HERE THE FINAL ROSTER FOR GERMANY....











Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design











KG units model ad hoc formed defensive combat groups called Kampfgruppe...they are completely dismounted,have prepared defensive positions, ambushes and other nasty surprises for an attacker.ivanov wrote:Cool roster. What would be the stats difference between for example the 1.LSSAH and 1.LSSAH KG ( 2SS Das Reich vs "SS Das Reich KG and so on )?

the unique air wings will have slightly enhanced stats but their real boost will come from the aces...cedonxp wrote:Will any of the air units have enhanced capabilities compared to regular units?
Sounds great! I thought, that KG would be a different type of a unit, with offensive capabilities too, but I like your concept!Chris10 wrote:
KG Units characteristics are as follows
0 Movement and no direct fire as they have to wait until the attacker approaches their positions
+2 AMMO
+1 INI
+1 HA/SA
+2 GD
+1 AD
+2 CD
When entrenched in citys,forest or in fortification they will be very tough to root out...good for holding up the enemy while bringing reinforcements to a sector or even sacrifice a unit to avoid a breakthru









Condo...this is the 4th SS Division...I didnt model it as unique unit but it was part of the regular fighting force and part of 1st Army Corps of Army Group North.El_Condoro wrote:Do you need to include the SS Police divisions? - their purpose was less than military. It might just be a personal thing, but I can do without the reminder of what came behind the AGs. I suppose I could just disband them when/if I play.

they are either in process of reforming (after redeploying) or formation and intaking personelEl_Condoro wrote: I wonder if the 2 strength divisions will be too easily dispatched.
thnx for participation...its always important to share views...cedonxp wrote:Chris10, El condoro,
I would like to offer an opinion as gamer and someone who is eager to see this mod released. I understand El_C point and agree that AGs were despicable. However, If you are to have partisans, which would affect realism if you didn't, wouldn't you say the same if reserve, garrison, police, peanal battalions, and yes SS AGs units. It was just such an ugly fight in some respects but it did happen. But also I guess I might not be accounting for proper scale here but what can I say, thats why you guys can put this kind level of effort in a mod and I can't.
Just a thought, but perhaps having unit initiative increased in partisans when AG and police units are in the same area.![]()
Not making any excuses for the reality, just acknowledging it.
I hope no one is offended by my remarks becuse that wasn't my intent.