This is an attempt to make the Bridge Engineers (Brückenpioniere in this case, because it is a german unit) switchable and also, more interesting and flexible in its use. Asuser and me spent much time thinking out what could be the new characteristics of this unit, an I think the results were very good in the graphical aspect of things, and remains to be tested in the eqp values, traits, etc...
This is the explanation about this units and its three states:
1) The "normal" icon, with infantry with the barge trailer: Can be used as regular infantry (but it is a much more expensive unit than infantry, with stats similar to HW inf). In this state, its movement would be = 2, and would not allow other units to cross a water obstacle. (Icon = Brückenpioniere-1)
2) The assembled bridge icon: By a touch to the "Switch Unit" user interface button, the engineers will assemble the pontoon bridge (or ferry) and move it to the river hex intended to be crossed. In this state, the unit can move 1 hex (to position itself on the river hex) and will allow other units to perform a river crossing, its attack values will be lower (or maybe a negative number, meaning that the will fire back if attacked, but cannot initiate an attack to other unit by itself) than in the "infantry" state (the troops are mostly busy assembling the bridge). Its defense values will also be low, meaning that the bridgehead is not totally consolidated and its defenses are not at full strength. One has to be careful as the defense penalty for being on a river hex is in full effect! If possible, back the unit up with artillery and/or AA units. (Icon = Brückenpioniere-2)
3) The assembled brige icon with troops dug in (represented by the sandbag revetment): The egineers had time to prepare the crossing point and made adequate defenses: The defense values are high (possibly the attack values go up a bit also, or at least are equal to the ones in the infantry state), but movement is = 0 (if the unit must move, it will lose its dug-in position, and the higher defense values). The higher defense values also will compensate the river hex defense penalty. The bridgehead will be more difficult to eliminate by the enemy. (Icon = Brückenpioniere-3)
A problem will appear if the Brückenpioniere unit is forced to retreat, this way, it will lose the position, but will maintain its dug-in state (a glitch in the scheme).
Possible solutions:
3a) At present: Should the unit be classed as a fortification? In this way, it will not retreat, nor move. Anyone can think about any cons about this?
For the future, if new traits are added, giving more game possibilities:
3b) A "fearless" unit trait would be useful here... This one was present in the Pacific General game, which made the unit unable to retreat, but had an extra point of losses in exchange.
3c) Another possible option would be a "No retreat" trait, making this unit unable to retreat
Credits to the icons: The bridge was heavily inspired by the one present in the Panzer General original icon, and the sandbag revetment was taken from one of Bebro's icons.
Here are samples for each one of the three unit switches. I hope you like them, and the whole concept behind those new graphics...
