New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30
We are preparing to release update v2.40. The update will include the new Big Overlord and Big Ardennes scenarios in the 1939-1945 German Campaign. (Can be played stand alone also)
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30
The Overlord map is ready as a single-player scenario and a campaign scenario. The map is big, even very big. An example of several maps in terms of actual size and number of hexes:
112k km2 Overlord 174x166
411k km2 Bagration 139x139
520k km2 Germany 134x144
1600k km2 Stalingrad 128x121
The detail of units in the Overlord scenario is at the level of battalions and regiments. There is a problem here because I set the battalions at level 8 and the regiments at level 6. If you decide that you prefer the classic 10 layout, I will change it.
Example 28th US Division:
109th Infantry Regiment
110th Infantry Regiment
112th Infantry Regiment
107th Field Artillery Battalion (105 mm)
108th Field Artillery Battalion (155 mm)
109th Field Artillery Battalion (105 mm)
229th Field Artillery Battalion (105 mm)
103rd Engineer Combat Battalion
28th Cavalry Reconnaissance Troop (Mechanized)
or 12th SS Panzer Division:
SS-Panzergrenadier-Regiment 25
SS-Panzergrenadier-Regiment 26
SS-Panzer-Regiment 12
SS-Panzerartillerie-Regiment 12
SS-Aufklärungs-Abteilung 12
SS-Panzerjäger-Abteilung 12
SS-Flak-Abteilung 12
SS-Panzerpionier-Bataillon 12
SS-Panzernachrichten-Abteilung 12
Naturally, the Allied air superiority is terrible
You will feel the power of the RAF and the 8th Air Army
As always, if you see an error, write it on the forum or directly to me. I hope you have lots of fun.
With the Overlord scenario, we are opening the fifth front
112k km2 Overlord 174x166
411k km2 Bagration 139x139
520k km2 Germany 134x144
1600k km2 Stalingrad 128x121
The detail of units in the Overlord scenario is at the level of battalions and regiments. There is a problem here because I set the battalions at level 8 and the regiments at level 6. If you decide that you prefer the classic 10 layout, I will change it.
Example 28th US Division:
109th Infantry Regiment
110th Infantry Regiment
112th Infantry Regiment
107th Field Artillery Battalion (105 mm)
108th Field Artillery Battalion (155 mm)
109th Field Artillery Battalion (105 mm)
229th Field Artillery Battalion (105 mm)
103rd Engineer Combat Battalion
28th Cavalry Reconnaissance Troop (Mechanized)
or 12th SS Panzer Division:
SS-Panzergrenadier-Regiment 25
SS-Panzergrenadier-Regiment 26
SS-Panzer-Regiment 12
SS-Panzerartillerie-Regiment 12
SS-Aufklärungs-Abteilung 12
SS-Panzerjäger-Abteilung 12
SS-Flak-Abteilung 12
SS-Panzerpionier-Bataillon 12
SS-Panzernachrichten-Abteilung 12
Naturally, the Allied air superiority is terrible

As always, if you see an error, write it on the forum or directly to me. I hope you have lots of fun.
With the Overlord scenario, we are opening the fifth front

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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1816
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.30
How soon will the new update be released ?




https://playminigames.net/game/panzer-general
And somehow you can make an animation ( of a circle with fighting units )as in the first general
http://www.lki.ru/text.php?id=2128

https://yourenlang.ru/partizanskaya-voi ... cev-v.html
https://en.topwar.ru/181536-kak-pogibla ... olini.html
Also, when will there be an opportunity to play the second card for Japan, otherwise I'm already tired of bombing Pearl Harbor ? )))
https://bangkokbook.ru/poezdki/vtoraya- ... ponii.html




https://playminigames.net/game/panzer-general
And somehow you can make an animation ( of a circle with fighting units )as in the first general
http://www.lki.ru/text.php?id=2128

https://yourenlang.ru/partizanskaya-voi ... cev-v.html
https://en.topwar.ru/181536-kak-pogibla ... olini.html
Also, when will there be an opportunity to play the second card for Japan, otherwise I'm already tired of bombing Pearl Harbor ? )))
https://bangkokbook.ru/poezdki/vtoraya- ... ponii.html
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
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https://www.slitherine.com/forum/viewto ... 61#p793561
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https://www.slitherine.com/forum/viewto ... 61#p793561
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Noticed an error after the latest version, maybe it was earlier?
The Britts have two paras -43. The one marked in the picture works but not the other one (cant move) and i dont mean the Ruperts

Regards Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
It is a doll, read about Ruperts at wiki.
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
It is not a bug, it is my request.
by the way, it was our developer secret, a surprise for the players, and you revealed it, thanks... SAPA
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1816
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
By typing the word Ruper I open some singers )))) It's Operation Ruper or the Ruhr operation which started in 1945))
https://ria.ru/20150323/1053949377.html
10 astonishing World War II covert operations
https://bdsmn.livejournal.com/474708.html
Operation Overlord is a masterpiece of enemy disinformation
https://dzen.ru/a/XlzP67t4HyMcMRsE
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Your welcome!
Its not my fault to reveal it. If you didnt had the error with Para -43:s and made me dig in the Equipmentsfile you would have the dolls on your own

Regards Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
For the players who are looking in the Equipment file and editor.
In some scenario's a unic unit is used like the "Koch" para unit in the Low Countries and some others . This units are nopurchase and only used in one scenario in the MOD for a special reason.
But if you look in the equipment file or editor you will see this units. For reasons they have no movement or other parameters. This are no errors, this has a function in a specific scenario.
So if you think you found an error, tell us but do not give a unit movement or something. You will mess up an scenario then.
In some scenario's a unic unit is used like the "Koch" para unit in the Low Countries and some others . This units are nopurchase and only used in one scenario in the MOD for a special reason.
But if you look in the equipment file or editor you will see this units. For reasons they have no movement or other parameters. This are no errors, this has a function in a specific scenario.
So if you think you found an error, tell us but do not give a unit movement or something. You will mess up an scenario then.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
I dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)ajs81 wrote: ↑Thu Oct 26, 2023 4:33 pmYou do not understand it is not a bug (error)!!!
I thought you guys liked feeback but i will never ever have any more opinions

Regards Mats
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Answer yourself one simple question: do dolls walk?Sapa wrote: ↑Fri Oct 27, 2023 5:02 amI dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)
I thought you guys liked feeback but i will never ever have any more opinions![]()
Regards MatsMarket-Garden.jpg
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
sorry, but the great Ardennes scenery is not present?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Hello,
DDay has a huge map, but as says Leone, I do not find Ardennes (what I find is the standard Slitherine scenario).
DDay has a huge map, but as says Leone, I do not find Ardennes (what I find is the standard Slitherine scenario).
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
It is also a kind of guide for those who want to visit castles on the Loire River

By the way, the descendants of those who fought there will see individual ships, air squadrons, and even individual battalions

This is ver 1.0 so if you will see any bugs\errors let me know.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Hi ajs81,
I noticed the very detailed city of Paris with even a football stadium
I noticed the very detailed city of Paris with even a football stadium

-
- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1816
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
More passion and historical moments in the mod )
https://ru.wikipedia.org/wiki/Воздушный ... сло_(1942)
How a Belgian pilot shelled the Gestapo headquarters in Brussels
https://molodostivivat.ru/puteshestvie- ... кий%20флаг

https://klarissa45.livejournal.com/153800.html
RED DEVIL WITH A KNIGHT'S CROSS /// HOW SOVIET PILOTS IN SPAIN TAUGHT GERMAN PILOTS TO FLY AT NIGHT
https://www.liveinternet.ru/users/5877343/post395224047
https://ru.wikipedia.org/wiki/Воздушный ... сло_(1942)
How a Belgian pilot shelled the Gestapo headquarters in Brussels
https://molodostivivat.ru/puteshestvie- ... кий%20флаг

https://klarissa45.livejournal.com/153800.html
RED DEVIL WITH A KNIGHT'S CROSS /// HOW SOVIET PILOTS IN SPAIN TAUGHT GERMAN PILOTS TO FLY AT NIGHT
https://www.liveinternet.ru/users/5877343/post395224047
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
Hello SAPA,Sapa wrote: ↑Fri Oct 27, 2023 5:02 amI dont think you understand what i mean...There are two Paras -43: The marked Green works, the one marked Red doesent work (they canr move in the game)
I thought you guys liked feeback but i will never ever have any more opinions![]()
Regards MatsMarket-Garden.jpg
We like feedback but you still do not understand what's going on with those paratroopers in Overlord. The paratroopers do not move after they are dropped because they are not really human. If the German player comes closer the paratroopers (graphic) will change into Ruperts (dolls). It's a decoy unit to fool the Germans like in history.
Do not use the no movement paratroopers in the editor. Use only the paratroopers with movement.
Greetings PHCAS

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.40
BTW in the new version Overlord, I will add "dolls". Right now you will not find them. I requested them but I did not use them. Right now I know that I have to fix German AI for those who are playing Allies. AI is stupid as (F word)