Bug Reports

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adiekmann
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1522
Joined: Thu Apr 19, 2012 3:47 am

Re: Bug Reports

Post by adiekmann »

adiekmann wrote: Fri Jul 24, 2020 2:39 am
dalfrede wrote: Fri Jul 24, 2020 1:13 am
adiekmann wrote: Fri Jul 24, 2020 12:34 am I just witnessed my 8.8 cm FlaK gun in AT mode being attacked by two Republican armored cars. Both armored cars were not molested by any supporting fire from my 203 mm M1931 that was situated right behind it. Both units - the 8.8 cm AT gun and the M1931 are core units. The ART piece had 2 ammo left and was not suppressed by anything else to cause it not to fire.
ATSupport does not support ATSupport.
If your 88 was in AA mod it would have been supported.

This is to keep AT from becoming too powerful.
Think a triad of Stug3Gs, a JS3 couldn't scratch their paint.
But artillery should support AT, right? It wasn't AT behind AT, it was Artillery behind AT. The gun does "hard target" support, and it was hard targets (armored cars) that were attacking the 88.
When enemy infantry finished my 88 off, there is also a 10.5 ART gun behind it that does 'soft" support. It DID fire at the infantry, but the larger gun did not fire at the armored cars.
Horseman
Colonel - Ju 88A
Colonel - Ju 88A
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Re: Bug Reports

Post by Horseman »

No artillery will not fire in support of AT guns against hard targets
NightPhoenix
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 163
Joined: Fri Aug 05, 2016 2:28 pm

Re: Bug Reports

Post by NightPhoenix »

The ingame description still mentions that the AT trait works for all your units against hard targets. So that description needs to change to avoid confusion.
adiekmann
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1522
Joined: Thu Apr 19, 2012 3:47 am

Re: Bug Reports

Post by adiekmann »

Horseman wrote: Fri Jul 24, 2020 7:48 am No artillery will not fire in support of AT guns against hard targets
Good to know, but I think that's not right. Why not? I understand the AT not supporting AT, but artillery should support everything within the hard/soft support rules. I believe, but not positive, that I've seen the AI's artillery provide supporting fire to its AT guns when I attack them...
Horseman
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1542
Joined: Sun May 03, 2009 2:27 pm

Re: Bug Reports

Post by Horseman »

adiekmann wrote: Fri Jul 24, 2020 7:08 pm
Horseman wrote: Fri Jul 24, 2020 7:48 am No artillery will not fire in support of AT guns against hard targets
Good to know, but I think that's not right. Why not? I understand the AT not supporting AT, but artillery should support everything within the hard/soft support rules. I believe, but not positive, that I've seen the AI's artillery provide supporting fire to its AT guns when I attack them...
As far as I can make out, hard support doesn't support other units with hard support. The only exception I've seen is that 15cm guns will support each other - i think with those it's the combined soft & hard support traits interacting weirdly.
NightPhoenix
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Re: Bug Reports

Post by NightPhoenix »

In the Battle of the Ebro, you don't get a reward for getting the bonus objectives. Held all of them at the end of the mission, but nothing happened.
fluffybunnyuk
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 232
Joined: Tue May 26, 2020 1:55 am

Re: Bug Reports

Post by fluffybunnyuk »

NightPhoenix wrote: Sat Jul 25, 2020 8:19 am In the Battle of the Ebro, you don't get a reward for getting the bonus objectives. Held all of them at the end of the mission, but nothing happened.
I held all 9, and got commendation points at the end. They dont appear if you just capture all 9 hexes.
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1258
Joined: Mon Mar 11, 2019 1:03 pm

Re: Bug Reports

Post by Tassadar »

fluffybunnyuk wrote: Sat Jul 25, 2020 2:18 pm
NightPhoenix wrote: Sat Jul 25, 2020 8:19 am In the Battle of the Ebro, you don't get a reward for getting the bonus objectives. Held all of them at the end of the mission, but nothing happened.
I held all 9, and got commendation points at the end. They dont appear if you just capture all 9 hexes.
If so, that is either still a bug, or an issue with proper objective description (it's literally "Control all Victory Hexes at the end of the scenario" with 8/9 progress at turn 0). I also did not get the commendation points for the bonus objective here, despite conroling all victory hexes at the end (only lost Benisanet for a brief moment in the misson). In fact you start with Rasquera under Republican control, so that also would be strange as well. The victory hextes that seem to be counted are Fayon, Ribarroja, Flix, Asco, Mora de Ebro, Benisanet, Miravet, Rasquerra, Benifallet. Yet, despite controling them, I did not get the bonus objective CPs.

A question that this brings up is - what is the award for 3 CP in Madrid 39? If it's just some extra captured equipment, then it's no big deal, I can live without it. But if it's a unique unit like the two given earlier, then it would be a big shame. I'm currently on Madrid 39 and the option to get the CP award is not showing up (likely since I have just 2 due to this) and I'm really wondering if I'm missing something fun. I'd really rather not replay Ebro just to try and get that point. :(
NightPhoenix
Administrative Corporal - SdKfz 232 8Rad
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Re: Bug Reports

Post by NightPhoenix »

Yes, i'll restate i did HOLD all of the objectives at the end of the mission. You really don't miss out on anything at Madrid 39', i took the reward but found it hard to even spot what they gave you. I think some I-16 and some Trubia's again.
NightPhoenix
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Re: Bug Reports

Post by NightPhoenix »

In the first mission of the Spanish Civil War DLC, even though i did not capture the auxiliary airfield (secondary objective) at any time, at the end of the scenario i still got a commendation point as if i captured and held on to it.
Kerensky
Content Designer
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Re: Bug Reports

Post by Kerensky »

fluffybunnyuk wrote: Sat Jul 25, 2020 2:18 pm I held all 9, and got commendation points at the end. They dont appear if you just capture all 9 hexes.
Some people say they got it, and I doubled checked all scenario settings. Trigger in place, scripts in place, no issues detected.

Any chance on the final Republican turn they managed to retake one of the VH?
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: Bug Reports

Post by Tassadar »

Kerensky wrote: Sun Jul 26, 2020 7:59 am
fluffybunnyuk wrote: Sat Jul 25, 2020 2:18 pm I held all 9, and got commendation points at the end. They dont appear if you just capture all 9 hexes.
Some people say they got it, and I doubled checked all scenario settings. Trigger in place, scripts in place, no issues detected.

Any chance on the final Republican turn they managed to retake one of the VH?
I loaded the turn 30 save, reviewed the entire battlefiled on my end after the battle and even moved the Italian infantry out of Miravet to have it fortified by colonial infanrty. Still got the same result with no CP gained.
fluffybunnyuk
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Bug Reports

Post by fluffybunnyuk »

Kerensky wrote: Sun Jul 26, 2020 7:59 am
fluffybunnyuk wrote: Sat Jul 25, 2020 2:18 pm I held all 9, and got commendation points at the end. They dont appear if you just capture all 9 hexes.
Some people say they got it, and I doubled checked all scenario settings. Trigger in place, scripts in place, no issues detected.

Any chance on the final Republican turn they managed to retake one of the VH?
I should clarify.
I meant that just taking control of the hexes wasnt enough for the commendation, but that the hexes had to be controlled at the end.
So just counting 9 hexes captured, and thinking "wheres my points" as you know isnt how it works. Maybe some people are unclear on that point.
NightPhoenix
Administrative Corporal - SdKfz 232 8Rad
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Re: Bug Reports

Post by NightPhoenix »

Kerensky wrote: Sun Jul 26, 2020 7:59 am
fluffybunnyuk wrote: Sat Jul 25, 2020 2:18 pm I held all 9, and got commendation points at the end. They dont appear if you just capture all 9 hexes.
Some people say they got it, and I doubled checked all scenario settings. Trigger in place, scripts in place, no issues detected.

Any chance on the final Republican turn they managed to retake one of the VH?
I have the same stuff. 100% sure all of them are under German or Nationalist control at the end of the scenario (turn 30/30 after the enemies attack you go straight to the end briefing). Don't have a save unfortunately due to Ironman, only video recording....

Might this be something similar to the next mission (catalonia) not giving a second commendation point on destroying 30 trucks? As in, the end screen prevents the award from being given on mission completion?
muckleston
Private First Class - Opel Blitz
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Brunete scenario will not end

Post by muckleston »

So I have turned off the turn limit, but have cleared the map totally of all republican forces (including the pill box top left!). All the victory hexes are occupied. I achieved this around turn 25. I am now up to turn 54 and the game refuses to end. Why is this?
Horseman
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1542
Joined: Sun May 03, 2009 2:27 pm

Re: Brunete scenario will not end

Post by Horseman »

muckleston wrote: Sun Jul 26, 2020 6:16 pm So I have turned off the turn limit, but have cleared the map totally of all republican forces (including the pill box top left!). All the victory hexes are occupied. I achieved this around turn 25. I am now up to turn 54 and the game refuses to end. Why is this?
I thought turning off the turn limits was disabled on the DLC? You'll need to end the scenario with a cheat code. Defensive scenarios are bugged with no turn limit they will never end
dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
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Re: Brunete scenario will not end

Post by dalfrede »

muckleston wrote: Sun Jul 26, 2020 6:16 pm So I have turned off the turn limit, but have cleared the map totally of all republican forces (including the pill box top left!). All the victory hexes are occupied. I achieved this around turn 25. I am now up to turn 54 and the game refuses to end. Why is this?
'runany Victory 0'

The victory condition is 'Hold at End', no turn limit, No End.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
terminator
Field Marshal - Elefant
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Location: the land of freedom

Re: Bug Reports

Post by terminator »

Entrenchment Bug:

The Fortification Entrenchment is not applied at the beginning of the first turn for the AI who plays second:


Capture d’écran (107).jpg
Capture d’écran (107).jpg (964.17 KiB) Viewed 2672 times
Lakel
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Sun Jun 24, 2018 7:04 am

Re: Bug Reports

Post by Lakel »

So I have to imagine this is unintentional, but I can't say i mind if the communists wanted to help me destroy the republic forces: Image

As shown, red Spanish recon is providing a recon bonus for my forces attacking a republican Spain artillery piece.
Kerensky
Content Designer
Content Designer
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Re: Bug Reports

Post by Kerensky »

Last Stand hero 'ignores all penalties from encirclements' is not functional

Encircled unit gets all penalties applied to them as normal (stacking suppression, reduced init)
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