Bug Reports
Moderator: Panzer Corps 2 Moderators
Re: Bug Reports
You are absolutely right - that does not make any sense. But in other hand it could be only a couple of hexes where it spawns (I just went nuts, and put whole army there), plus you loose your commendations.
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 641
- Joined: Thu Apr 02, 2020 4:20 pm
- Location: Sweden
Re: Bug Reports
{4,31},{5,31},{6,31},{7,31},{4,32},{5,32},{6,32},{7,32},{8,32},{9,32},{10,32}, to be exact, so 11 defined hexes. But yes, it's possible -- I tried it myself, too 

Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Re: Bug Reports
Thanks, both of you for checking. I noticed that today the DLC was released to everybody, not just the FM owners, so I decided to check once again just now...and it now appears!! Hurray!
But before, I wasn't even getting the pop-up message. And, now that I read your posts, I had not blocked the spawning hex that it appears in. All's well that ends well!
(Now it remains to be seen if they fixed the AT and ART support issue...)
Re: Bug Reports Blurry graphic for units
Hi there,
I face a graphics problem in the new SCW.
The units are all blurry in the deployment menue and the purchase screen.
Otherwise they seem o.k.
I got this problem only recently, in the beta testing phase everything was o.k.
Will you address it in a patch?
Thank you.
I face a graphics problem in the new SCW.
The units are all blurry in the deployment menue and the purchase screen.
Otherwise they seem o.k.
I got this problem only recently, in the beta testing phase everything was o.k.
Will you address it in a patch?
Thank you.
-
- Slitherine
- Posts: 1212
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports Blurry graphic for units
It's something we're aware of and are currently trying to fix. It seems to be hardware specific and we need a way to reproduce it.wecker wrote: ↑Fri Jul 17, 2020 7:32 pm Hi there,
I face a graphics problem in the new SCW.
The units are all blurry in the deployment menue and the purchase screen.
Otherwise they seem o.k.
I got this problem only recently, in the beta testing phase everything was o.k.
Will you address it in a patch?
Thank you.
Could you tell us what graphics card and driver version you have, and what resolution you're running at.
Do they look as bad in the shop or just the unit list?
Cheers,
Pat
............................
Pat a Pixel Pusher
............................
Pat a Pixel Pusher
............................
Re: Bug Reports
I've got a few minor issues that I noticed in the SCW DLC:
- Disbanding player-placed auxiliary units during Deployment mode doesn't properly refund Prestige cost. Only workaround is to Undo until the unit is removed.
- Legendary and Famous hero traits provide 10 and 20 Prestige per turn in the DLC (matching their icons) instead of the 20 and 50 Prestige stated in the tooltip.
- Not sure if it's intended, but Prestige added by Heroes is not showing as Prestige Per Turn in the Tool Tip. Tool Tip says "0". (Also a question, is that prestige included in the bonus for finishing early?)
- Turning off strength plates in "Display UI" options is graphically reset if the player goes into and out of Strategic Mode. The check box in the options is not reset. (Additional Request: Keybind for Strength Plates on-off toggle. Strength plates remain visible even if all other parts of the UI are hidden.)
- Buttons that trigger on mouse up activate if you click and drag off of them. Should probably not activate if the mouse up is not over the button as well. This becomes a problem when the player accidentally clicks the end turn button while moving up-right around the map.
- Units are selected through the right-side of the bottom information panel. Becomes annoying if, for example, the player is trying to check the terrain effects while the camera is over a densely crowded area.
- Unit swaps are not counted as a movement and cannot be undone if the "Movement Only" option is checked in the campaign Undo settings.
- While not a bug per se, there is currently no way to differentiate between the two sub units of a split unit. Would be really great to have some form of icon added to the unit name plate or added onto the icons in the Unit List.
- Joining a split unit to another unit will force them into transports if the unit joining the back in had to go into a transport, even if that unit would have been able to get out of the transport at that location.
- Also, not necessarily a bug, hovering over the flag at the bottom of the unit information panel says "Faction", but it should say the name of the country that the flag corresponds to. There are multiple flags per faction, and some of the flags can get confusing.
Edit: Oh, and four more:
- Unsure if it's intended, but surviving prototypes (and probably captured units, untested) used as auxiliary units are not returned to the pool after a battle. This makes giving auxiliaries any captured equipment much less attractive as it's a guaranteed loss of at least 10 points from the pool. I use Industrial Connections, and the Italians were getting prototypes that I never used because they would only be able to be used for 1 mission regardless of how carefully I played.
- Unable to Undeploy player-placed auxiliary units during the deployment phase once they are placed. They probably should "act" like core units (without the reserve option) until the battle starts.
- Player can change the custom names and camouflage/insignia of other factions' units during a battle. Not sure if it's a bug or intended.
- The "Condor Legion Whitewash" and "Condor Legion Winter Default" camouflages appear to be the same texture on the units themselves.
- Disbanding player-placed auxiliary units during Deployment mode doesn't properly refund Prestige cost. Only workaround is to Undo until the unit is removed.
- Legendary and Famous hero traits provide 10 and 20 Prestige per turn in the DLC (matching their icons) instead of the 20 and 50 Prestige stated in the tooltip.
- Not sure if it's intended, but Prestige added by Heroes is not showing as Prestige Per Turn in the Tool Tip. Tool Tip says "0". (Also a question, is that prestige included in the bonus for finishing early?)
- Turning off strength plates in "Display UI" options is graphically reset if the player goes into and out of Strategic Mode. The check box in the options is not reset. (Additional Request: Keybind for Strength Plates on-off toggle. Strength plates remain visible even if all other parts of the UI are hidden.)
- Buttons that trigger on mouse up activate if you click and drag off of them. Should probably not activate if the mouse up is not over the button as well. This becomes a problem when the player accidentally clicks the end turn button while moving up-right around the map.
- Units are selected through the right-side of the bottom information panel. Becomes annoying if, for example, the player is trying to check the terrain effects while the camera is over a densely crowded area.
- Unit swaps are not counted as a movement and cannot be undone if the "Movement Only" option is checked in the campaign Undo settings.
- While not a bug per se, there is currently no way to differentiate between the two sub units of a split unit. Would be really great to have some form of icon added to the unit name plate or added onto the icons in the Unit List.
- Joining a split unit to another unit will force them into transports if the unit joining the back in had to go into a transport, even if that unit would have been able to get out of the transport at that location.
- Also, not necessarily a bug, hovering over the flag at the bottom of the unit information panel says "Faction", but it should say the name of the country that the flag corresponds to. There are multiple flags per faction, and some of the flags can get confusing.
Edit: Oh, and four more:
- Unsure if it's intended, but surviving prototypes (and probably captured units, untested) used as auxiliary units are not returned to the pool after a battle. This makes giving auxiliaries any captured equipment much less attractive as it's a guaranteed loss of at least 10 points from the pool. I use Industrial Connections, and the Italians were getting prototypes that I never used because they would only be able to be used for 1 mission regardless of how carefully I played.
- Unable to Undeploy player-placed auxiliary units during the deployment phase once they are placed. They probably should "act" like core units (without the reserve option) until the battle starts.
- Player can change the custom names and camouflage/insignia of other factions' units during a battle. Not sure if it's a bug or intended.
- The "Condor Legion Whitewash" and "Condor Legion Winter Default" camouflages appear to be the same texture on the units themselves.
Re: Bug Reports Blurry graphic for units
Hi Pat,Patrick Ward wrote: ↑Fri Jul 17, 2020 8:09 pmIt's something we're aware of and are currently trying to fix. It seems to be hardware specific and we need a way to reproduce it.wecker wrote: ↑Fri Jul 17, 2020 7:32 pm Hi there,
I face a graphics problem in the new SCW.
The units are all blurry in the deployment menue and the purchase screen.
Otherwise they seem o.k.
I got this problem only recently, in the beta testing phase everything was o.k.
Will you address it in a patch?
Thank you.
Could you tell us what graphics card and driver version you have, and what resolution you're running at.
Do they look as bad in the shop or just the unit list?
Cheers,
Pat
thank you for your question: it is in the unit list and also in the purchase shop/screen.
I`m just wondering, because in the beta all was correct. Do you suggest to install an older NVIDIA graphics driver? I recently installed the newest one 451.67 via Geforce Experience.
My Rig (sorry - everything in German) - I hope it`s o.k. for you

Motherboard: MSI MS-7A62
CPU: Intel(R) Core (TM) i7-7700K CPU @ 4.20GHz
Windows 10 (64 Bit)
Grafikkarte: NVIDIA GeForce GTX 1070
Treiberversion: 27.21.14.5167
DirectX-Treiberversion: 27.21.14.5167
OpenGL-Version: 4.6
Desktopfarbtiefe: 32 Bit per Pixel
Monitor-Aktualisierungsrate: 60 Hz
Desktopauflösung: 1920 x 1080
Primärer VRAM: 8191 MB
Soundkarte: Lautsprecher 2- Realtek High Definition Audio
RAM: 16343 MB
Thank you for your help.
-
- Slitherine
- Posts: 1212
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports Blurry graphic for units
Thanks Wecker,wecker wrote: ↑Sat Jul 18, 2020 6:55 pm Hi Pat,
thank you for your question: it is in the unit list and also in the purchase shop/screen.
I`m just wondering, because in the beta all was correct. Do you suggest to install an older NVIDIA graphics driver? I recently installed the newest one 451.67 via Geforce Experience.
My Rig (sorry - everything in German) - I hope it`s o.k. for you:
Motherboard: MSI MS-7A62
CPU: Intel(R) Core (TM) i7-7700K CPU @ 4.20GHz
Windows 10 (64 Bit)
Grafikkarte: NVIDIA GeForce GTX 1070
Treiberversion: 27.21.14.5167
DirectX-Treiberversion: 27.21.14.5167
OpenGL-Version: 4.6
Desktopfarbtiefe: 32 Bit per Pixel
Monitor-Aktualisierungsrate: 60 Hz
Desktopauflösung: 1920 x 1080
Primärer VRAM: 8191 MB
Soundkarte: Lautsprecher 2- Realtek High Definition Audio
RAM: 16343 MB
Thank you for your help.
No I wouldn't suggest that as I don't know if thats the solution. We're trying to find a common thread amongst those that are seeing this problem.
I'll pass your details over to the devs and see how they get on.
Thanks again and sorry you're having this problem.
Pat
............................
Pat a Pixel Pusher
............................
Pat a Pixel Pusher
............................
Re: Bug Reports
Problem with getting experience.
So I started playing the Spain dlc two days ago(fm edition on steam using latest version of pc2) and I noticed that my units are not gaining any experience.
If I use setany exp xxx the value is changed for the unit, but in the next turn they are back to previous value.
I have included picture before/after an attack, were the artillery was destroyed and some extra xp should be visible.


So I started playing the Spain dlc two days ago(fm edition on steam using latest version of pc2) and I noticed that my units are not gaining any experience.
If I use setany exp xxx the value is changed for the unit, but in the next turn they are back to previous value.
I have included picture before/after an attack, were the artillery was destroyed and some extra xp should be visible.


Script Error
@zaragoza Mission i got this Script Error Message when i mark yes change Prestige to commadation points.
I get the points but don't have less prestige.
I get the points but don't have less prestige.
- Attachments
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- Anmerkung 2020-07-19 170611.png (476.2 KiB) Viewed 3951 times
Last edited by Acer6920 on Sun Jul 19, 2020 8:41 pm, edited 1 time in total.
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- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 641
- Joined: Thu Apr 02, 2020 4:20 pm
- Location: Sweden
Re: Bug Reports
The experience is capped at 2.5 stars (2500 experience) in SCW.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Re: Bug Reports
I am uncertain if it's intended but the option to turn off turn limits in the SCW dlc doesn't seem to work.
Re: Bug Reports Blurry graphic for units
This is a pretty common rig setup, nothing unusual, but what is this driver version? This is definetely not a GeForce Driver version. My current version is 451.48.wecker wrote: ↑Sat Jul 18, 2020 6:55 pm CPU: Intel(R) Core (TM) i7-7700K CPU @ 4.20GHz
Windows 10 (64 Bit)
Grafikkarte: NVIDIA GeForce GTX 1070
Treiberversion: 27.21.14.5167
DirectX-Treiberversion: 27.21.14.5167
OpenGL-Version: 4.6
Desktopfarbtiefe: 32 Bit per Pixel
Monitor-Aktualisierungsrate: 60 Hz
Desktopauflösung: 1920 x 1080
Primärer VRAM: 8191 MB
Can anyone who has such artifacts report the GPU name and the driver version?
Re: Bug Reports Blurry graphic for units
I just updated my driver.ShiftZ wrote: ↑Mon Jul 20, 2020 3:34 pmThis is a pretty common rig setup, nothing unusual, but what is this driver version? This is definetely not a GeForce Driver version. My current version is 451.48.wecker wrote: ↑Sat Jul 18, 2020 6:55 pm CPU: Intel(R) Core (TM) i7-7700K CPU @ 4.20GHz
Windows 10 (64 Bit)
Grafikkarte: NVIDIA GeForce GTX 1070
Treiberversion: 27.21.14.5167
DirectX-Treiberversion: 27.21.14.5167
OpenGL-Version: 4.6
Desktopfarbtiefe: 32 Bit per Pixel
Monitor-Aktualisierungsrate: 60 Hz
Desktopauflösung: 1920 x 1080
Primärer VRAM: 8191 MB
Can anyone who has such artifacts report the GPU name and the driver version?
I have a NVIDIA GeForce GTX 1080Ti
My driver (now) is: 451.67
I always update it myself directly from Nvidia's website; I do not rely/use any other third party driver update, including Window's.
Re: Bug Reports
I found a few more bugs:
- Disabling "Vehicle Wrecks Remain on Map" during a scenario does not remove existing vehicle wrecks from the map.
- Needs more testing, but I had an instance of a vehicle wreck not getting removed from a hill terrain hex when a flak unit moved into it.
- The end mission rankings only rank based on the integer value of the Kill/Death ratio. Units which have the same integer ratio, but different values are not necessarily sorted properly. Most noticeable in units with bad ratios.
Example (Units with ratios for 3 and 0 are not ranked correctly):

I have issues with the option: "2D Units in Strategic Mode" (I had to turn it off for Madrid 1939, specifically, because in that map it is very hard to see through the clutter.):
- If the option is off enemies coming in from the Fog of War are 2D icons until the player's turn begins and the player cycles on and off strategic view.
Example (Mix of 2D icons and 3D models):

- I have been getting repeated random crashes when attempting to switch the option from off to on. I have not been able to get it to be a predictable crash though. Usually happens if the option is left off for a while and then I turn it back on.
- I may need to test it a bit more, but I had a few units which died while this option was off, but their Strength plate was never removed.
Example (Infantry Unit in the forest hex directly north of the VP is dead, but there's still a strength plate):

- Disabling "Vehicle Wrecks Remain on Map" during a scenario does not remove existing vehicle wrecks from the map.
- Needs more testing, but I had an instance of a vehicle wreck not getting removed from a hill terrain hex when a flak unit moved into it.
- The end mission rankings only rank based on the integer value of the Kill/Death ratio. Units which have the same integer ratio, but different values are not necessarily sorted properly. Most noticeable in units with bad ratios.
Example (Units with ratios for 3 and 0 are not ranked correctly):

I have issues with the option: "2D Units in Strategic Mode" (I had to turn it off for Madrid 1939, specifically, because in that map it is very hard to see through the clutter.):
- If the option is off enemies coming in from the Fog of War are 2D icons until the player's turn begins and the player cycles on and off strategic view.
Example (Mix of 2D icons and 3D models):

- I have been getting repeated random crashes when attempting to switch the option from off to on. I have not been able to get it to be a predictable crash though. Usually happens if the option is left off for a while and then I turn it back on.
- I may need to test it a bit more, but I had a few units which died while this option was off, but their Strength plate was never removed.
Example (Infantry Unit in the forest hex directly north of the VP is dead, but there's still a strength plate):

Re: Bug Reports
A few side objectives do not get marked as done in SCW. Example from first three scenarios. A tiny thing to patch in an upcoming update. Luckily it does not seem to affect getting commendation points, it's just an UI issue.
- Attachments
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- 2.png (127.96 KiB) Viewed 3663 times
Re: Bug Reports Blurry graphic for units
ShiftZ wrote: ↑Mon Jul 20, 2020 3:34 pmThis is a pretty common rig setup, nothing unusual, but what is this driver version? This is definetely not a GeForce Driver version. My current version is 451.48.wecker wrote: ↑Sat Jul 18, 2020 6:55 pm CPU: Intel(R) Core (TM) i7-7700K CPU @ 4.20GHz
Windows 10 (64 Bit)
Grafikkarte: NVIDIA GeForce GTX 1070
Treiberversion: 27.21.14.5167
DirectX-Treiberversion: 27.21.14.5167
OpenGL-Version: 4.6
Desktopfarbtiefe: 32 Bit per Pixel
Monitor-Aktualisierungsrate: 60 Hz
Desktopauflösung: 1920 x 1080
Primärer VRAM: 8191 MB
Can anyone who has such artifacts report the GPU name and the driver version?
Hello,
that driver info originated from Steam.
I uninstalled and installed the newest driver from NVIDIA 451.67 but face still the same blurrs in the units and purchase menues.
So I will wait for furtherr announcements.
Bye
Re: Bug Reports
I hope this has already been fixed and is just awaiting deployment in the next patch, but the ART and AT support fire is still screwed up. Now it isn't just occurring with regards to your ART and AT and Nationalist INF.
I just witnessed my 8.8 cm FlaK gun in AT mode being attacked by two Republican armored cars. Both armored cars were not molested by any supporting fire from my 203 mm M1931 that was situated right behind it. Both units - the 8.8 cm AT gun and the M1931 are core units. The ART piece had 2 ammo left and was not suppressed by anything else to cause it not to fire.
I've attached the "end turn" below to see it yourself. This occurs just NW of the town crossing of Asco.
I just witnessed my 8.8 cm FlaK gun in AT mode being attacked by two Republican armored cars. Both armored cars were not molested by any supporting fire from my 203 mm M1931 that was situated right behind it. Both units - the 8.8 cm AT gun and the M1931 are core units. The ART piece had 2 ammo left and was not suppressed by anything else to cause it not to fire.
I've attached the "end turn" below to see it yourself. This occurs just NW of the town crossing of Asco.
Re: Bug Reports
ATSupport does not support ATSupport.adiekmann wrote: ↑Fri Jul 24, 2020 12:34 am I just witnessed my 8.8 cm FlaK gun in AT mode being attacked by two Republican armored cars. Both armored cars were not molested by any supporting fire from my 203 mm M1931 that was situated right behind it. Both units - the 8.8 cm AT gun and the M1931 are core units. The ART piece had 2 ammo left and was not suppressed by anything else to cause it not to fire.
If your 88 was in AA mod it would have been supported.
This is to keep AT from becoming too powerful.
Think a triad of Stug3Gs, a JS3 couldn't scratch their paint.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Bug Reports
But artillery should support AT, right? It wasn't AT behind AT, it was Artillery behind AT. The gun does "hard target" support, and it was hard targets (armored cars) that were attacking the 88.dalfrede wrote: ↑Fri Jul 24, 2020 1:13 amATSupport does not support ATSupport.adiekmann wrote: ↑Fri Jul 24, 2020 12:34 am I just witnessed my 8.8 cm FlaK gun in AT mode being attacked by two Republican armored cars. Both armored cars were not molested by any supporting fire from my 203 mm M1931 that was situated right behind it. Both units - the 8.8 cm AT gun and the M1931 are core units. The ART piece had 2 ammo left and was not suppressed by anything else to cause it not to fire.
If your 88 was in AA mod it would have been supported.
This is to keep AT from becoming too powerful.
Think a triad of Stug3Gs, a JS3 couldn't scratch their paint.