New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30

Post by phcas »

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We are preparing to release update v2.40. The update will include the new Big Overlord and Big Ardennes scenarios in the 1939-1945 German Campaign. (Can be played stand alone also)
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ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 400
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30

Post by ajs81 »

The Overlord map is ready as a single-player scenario and a campaign scenario. The map is big, even very big. An example of several maps in terms of actual size and number of hexes:
112k km2 Overlord 174x166
411k km2 Bagration 139x139
520k km2 Germany 134x144
1600k km2 Stalingrad 128x121

The detail of units in the Overlord scenario is at the level of battalions and regiments. There is a problem here because I set the battalions at level 8 and the regiments at level 6. If you decide that you prefer the classic 10 layout, I will change it.

Example 28th US Division:
109th Infantry Regiment
110th Infantry Regiment
112th Infantry Regiment
107th Field Artillery Battalion (105 mm)
108th Field Artillery Battalion (155 mm)
109th Field Artillery Battalion (105 mm)
229th Field Artillery Battalion (105 mm)
103rd Engineer Combat Battalion
28th Cavalry Reconnaissance Troop (Mechanized)

or 12th SS Panzer Division:
SS-Panzergrenadier-Regiment 25
SS-Panzergrenadier-Regiment 26
SS-Panzer-Regiment 12
SS-Panzerartillerie-Regiment 12
SS-Aufklärungs-Abteilung 12
SS-Panzerjäger-Abteilung 12
SS-Flak-Abteilung 12
SS-Panzerpionier-Bataillon 12
SS-Panzernachrichten-Abteilung 12

Naturally, the Allied air superiority is terrible ;) You will feel the power of the RAF and the 8th Air Army

As always, if you see an error, write it on the forum or directly to me. I hope you have lots of fun.
With the Overlord scenario, we are opening the fifth front :D
bondjamesbond
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30

Post by bondjamesbond »

How soon will the new update be released ?

ImageImageImageImage
https://playminigames.net/game/panzer-general
And somehow you can make an animation ( of a circle with fighting units )as in the first general
http://www.lki.ru/text.php?id=2128

Image
https://yourenlang.ru/partizanskaya-voi ... cev-v.html
https://en.topwar.ru/181536-kak-pogibla ... olini.html


Also, when will there be an opportunity to play the second card for Japan, otherwise I'm already tired of bombing Pearl Harbor ? )))
https://bangkokbook.ru/poezdki/vtoraya- ... ponii.html
https://mynickname.com/id73473
Image
AKRebel
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Sergeant Major - Armoured Train
Posts: 574
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by AKRebel »

_________________________________________________________________________________________________


Image


https://www.slitherine.com/forum/viewto ... 61#p793561

_________________________________________________________________________________________________
Sapa
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 85
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by Sapa »

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Hi Guys!

Noticed an error after the latest version, maybe it was earlier?

The Britts have two paras -43. The one marked in the picture works but not the other one (cant move) and i dont mean the Ruperts :D

Regards Mats
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 400
Joined: Sat Dec 19, 2015 2:01 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by ajs81 »

It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by bondjamesbond »

ajs81 wrote: Thu Oct 26, 2023 10:02 am It is a doll, read about Ruperts at wiki ;)
It is not a bug, it is my request

By typing the word Ruper I open some singers )))) It's Operation Ruper or the Ruhr operation which started in 1945))
https://ria.ru/20150323/1053949377.html


10 astonishing World War II covert operations
https://bdsmn.livejournal.com/474708.html

Operation Overlord is a masterpiece of enemy disinformation
https://dzen.ru/a/XlzP67t4HyMcMRsE
https://mynickname.com/id73473
Image
Sapa
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by Sapa »

ajs81 wrote: Thu Oct 26, 2023 10:02 am It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own :D

Regards Mats
ajs81
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Sergeant First Class - Elite Panzer IIIL
Posts: 400
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by ajs81 »

Sapa wrote: Thu Oct 26, 2023 3:12 pm
ajs81 wrote: Thu Oct 26, 2023 10:02 am It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own :D

Regards Mats
You do not understand it is not a bug (error)!!!
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by phcas »

For the players who are looking in the Equipment file and editor.

In some scenario's a unic unit is used like the "Koch" para unit in the Low Countries and some others . This units are nopurchase and only used in one scenario in the MOD for a special reason.

But if you look in the equipment file or editor you will see this units. For reasons they have no movement or other parameters. This are no errors, this has a function in a specific scenario.

So if you think you found an error, tell us but do not give a unit movement or something. You will mess up an scenario then.
Sapa
Senior Corporal - Ju 87G
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by Sapa »

ajs81 wrote: Thu Oct 26, 2023 4:33 pm
Sapa wrote: Thu Oct 26, 2023 3:12 pm
ajs81 wrote: Thu Oct 26, 2023 10:02 am It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own :D

Regards Mats
You do not understand it is not a bug (error)!!!
I dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)
I thought you guys liked feeback but i will never ever have any more opinions :|

Regards Mats
Market-Garden.jpg
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ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 400
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by ajs81 »

Sapa wrote: Fri Oct 27, 2023 5:02 am
ajs81 wrote: Thu Oct 26, 2023 4:33 pm
Sapa wrote: Thu Oct 26, 2023 3:12 pm

Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own :D

Regards Mats
You do not understand it is not a bug (error)!!!
I dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)
I thought you guys liked feeback but i will never ever have any more opinions :|

Regards MatsMarket-Garden.jpg
Answer yourself one simple question: do dolls walk?
leone
Private First Class - Opel Blitz
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by leone »

sorry, but the great Ardennes scenery is not present?
RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by RobertCL »

Hello,

DDay has a huge map, but as says Leone, I do not find Ardennes (what I find is the standard Slitherine scenario).
ajs81
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Posts: 400
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by ajs81 »

RobertCL wrote: Fri Oct 27, 2023 8:02 am Hello,

DDay has a huge map, but as says Leone, I do not find Ardennes (what I find is the standard Slitherine scenario).
It is also a kind of guide for those who want to visit castles on the Loire River ;)
By the way, the descendants of those who fought there will see individual ships, air squadrons, and even individual battalions ;)
This is ver 1.0 so if you will see any bugs\errors let me know.
RobertCL
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Posts: 650
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by RobertCL »

Hi ajs81,

I noticed the very detailed city of Paris with even a football stadium ;-)
ajs81
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 400
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by ajs81 »

RobertCL wrote: Fri Oct 27, 2023 8:59 am Hi ajs81,

I noticed the very detailed city of Paris with even a football stadium ;-)
:) Yes, Stade Vélodrome du Parc des Princes. Even Gestapo HQ is +- at the same place.
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by bondjamesbond »

More passion and historical moments in the mod )
https://ru.wikipedia.org/wiki/Воздушный ... сло_(1942)
How a Belgian pilot shelled the Gestapo headquarters in Brussels
https://molodostivivat.ru/puteshestvie- ... кий%20флаг

Image
https://klarissa45.livejournal.com/153800.html

RED DEVIL WITH A KNIGHT'S CROSS /// HOW SOVIET PILOTS IN SPAIN TAUGHT GERMAN PILOTS TO FLY AT NIGHT
https://www.liveinternet.ru/users/5877343/post395224047
https://mynickname.com/id73473
Image
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by phcas »

Sapa wrote: Fri Oct 27, 2023 5:02 am
ajs81 wrote: Thu Oct 26, 2023 4:33 pm
Sapa wrote: Thu Oct 26, 2023 3:12 pm

Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own :D

Regards Mats
You do not understand it is not a bug (error)!!!
I dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)
I thought you guys liked feeback but i will never ever have any more opinions :|

Regards MatsMarket-Garden.jpg
Hello SAPA,

We like feedback but you still do not understand what's going on with those paratroopers in Overlord. The paratroopers do not move after they are dropped because they are not really human. If the German player comes closer the paratroopers (graphic) will change into Ruperts (dolls). It's a decoy unit to fool the Germans like in history.

Do not use the no movement paratroopers in the editor. Use only the paratroopers with movement.

Greetings PHCAS :) (keep smiling)
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40

Post by ajs81 »

BTW in the new version Overlord, I will add "dolls". Right now you will not find them. I requested them but I did not use them. Right now I know that I have to fix German AI for those who are playing Allies. AI is stupid as (F word)
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