Looking forward to your discussion and the youtube stream later today.
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

Several beneath the hood changes, which hopefully lead to more compatibility down the road.
From GC West preparation to language support.


=> The GrandCampaignNoSpam mini mod now allows the player to carry over all core units and prestige from GC 41 to GC 42-43 West. This DOES NOT make GC West compatible, but it is imho a step in that direction.
As usual, just install this mini mod before the latest Addon update (see install instructions in the first post of the Locarnus Addon thread).

=> Then the updated unit list for the timeframe of GC 39 & 40. Now including the Kübelwagen cross class upgrade option for ground units. And the new Hs 126 cross class upgrade option for german air units (more expensive, but also a bit more useful than Kübelwagen).

=> And finally the Addon update 2024-09.
It includes the aforementioned Hs 126 (and later Fw 189) cross class upgrade options (separate unit types and mechanics from their BE 2.4 versions).
The tank destroyers also got some stat rebalancing and the long barrel StuG III can now experimentally also switch to camo AT mode.




Download GrandCampaignNoSpam-2024-09: https://bit.ly/3XwVTOA

Changes from former 2024-03 to current 2024-09 version:
- From GC 41 to GC 42-43 West, player prestige is not set to 0 anymore (but the player also does not receive a prestige gift)
- From GC 41 to GC 42-43 West, ALL player core units carry over, not just the ones deployed in the first GC 42-43 West scenario



GC 39 & 40 unit stats & availability spreadsheet (dropbox.com with preview 2024-09): https://bit.ly/3XwQ2c4
Screenshots from 2024-09 version of that spreadsheet:
Image

Image

Image

Image




2024-09 Complete "Locarnus Addon" Download: https://bit.ly/47H9Mib

The bugfixed version of Panzer Corps 1.32 is required, see install instructions in "Locarnus Addon" forum thread

Battlefield Europe, Afrika Korps, GC & original PzC campaign compatibility
- New GrandCampaignNoSpam mini mod version 2024-09! (early prep for GC West)
- Some preparation work for potential future changes (eg localization compatibility)

Unit Changes:
- Hs 126 and Fw 189 as Kübelwagen like class switching units for german airforce
- General initiative rebalancing of all thin skinned tank destroyers, some values fixed
- StuG III long barreled versions can now experimentally switch to camo AT mode
- Panther back to less ground defense, but price reduction for later models
- Minor price reduction for later Tiger I models
- Italian L3/33 now has camo trait and recon move
- Renault UE rebalancing (but only dedicated tankette unit), more rof in camo mode
- Semovente 47/32 available June 1942 (historically reached front lines in August 1942)
- 2 cm FJGeb FlaK 38 buffed a bit, more expensive and a few days earlier available
- Corrected some rate of fire information in unit names, no actual value changes
- Removed "smudges" artifacts near AT switching symbols (visible in editor)
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Thanks so much for this buddy. I was just going to ask if the update is coming, as I may get an opportunity tonight or tom morning to set something up. Not sure but like that I have the option.

So excited to try this out both in the East and West.

Goose boy has been trying to start his 42 west and east playthrough.

He is running into difficulty in Vitebsk, which probably means I am going to run into quite a bit of difficulty to pull mine off. ;)
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Wed Sep 25, 2024 6:34 pm Thanks so much for this buddy. I was just going to ask if the update is coming, as I may get an opportunity tonight or tom morning to set something up. Not sure but like that I have the option.
You are welcome.
We have come a long way thanks to all our discussions!

goose_2 wrote: Wed Sep 25, 2024 6:34 pm So excited to try this out both in the East and West.
And I'm excited to watch your playthroughs.
Though GC West compatibility is still a long way off (if ever).
This is imho just another of many small steps in that direction.

goose_2 wrote: Wed Sep 25, 2024 6:34 pm Goose boy has been trying to start his 42 west and east playthrough.

He is running into difficulty in Vitebsk, which probably means I am going to run into quite a bit of difficulty to pull mine off. ;)
I generally like the snowy and more defensive scenarios, they are a nice change from the usual vibe and gameplay.
Of course the battles are noticeable harder now, even though the Axis gets some nice new equipment (both unmodded GC and with Addon).
I'm sure Goose boy will be able to deal with it, he learns really fast. The benefits of having a great teacher around :idea: ,
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Oh Buddy,

Last night I set this one up and thanks to your awesome lay out I am trying to maximize use of as many units in the Blue as possible.

I have 2 different configurations for first day deployment.

Neither one is completely clean and the first day happens different almost every time I res end turn. There are so many ways they come out and attack.

This is going to be crazy as I have spent over 2000 on just replacements and upgrades. This is crazy hard, but I am hoping to record something on Saturday morning worth keeping.

This is testing me on what is possible that is for sure.
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Thu Sep 26, 2024 2:24 pm [...]
This is going to be crazy as I have spent over 2000 on just replacements and upgrades. This is crazy hard, but I am hoping to record something on Saturday morning worth keeping.

This is testing me on what is possible that is for sure.
Yeah, even keeping the experience and strength level is expensive now, with lots of upgrades to do as well.
I really hope that Napoleon difficulty can be sustained until the end of 42.
Around that time the lack of softcap (with Addon) might well be enough to allow a continuation into 44 or even beyond.
The new 100% surrender reward with Addon instead of the unmodded 50% hopefully helps a bit.


Continuing the discussion from youtube here (since this old school forum is so much more reliable than the enshittified youtube):
Looking at the potential core upgrades in the later scenarios of 1942 (so beyond those in the list above), I will make some adjustments in terms of availability.

A) The early Tiger I and Tiger P will be available 1-2 months later. So the first Tiger (P) will only be available for the very last scenario of GC 1942 (Kotelnikovo/Tatsinskaya). This leaves many scenarios in between for some already outdated tanks, eg the Char B1 (its movement hero would make it a great canditate for Tiger P upgrade).

B) I will make the "Flammpanzer B2" converison of the Char B1 available (60 built). Even worse for everything else than the normal Char B1 bis, but at least useful against entrenched infantry and bunkers (eg Sevastopol?). And much better armored than the Flammpanzer II.

C) There was a plethora of self propelled arty conversions of captured equipment in 1942. While I could not yet find Panzer Corps graphics for the Char B1 conversion (16 built, compared to 12 for the Bison II), I did find a graphic from Flakfernrohr for the Lorraine Schlepper conversion (166 built!, compared to eg 38 for the Bison I).

D) Still not sure how to get the best use out of some of the heroes and what upgrade paths to use. Will investigate further. Maybe some "recon" Pz IV in 1944, to lean into the spotting heroes?
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Mon Sep 30, 2024 4:36 pm
goose_2 wrote: Thu Sep 26, 2024 2:24 pm [...]
This is going to be crazy as I have spent over 2000 on just replacements and upgrades. This is crazy hard, but I am hoping to record something on Saturday morning worth keeping.

This is testing me on what is possible that is for sure.
Yeah, even keeping the experience and strength level is expensive now, with lots of upgrades to do as well.
I really hope that Napoleon difficulty can be sustained until the end of 42.
Around that time the lack of softcap (with Addon) might well be enough to allow a continuation into 44 or even beyond.
The new 100% surrender reward with Addon instead of the unmodded 50% hopefully helps a bit.


Continuing the discussion from youtube here (since this old school forum is so much more reliable than the enshittified youtube):
Looking at the potential core upgrades in the later scenarios of 1942 (so beyond those in the list above), I will make some adjustments in terms of availability.

A) The early Tiger I and Tiger P will be available 1-2 months later. So the first Tiger (P) will only be available for the very last scenario of GC 1942 (Kotelnikovo/Tatsinskaya). This leaves many scenarios in between for some already outdated tanks, eg the Char B1 (its movement hero would make it a great canditate for Tiger P upgrade).

B) I will make the "Flammpanzer B2" converison of the Char B1 available (60 built). Even worse for everything else than the normal Char B1 bis, but at least useful against entrenched infantry and bunkers (eg Sevastopol?). And much better armored than the Flammpanzer II.

C) There was a plethora of self propelled arty conversions of captured equipment in 1942. While I could not yet find Panzer Corps graphics for the Char B1 conversion (16 built, compared to 12 for the Bison II), I did find a graphic from Flakfernrohr for the Lorraine Schlepper conversion (166 built!, compared to eg 38 for the Bison I).

D) Still not sure how to get the best use out of some of the heroes and what upgrade paths to use. Will investigate further. Maybe some "recon" Pz IV in 1944, to lean into the spotting heroes?
Quick Update:
I saw your post on youtube, I am ok with that reduction, which ever you decide, just not both. Thanks

I tried 2nd part of Vtebsk, and most went well, at least I would be ok with keeping what happened, but Dneos got his first hero....

Spotting :( :cry:

I kind of want to try again, thoughts?
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Tue Oct 01, 2024 2:36 pm Quick Update:
I saw your post on youtube, I am ok with that reduction, which ever you decide, just not both. Thanks

I tried 2nd part of Vtebsk, and most went well, at least I would be ok with keeping what happened, but Dneos got his first hero....

Spotting :( :cry:

I kind of want to try again, thoughts?
Imho you have enough spotting heroes already, including both of the Pz IV.
No need to add insult to injury, by accepting a spotting hero on an arty. I would definitely play that part again.


Oh, and btw, I found the Char to arty conversion graphic in the thread from Birgeria. :D
So the Char will have both Flamm and Arty conversion options in the next update (and both available for Kharkov 42.2 scenario, so make a save at end of Vitebsk).
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Tue Oct 01, 2024 3:51 pm
goose_2 wrote: Tue Oct 01, 2024 2:36 pm Quick Update:
I saw your post on youtube, I am ok with that reduction, which ever you decide, just not both. Thanks

I tried 2nd part of Vtebsk, and most went well, at least I would be ok with keeping what happened, but Dneos got his first hero....

Spotting :( :cry:

I kind of want to try again, thoughts?
Imho you have enough spotting heroes already, including both of the Pz IV.
No need to add insult to injury, by accepting a spotting hero on an arty. I would definitely play that part again.


Oh, and btw, I found the Char to arty conversion graphic in the thread from Birgeria. :D
So the Char will have both Flamm and Arty conversion options in the next update (and both available for Kharkov 42.2 scenario, so make a save at end of Vitebsk).
Oh joy of joys. Char B awesomeness will be so nice. Both will make it a very versatile unit indeed.

I will have to reshoot the whole thing, but that is ok, I might try again tonight. So pissed Dneos deserves so much better
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

So last night I retried the 2nd part, and this morning buttoned up the finish.

Some painful damage taken by me, but no further heroes acquired.

Now it is time to start GC West. (I will have to take a lot of time to decide which units to start out with. I am pretty confident that I want to take some of the less used units to give them a chance to get kills/heroes/exp.)

I am thinking Nebelwerfer and Ray Caster in the StuG for arty support.
2nd Zyavoo for Ital AA
No inf since the 3 se inf will be deployed, and the next scenario will open up 2 Infantry slots with the Conscripts.
I think I should bring 1 tank. I think Paramecium as KV's in the west would be fun, but maybe the Char B? Or should I be crazy and try bringing either Soren or Panzer Vorwarts?
In the air I want to bring 1 Strat and 2 Fighters. Who?

That leaves 2 more units to consider from my force. I am not sure a recon would work as I get plenty opened after the 3rd battle. But Maybe Goose?
Maybe a Bomber?
Another arty/sp gun?
Another tank, AA?


With that said lets discuss Kharkov and the upgrade options:

PaK 5 cm to 7.5 cm gun. This gun is not really much of an improvement. 1 extra hitting power in soft attack and 1 or 2 in ha, and much worse def, fuel, and Initiative? Why? Cheaper but is it worth it?

Marder 2 and 3 look great but worried about their lack of defense capabilities. Did you want to see both?

Night Phoenix will have to wait to upgrade o a Panzer 3 as I used it as arty on the last turn in Vietebsk. :( :oops:

Soren will be a Pz4F2

Dornier improvement looks great.

Should I continue to work with Arato so I can get him reduced to 10 str to justify the upgrade to the HS-129?

Any other thoughts I should consider?

See you on Friday.
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Wed Oct 02, 2024 2:29 pm [...]
Now it is time to start GC West.
[...]
!! GC West is not compatible with the Addon !!

IF it will ever be compatible, it still won't be for quite some time.
I'm making small steps here and there in that direction, but I can not guarantee that it works out in the end.



goose_2 wrote: Wed Oct 02, 2024 2:29 pm With that said lets discuss Kharkov and the upgrade options:
I'm making some balancing changes to Kharkov 42.2.

Both to the scenario aux units and the available core upgrade options in early 1942.
This is based on a book I'm reading right now, which is specifically about this battle.
So as usual you would have to install the coming 2024-10 Addon update before loading and continuing the savegame from end of Vitebsk.

Sorry for the short notice, but the book was delayed and now finally arrived (I originally wanted to read it before publishing 2024-09).

Short notes:
- Most Panzer III and IV still had the shorter barrel
- Pz III was by far the most numerous tank, so I'll change the 4 aux Pz III into version J
- No long barrel StuG III available, only a few short barrel ones
- The first Marder TDs arrived shortly before the battle
- Few Inf units had special anti-tank training and organic AT capability was still limited
-> I'll potentially push the 1942 HA buff for german Inf to late 1942, except for Jäger or so
- Initially limited german airforce in the area (Bf 109, He 111)
- Major air force redeployment from Crimea operations to Kharkov area within days
- Those were lots of Bf 109, Ju 88, Ju 87 & Hs 129, with the close air support being decisive
and so on...

goose_2 wrote: Wed Oct 02, 2024 2:29 pm PaK 5 cm to 7.5 cm gun. This gun is not really much of an improvement. 1 extra hitting power in soft attack and 1 or 2 in ha, and much worse def, fuel, and Initiative? Why? Cheaper but is it worth it?
It is a french gun used in AT role as a stop gap measure.
Not sure, I guess I would not downgrade your 5cm AT gun to it.
I consider making it available for Kharkov as a bonus SE unit (currently only available as such after Kharkov), to compensate for some other stuff the germans had at this point (captured soviet stuff).

goose_2 wrote: Wed Oct 02, 2024 2:29 pm Marder 2 and 3 look great but worried about their lack of defense capabilities. Did you want to see both?
No need for both, the Germans only had a few at that point.
Whichever fits better in your core plans.

goose_2 wrote: Wed Oct 02, 2024 2:29 pm Night Phoenix will have to wait to upgrade o a Panzer 3 as I used it as arty on the last turn in Vietebsk. :( :oops:
That fits well, since DoktorG won't be able to upgrade to StuG III F either and thus can stay a Panzer III J2 one scenario longer. :wink:

goose_2 wrote: Wed Oct 02, 2024 2:29 pm Soren will be a Pz4F2

Dornier improvement looks great.
Good, there will be plenty of work for the long barrel Panzer IV, now that the StuG III will stay short barreled a bit longer.

goose_2 wrote: Wed Oct 02, 2024 2:29 pm Should I continue to work with Arato so I can get him reduced to 10 str to justify the upgrade to the HS-129?
Well, I know it is not the most prestige efficient way, but the Ju 87 and Hs 129 close support was reportedly decisive.
So it would be great to see the Hs 129 in action.
I will also buff the ground attackers which use cannons, so early Hs 129 included in that.

goose_2 wrote: Wed Oct 02, 2024 2:29 pm Any other thoughts I should consider?

See you on Friday.
The italian Cannone 90/53 has a better transport available. That Breda TP 40 is quite a bit more mobile than the older TP 32.
And it seems the big Flak guns (historically german 8.8) played a major role, together with Marder and Pz IV F2.


I'll have to finish the book and then the update for more.
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Re: Locarnus Addon 2024-09, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

I have been doing some crazy thinking about Kharkov, since I have time at work to ponder possibilities.

I know how Kharkov 42 is usually fought with the crux of the battle being to hold the Soviets around the river at Izyum.

What if I do a slow retreat into Kharkov itself with my camouflaged units, and allow the Soviets to spread themselves out?

This will mean I do not get the great defensive position of the river, but it also means I get the prestige for the places they take and them I take them back.

It also would be great to put up a different way of fighting this battle.

Thoughts?
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