Normandy Ninjas: Sneaky Ouistreham
Moderators: Slitherine Core, BA Moderators
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arcticpost
- Sergeant - 7.5 cm FK 16 nA

- Posts: 208
- Joined: Wed Aug 15, 2012 12:22 am
Re: Normandy Ninjas: v1.3 Released
Kvetchers then. 
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johntindall
- Sergeant - 7.5 cm FK 16 nA

- Posts: 200
- Joined: Wed Aug 22, 2012 12:55 am
- Location: Sydney, Australia
Re: Normandy Ninjas: v1.3 Released
Good news - GL88s has not been lost in action. Instead he's been beavering away in the skunk works to improve the scenario (or should that be "skunking away in the beaver works"?)
Anyway, HeWhoMustBeFeared says, "Yup, the Tourney got put on hold while I restarted the GJS'44 campaign for June 10th (it took awhile to create the four new maps and startups )... Suggestions are always helpful. Am going to work in a slightly revised 'real engineer' script that consumes charges for actions and prevents abuse (tank traps in forest)... I'm also tempted to reduce the Germans forces so it becomes a 2-to-1 for the Allies... which would become even more true to history... I'm finishing up my last three games vs Arctic & Jcb (where he's tank trapped forest mercilessly, lol) to give me a feel for the right balance... Thanks for your patience."
Anyway, HeWhoMustBeFeared says, "Yup, the Tourney got put on hold while I restarted the GJS'44 campaign for June 10th (it took awhile to create the four new maps and startups )... Suggestions are always helpful. Am going to work in a slightly revised 'real engineer' script that consumes charges for actions and prevents abuse (tank traps in forest)... I'm also tempted to reduce the Germans forces so it becomes a 2-to-1 for the Allies... which would become even more true to history... I'm finishing up my last three games vs Arctic & Jcb (where he's tank trapped forest mercilessly, lol) to give me a feel for the right balance... Thanks for your patience."
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jcb989
- Colonel - Fallschirmjäger

- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: Normandy Ninjas: v1.3 Released
lol... those traps are all made of wood. therefore, realisitic and true to possibilities
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johntindall
- Sergeant - 7.5 cm FK 16 nA

- Posts: 200
- Joined: Wed Aug 22, 2012 12:55 am
- Location: Sydney, Australia
Re: Normandy Ninjas: v1.3 Released
Reform and I are re-playing Hillman. Good news! The Allied engineers now know how to build tank traps, level forests and blow up walls.
This opens up new tactical options. For example, I decided to "moat" the Allied HQ entrances with a ring of tank traps and then leave the engineer and a MG squad to defend it, freeing up EVERYTHING else for attack. Another engineer has just successfully blown open a section of the long wall and I'm starting to feed units through. Coupled with mortar smoke, I think this makes Hillman even more interesting.
There's only one small problem at the moment. Reform and I seem to be one different versions and although I can build, level and blow up, it seems to only apply for that turn. At my next turn, things are back the way they were. Specifically, the traps disappear and the forest "regrows". Next turn I'll find out if the wall rebuilt itself. Suspecting it's just version issues, once Jon has released the next version of the tourney, we'll update and try again.
But as I said, it's opened up new options and a good example of how fresh the game can stay.
I've also suggested a "redux" version would be fun.
This opens up new tactical options. For example, I decided to "moat" the Allied HQ entrances with a ring of tank traps and then leave the engineer and a MG squad to defend it, freeing up EVERYTHING else for attack. Another engineer has just successfully blown open a section of the long wall and I'm starting to feed units through. Coupled with mortar smoke, I think this makes Hillman even more interesting.
There's only one small problem at the moment. Reform and I seem to be one different versions and although I can build, level and blow up, it seems to only apply for that turn. At my next turn, things are back the way they were. Specifically, the traps disappear and the forest "regrows". Next turn I'll find out if the wall rebuilt itself. Suspecting it's just version issues, once Jon has released the next version of the tourney, we'll update and try again.
But as I said, it's opened up new options and a good example of how fresh the game can stay.
I've also suggested a "redux" version would be fun.
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jcb989
- Colonel - Fallschirmjäger

- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: Normandy Ninjas: v1.3 Released
that sounds great
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johntindall
- Sergeant - 7.5 cm FK 16 nA

- Posts: 200
- Joined: Wed Aug 22, 2012 12:55 am
- Location: Sydney, Australia
Re: Normandy Ninjas: v1.3 Released
Am on current version with another friend and guess what - the changes stick. So go for it!johntindall wrote:Suspecting it's just version issues, once Jon has released the next version of the tourney, we'll update and try again.
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Normandy Ninjas: v1.3 Released
Sorry for the break guys... Thanks for all of your brilliant feedback!
I've been experimenting with a mix of your suggestions, Amaris' generous new mods, properly integrating the new features from BA v2.11, and sprinkling on a little craziness of my own...
The beta version of our tourney is now available here -> viewtopic.php?f=87&t=42094&p=396652#p396650
There are some annoying crash bugs when the destroyers/Vorpostenboote detect your movement and take a reaction shot (but this doesn't affect non-ship battles, and I've posted Slith, and hope to get a fix out for this)
Have a play... and once everyone's comfortable... Shall we get on with Carpiquet? The Allies now enjoy a 2-to-1 force ratio... plus everything else that was promised...

I've been experimenting with a mix of your suggestions, Amaris' generous new mods, properly integrating the new features from BA v2.11, and sprinkling on a little craziness of my own...
The beta version of our tourney is now available here -> viewtopic.php?f=87&t=42094&p=396652#p396650
There are some annoying crash bugs when the destroyers/Vorpostenboote detect your movement and take a reaction shot (but this doesn't affect non-ship battles, and I've posted Slith, and hope to get a fix out for this)
Have a play... and once everyone's comfortable... Shall we get on with Carpiquet? The Allies now enjoy a 2-to-1 force ratio... plus everything else that was promised...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Normandy Ninjas: v1.4beta is ready
PS. Btw, if you're all feelin' Carpique'd out, lol... Happy to go with any of the 8 maps on offer?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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jcb989
- Colonel - Fallschirmjäger

- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: Normandy Ninjas: v1.4beta is ready
I had wondered what evil plots you were hatching, haveing disappeared for so long lol
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Normandy Ninjas: v1.4beta is ready
Haha, pretty evil... but hatching is so painful on the ol' haemorrhoids...

SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Normandy Ninjas: New tourney starting...
Who's ready for a Normandy Ninjas tourney restart...?
Votes for any of the new maps? See details here -> viewtopic.php?f=87&t=42094#p396650
Does anyone mind if we give Carpiquet a break for awhile, and slip back to Ouistreham?
Let's give those destroyers a nice sea trial...

Votes for any of the new maps? See details here -> viewtopic.php?f=87&t=42094#p396650
Does anyone mind if we give Carpiquet a break for awhile, and slip back to Ouistreham?
Let's give those destroyers a nice sea trial...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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jcb989
- Colonel - Fallschirmjäger

- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: Normandy Ninjas: New Tourney starting...
count me in.
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arcticpost
- Sergeant - 7.5 cm FK 16 nA

- Posts: 208
- Joined: Wed Aug 15, 2012 12:22 am
Re: Normandy Ninjas: New Tourney starting...
I don't even want to visit Carpiquet anymore. I'll play whatever.
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Normandy Ninjas: New Tourney starting...
Yeah, as airports go, their business class lounge totally sucks, lol!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Normandy Ninjas: New Tourney starting...
Ok, here we go... Normandy Ninjas Tourney - Game 3 - Ouistreham Landings
Confirmed gladiators...
Arcticpost
GottaLove88s
Jcb989
Morge4
Let's leave it open for the others to jump back in, to a max of 6 of us (all welcome!!
)
I've posted four games, 2x Allies, 2x Germans (use the latest v1.41b campaign; I won't make any further changes until we're done with our Ouistreham round
)
Confirmed gladiators...
Arcticpost
GottaLove88s
Jcb989
Morge4
Let's leave it open for the others to jump back in, to a max of 6 of us (all welcome!!
I've posted four games, 2x Allies, 2x Germans (use the latest v1.41b campaign; I won't make any further changes until we're done with our Ouistreham round
Last edited by GottaLove88s on Thu Apr 25, 2013 7:32 am, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Normandy Ninjas: New Tourney starting...
OUISTREHAM STARTED: Jcb989 (Allies) v GottaLove88s (Germans) 
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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morge4
- Brigadier-General - Elite Grenadier

- Posts: 2114
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Re: Normandy Ninjas: New Tourney starting...
created 2 each Allied and Axis, password morge4
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morge4
- Brigadier-General - Elite Grenadier

- Posts: 2114
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Re: Normandy Ninjas: New Tourney starting...
ok, sneaky Jon tossed in the 1.41 version after I got the 1.4 versions...you should be able to see my games now, I hope. If not, I'll remove them and create new ones.
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arcticpost
- Sergeant - 7.5 cm FK 16 nA

- Posts: 208
- Joined: Wed Aug 15, 2012 12:22 am
Re: Normandy Ninjas: New Tourney starting...
Game Started: arcticpost (Allies) vs morge4 (Germans)
Game Started: morge4 (Allies) vs arcticpost (Germans)
Game Started: morge4 (Allies) vs arcticpost (Germans)