Management of core and temporary core units
The following advices are not a must but can make the campaign easier and more fun. First: the quality and the experience level of our core units are a very big factor, how hard a given scn can be. Therefore it is very important to pay attention to manage them smart.
1., The difference of core and temporary core units. Temporary core units are very useful:
- They can be bought in-scn, when you earned extra prestige. They are like additional aux units, but they need to survive the battle
- After the battle, they can be replaced with green replacements for free and than sold (click keyboard "d" at the screen before starting the scn)
- They are a good asset, when you do not have the needed prestige before the battle to buy additional units, but you can buy them in-scn
- They are good to have flexible solutions for the given scenarios - maybe in one scn you need more recon to take towns and make encirclements with capture, but you need in the other more an extra arty for siege, etc.
- You can sold them before the next battle when you need normal core unit(s), but the unit limit was already reached
2., The starting core army is not a holy law. You can change it already at the Albania scn - and it is advised to do so. I just point out again, these are not a must, but can be helpful:
- 3x inf units are enough throughout the campaign(for example 2x Alpini, 1x Bersaglieri, or 1x Alpini, 1x Inf, 1x Bersaglieri)
- 3x tank are enough throughout the campaign. If you use different types and will not upgrade all of them to P26/40's than probably an additional Tank Hunter (first the Semovente 47/32, later the Semovente 90/53 even later a tank hunter assault gun) can be added to your army
- 6-7x fighters for the later scenarios are very-very advised. The MC.200-line is the best, if you choose to buy the same type of units. If not, than it is a harder difficulty, but I think it is still manageable to score victories - at least for early-mid scns (I'm testing it right now)
- A lot of artillery is also advised. But you do not need to take just the highest caliber - the palette of Italian guns just serve you very well from the mountain-moving low caliber types through the faster middle calibers to the high caliber, slow moving, high pricing units. The only type which I do not recommend (or only as temporary core) is the snail-slow and low radius firing 149/13
- It is also advised to plan for the future - which of your arty units can be later upgraded to Semovente 75/18's? Which fighters do you want to upgrade later for which types? Reading the unit availability and upgrade tree parts of the Library are recommended.
3., Kills and experience are the alfa to omega for potent core units!
- That means, you need to take really every opportunity to get more kills and xp for you priority units. Even a one-kill brings extra xp and kill. Sometimes it is even more worthy to not capture a unit but attack again and again with you priority units (of course not if you are in hurry to make a DV

)
- Priority unit types are: fighters, tanks, AA - these should always get elite reinforcements
- Heroes emerge: 1st from 50xp, but from 100xp at the latest. 2nd 101/200, 3rd 201/500
- Hope, you have the tablet about xp bonuses, so just short: fighters, AA and AT get 2 attacks, for every 100 xp
4., The early scns are mostly easier but if you think you can make a better performance do not hesitate to replay them. They are short, so not so many hours will be taken, but the endresult - more prestige, better experienced units, more kills - are a major contributing factor for the difficulty of the later scns/campaign.
I hope this helps, feel free to ask, if you have any more questions!