Normandy Ninjas: Sneaky Ouistreham

Forum for the organisation of official and user tournaments or leagues.

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arcticpost
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Re: Normandy Ninjas: v1.3 Released

Post by arcticpost »

Kvetchers then. :P
johntindall
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Re: Normandy Ninjas: v1.3 Released

Post by johntindall »

Good news - GL88s has not been lost in action. Instead he's been beavering away in the skunk works to improve the scenario (or should that be "skunking away in the beaver works"?)

Anyway, HeWhoMustBeFeared says, "Yup, the Tourney got put on hold while I restarted the GJS'44 campaign for June 10th (it took awhile to create the four new maps and startups )... Suggestions are always helpful. Am going to work in a slightly revised 'real engineer' script that consumes charges for actions and prevents abuse (tank traps in forest)... I'm also tempted to reduce the Germans forces so it becomes a 2-to-1 for the Allies... which would become even more true to history... I'm finishing up my last three games vs Arctic & Jcb (where he's tank trapped forest mercilessly, lol) to give me a feel for the right balance... Thanks for your patience."
jcb989
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Re: Normandy Ninjas: v1.3 Released

Post by jcb989 »

lol... those traps are all made of wood. therefore, realisitic and true to possibilities
johntindall
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Re: Normandy Ninjas: v1.3 Released

Post by johntindall »

Reform and I are re-playing Hillman. Good news! The Allied engineers now know how to build tank traps, level forests and blow up walls.

This opens up new tactical options. For example, I decided to "moat" the Allied HQ entrances with a ring of tank traps and then leave the engineer and a MG squad to defend it, freeing up EVERYTHING else for attack. Another engineer has just successfully blown open a section of the long wall and I'm starting to feed units through. Coupled with mortar smoke, I think this makes Hillman even more interesting.

There's only one small problem at the moment. Reform and I seem to be one different versions and although I can build, level and blow up, it seems to only apply for that turn. At my next turn, things are back the way they were. Specifically, the traps disappear and the forest "regrows". Next turn I'll find out if the wall rebuilt itself. Suspecting it's just version issues, once Jon has released the next version of the tourney, we'll update and try again.

But as I said, it's opened up new options and a good example of how fresh the game can stay.

I've also suggested a "redux" version would be fun.
jcb989
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Re: Normandy Ninjas: v1.3 Released

Post by jcb989 »

that sounds great
johntindall
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Re: Normandy Ninjas: v1.3 Released

Post by johntindall »

johntindall wrote:Suspecting it's just version issues, once Jon has released the next version of the tourney, we'll update and try again.
Am on current version with another friend and guess what - the changes stick. So go for it!
GottaLove88s
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Re: Normandy Ninjas: v1.3 Released

Post by GottaLove88s »

Sorry for the break guys... Thanks for all of your brilliant feedback!

I've been experimenting with a mix of your suggestions, Amaris' generous new mods, properly integrating the new features from BA v2.11, and sprinkling on a little craziness of my own...

The beta version of our tourney is now available here -> viewtopic.php?f=87&t=42094&p=396652#p396650

There are some annoying crash bugs when the destroyers/Vorpostenboote detect your movement and take a reaction shot (but this doesn't affect non-ship battles, and I've posted Slith, and hope to get a fix out for this)

Have a play... and once everyone's comfortable... Shall we get on with Carpiquet? The Allies now enjoy a 2-to-1 force ratio... plus everything else that was promised...

:mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Normandy Ninjas: v1.4beta is ready

Post by GottaLove88s »

PS. Btw, if you're all feelin' Carpique'd out, lol... Happy to go with any of the 8 maps on offer?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
jcb989
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Re: Normandy Ninjas: v1.4beta is ready

Post by jcb989 »

I had wondered what evil plots you were hatching, haveing disappeared for so long lol
GottaLove88s
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Re: Normandy Ninjas: v1.4beta is ready

Post by GottaLove88s »

Haha, pretty evil... but hatching is so painful on the ol' haemorrhoids... :twisted: :twisted: :twisted:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Normandy Ninjas: New tourney starting...

Post by GottaLove88s »

Who's ready for a Normandy Ninjas tourney restart...?

Votes for any of the new maps? See details here -> viewtopic.php?f=87&t=42094#p396650

Does anyone mind if we give Carpiquet a break for awhile, and slip back to Ouistreham?
Let's give those destroyers a nice sea trial... :mrgreen: :mrgreen: :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
jcb989
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Re: Normandy Ninjas: New Tourney starting...

Post by jcb989 »

count me in.
arcticpost
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Re: Normandy Ninjas: New Tourney starting...

Post by arcticpost »

I don't even want to visit Carpiquet anymore. I'll play whatever.
GottaLove88s
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Re: Normandy Ninjas: New Tourney starting...

Post by GottaLove88s »

Yeah, as airports go, their business class lounge totally sucks, lol!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Normandy Ninjas: New Tourney starting...

Post by GottaLove88s »

Ok, here we go... Normandy Ninjas Tourney - Game 3 - Ouistreham Landings

Confirmed gladiators...

Arcticpost
GottaLove88s
Jcb989
Morge4

Let's leave it open for the others to jump back in, to a max of 6 of us (all welcome!! :D )

I've posted four games, 2x Allies, 2x Germans (use the latest v1.41b campaign; I won't make any further changes until we're done with our Ouistreham round 8) )
Last edited by GottaLove88s on Thu Apr 25, 2013 7:32 am, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
morge4
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Re: Normandy Ninjas: New Tourney starting...

Post by morge4 »

I'm in
GottaLove88s
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Re: Normandy Ninjas: New Tourney starting...

Post by GottaLove88s »

OUISTREHAM STARTED: Jcb989 (Allies) v GottaLove88s (Germans) :D
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
morge4
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Re: Normandy Ninjas: New Tourney starting...

Post by morge4 »

created 2 each Allied and Axis, password morge4
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Re: Normandy Ninjas: New Tourney starting...

Post by morge4 »

ok, sneaky Jon tossed in the 1.41 version after I got the 1.4 versions...you should be able to see my games now, I hope. If not, I'll remove them and create new ones.
arcticpost
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Re: Normandy Ninjas: New Tourney starting...

Post by arcticpost »

Game Started: arcticpost (Allies) vs morge4 (Germans)
Game Started: morge4 (Allies) vs arcticpost (Germans)
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