Erik's Multiplayer scenarios

Moderators: The Artistocrats, Order of Battle Moderators

Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

I do have a question regarding Operazione C3.
Does the airfield on Gozo island on the north counts as "airfield on Malta" for the purpose of objective "do not lose any airfield on Malta"?
In my understanding it does not, but I'd be grateful for the clarification.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's Multiplayer scenarios

Post by Erik2 »

Edgewalker wrote:I do have a question regarding Operazione C3.
Does the airfield on Gozo island on the north counts as "airfield on Malta" for the purpose of objective "do not lose any airfield on Malta"?
In my understanding it does not, but I'd be grateful for the clarification.
I did not include it in since it was not part of the original Italian plan.
The Italian player may have some use of this since they do not have any on-map airfields.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

Thank you for the clarification.

Another topic:
Right now I'm playing Betio Island and can't upload turn after initial deployment (I'm playing American side). Do you think it may be a bug? Or perhaps I'm deploying something incorrectly? (Does the game even allow that?)

Edit: On the subsequent try I was able to deploy my forces and upload turn, although this time I was not able to deploy any planes, so only land and naval forces.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

More Betio strangeness:

I have deployed some of my planes on turn 2 and air command points show (minus) -18 now (they were zero before I deployed 6 planes). I can't deploy any more than this, so this -18 seems to be the air command cap, although I have 3 more planes available.

Edit: I think it may be connected with 5 carriers giving 4 air supply each. 6 planes consumes 3 air supplies each so 18/20 is the cap. Another plane would exceed and make it 21/18 if I understand correctly. It's still a bit unclear especially if you play for the first time.
Also at first attempt I was able to deploy all planes and on another attempt I was not able to deploy any, even though my carriers were already deployed.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's Multiplayer scenarios

Post by Erik2 »

I have not looked at Betio in at least a couple of years.
There may be issues with it, Betio was one of my first attempts at creating a scenario.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

Erik2 wrote:I have not looked at Betio in at least a couple of years.
There may be issues with it, Betio was one of my first attempts at creating a scenario.
Oh, I see. I'm kinda new to OOB multiplayer but I enjoy it immensly.
You are doing hell of a job with your scenarios sir! I'm playing Crete, C3, Betio, Arnhem and Tunis (as you know) at the moment and I love each one of them.

Edit: With new expansion I especially look forward to new Africa-themed scenarios now ^^
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Race For Tunis v1.1

Post by Erik2 »

Race For Tunis updated to v1.1.
Added specialisations for all factions.
Fixed Italian para drop.

Link in first post.
Fabio3110
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 74
Joined: Mon Dec 12, 2016 2:28 pm

Re: Erik's Multiplayer scenarios

Post by Fabio3110 »

So as asked in the scandinavia scenario i’m playing right now with erik and others i will list some bugs.

1. I play as Denmark/UK and i got a lot of rp’s and cp’s after 2 turns, i bought myself 7 or so fighters and a bomber and a grand fleet of many ships. Next turn however, half my fighters had dissapeared or teleported to the north (were at the south first). Also my fleet had moved to my reserve while my rp’s were still gone :(

2. I spotted german tanks in the north sea in transports, which the german player claimed to have deployed in denmark...
Also there were norwegian partisans floating next to the germans... :?:

3. Last problem was that the Danish artillery was deployed in the very south of denmark and a engineer unit in the small german land south-east of denmark, these units are useless and out of supply there and were killed :(

So, it really comes down to some weird teleports and wrong deployments i think.
I’m right now not able to acces my game but will probably add some pictures and extra information further into the scenario. :)
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's Multiplayer scenarios

Post by Erik2 »

I checked all unit spawns for all nations, there is nothing wrong with the trigger/events.
It looks like these random teleportations is some game bug unfortunately.
This of course makes the scenario unplayable... :(
Fabio3110
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 74
Joined: Mon Dec 12, 2016 2:28 pm

Re: Erik's Multiplayer scenarios

Post by Fabio3110 »

Erik2 wrote:I checked all unit spawns for all nations, there is nothing wrong with the trigger/events.
It looks like these random teleportations is some game bug unfortunately.
This of course makes the scenario unplayable... :(
Weird... i have never seen anything like this before so it must be some rare glitch or bug.
Anyways it has to be teleportation because the danish artillery and engineer that spawned in germany i saw on their correct place at the start of the enemy turn. But half-way through the enemy turn they appeared in germany. :?

Hope it is fixed however as the scenario has potential to be great :)
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Race For Tunis updated to v2.0

Post by Erik2 »

Race For Tunis updated to v2.0

Doubled Allied resource income.
All on-map units and reinforcements are at full strength.
Added experience to Vichy/Free French units.
Attackin the Vichy or Free French units will provoke a reaction (if the triggers work properly...).
Increased US experience.
Revised primary and secondary objectives for both sides.

Link updated in first post.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

How is Tunis 2.0? Anyone tested it yet?
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's Multiplayer scenarios

Post by Erik2 »

I have seen no Tunis challenges lately.
I usually pick up whenever it gives me a chance to play test my custom multiplayer scenarios against a human player...
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

I've encountered a weird bug in Norway 1940 scenario. During my 3rd turn (playing Allies) game started to stutter giving me 3 seconds lag on every action. Changing graphical settings didn't help (I tried like 10 different configurations). I'm running high end rig so I don't think it's a hardware problem, even though map is really big with a lot of units. All in all I was forced to forfeit the game, even typing in a chat window was suffering from this horrible lag. I am aware that it's 99% not a scenario issue, looks more like something on a game engine side. I know some guys were also experiencing some unusual glitches on a Norway map if I recall correctly.
I'm running like 10+ other custom scenarios at the moment and I haven't met this issue anywhere else.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's Multiplayer scenarios

Post by Erik2 »

If you encounter any lag issues next time you should post in the Tech forum.

I sometimes have the game crash on me randomly. I think it is something with my new rig, but I've learned to live with it.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

Race for Tunis:
Two questions.

1. Around turn 10 three German paratrooper planes spawned just on top on my position in the north and dropped paratroopers the same turn. What's weird is that it was in my territory and just next to my spitfires and over aa-guns. My defense was helpless however cause they appeared out of thin air in the middle of my units and insta-dropped soldiers. Is it a bug? Cause it looks like they should appear somwhere else.

2. When the Allies are suppose to recieve additional command points? Right now I do have money but still can't buy anything above my initial forces limit (I'm at turn 12 at the moment)
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's Multiplayer scenarios

Post by Erik2 »

Race For Tunis:

1) The regular para units arrive in their transports a distance from their historical targets. Support units like AA/AT/Eng can't para drop and have to be spawned on the ground. I belive I added a 'own the location' condition in the latest version of the scenario. This to prevent them from landing if the FJs had not already secured the area.
If this is not the case I need to take another look at the scenario.

2) All units arrive according to their historical schedule, and some units arrive quite late on turns 40+. You can only purchase units if you have already lost one and thus freed up a few command points.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

Alright, that's cool. Anyway, I think that Tunis 2.0 is much better balanced than 1.0 version, with Axis still dominating the early game but not without a fighting chance from Allied forces. Starting small and expanding big formula is working very well.
I know that for some new players (like me) really big scenarios can give a headache especially on first turns. I know that it is dictated by historical accuracy, and that's good, but I'm still afraid to try Road to Moscow just yet ;-)
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9583
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Erik's Multiplayer scenarios

Post by Erik2 »

Thanks for the comments.

Road to Moscow is a beast...
Road to Leningrad is more manageable and probably better balanced as well.
Edgewalker
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Thu Dec 11, 2014 6:57 pm

Re: Erik's Multiplayer scenarios

Post by Edgewalker »

Forgotten Armies:

When and where does the Indian army deploy? I'm playing this scenario as Commonwealth, turn 10+ and haven't seen them yet. Am I suppose to leave formidable Kalkuta defence force? Are they even present with ground forces? I'm really not familiar with this part of the world in WW2.
Post Reply

Return to “Order of Battle : World War II - Scenario Design”