Battlefield: Europe MOD v2.5.1

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

PeteMitchell
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2578
Joined: Tue Jul 10, 2018 1:18 pm

Re: Battlefield: Europe MOD v2.5.1

Post by PeteMitchell »

It's a game bug
Comprehensive Battlefield Europe AAR:
https://forum.slitherine.com/viewtopic.php?t=86481
Raven89
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Wed Aug 19, 2015 2:30 pm

Re: Battlefield: Europe MOD v2.5.1

Post by Raven89 »

Ok, then i know. Though i have another question. I dont know if this might have been answered in this thread, but do the western allies get lesser bombers to attack germany with if you manage to defeat the soviet union or something like that? Like how the soviet union get less reinforcments if you capture leningrad, moscow and stalingrad? And if not, why not? Caus i feel like that coud make the last 30 turns of the mod to less of a slog with how many bombers the allies get.

I understand that its to be historically acurate and such, but it just dosent make much sense how the allies woud keep sending all thoose bombers if non of them ever returns from germany. Like, if you defeat the soviet union, then the allies get less bombers to attack germany with?

Caus in my current game, i have defeated the soviet union and transfered all my fighters and AA to germany and eastern France. Something like 20 fighters and 30 AA and i shoot down every plane over Germany and that just makes it feel kinda silly how they just send more and more bombers every turn. And it also turns into a slog when you are winning and have to spend like 20 turns just shooting down plane after plane each turn.

Though this migt not be a priority or something you think woud fit the mod, but just a thought and wonderd what you think about this mcguba.
caesar67
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 87
Joined: Mon Dec 12, 2011 6:34 pm

Re: Battlefield: Europe MOD v2.5.1

Post by caesar67 »

PeteMitchell wrote: Mon Jul 27, 2026 3:00 pm It's a game bug
Thanks! But it is strange, that the reply doesn't work on pc and works fine on laptop wirh the same installation.
PeteMitchell
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2578
Joined: Tue Jul 10, 2018 1:18 pm

Re: Battlefield: Europe MOD v2.5.1

Post by PeteMitchell »

Idk, but mp replay of opponent's turns is a known issue
Comprehensive Battlefield Europe AAR:
https://forum.slitherine.com/viewtopic.php?t=86481
JimmyC
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 693
Joined: Tue Jan 14, 2014 10:31 am

Feb '45

Post by JimmyC »

High command underestimated the resistance of the Russian forces and their ability to mass armour and stage significant counterattacks. Relocating the majority of our forces to the western front, the remaining forces in the East were grouped into spearheads to attack the last remaining objectives. With the onset of winter in late '44, the Russians took advantage of the rivers freezing and poured across the Volga, brushing aside our understrength troops. Although we have air supremacy, the heavy Russian armour resists all but our most largest bombs and proves a match for even our highly skilled Panther crews.

Our forces holding Gorky were either pushed back or destroyed. Some enemy pushed through and made an attempt to capture Moscow, however were cut off from reinforcement and annihilated. We are now desperately counterattacking to try and retake Gorky, as the Russian will to continue the war will not falter until it is captured.

Simultaneously to the attack on Gorky, the Russians have mostly encircled Stalingrad and are besieging the defenders inside. The Luftwaffe are proving invaluable in blunting the Russian attacks and reinforcing our defenses.
Image
Attachments
Counterattack at Gorky1.png
Counterattack at Gorky1.png (1.37 MiB) Viewed 1467 times
Stalingrad under siege.png
Stalingrad under siege.png (867.28 KiB) Viewed 1467 times
JimmyC
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 693
Joined: Tue Jan 14, 2014 10:31 am

Feb '45

Post by JimmyC »

On the Western Front, we have mostly pushed the Allied forces back across the Seine, however they have taken advantage of the Loire River freezing and look like capturing Nantes. We sacrificed space for time and abandoned Le Mans after our hitherto dominant Tiger tank battalion was severely bloodied during their first encounter with the enemy Pershing tanks.

Our desert forces have reached the town of Abadon and are attempting to take it and the oilfields beyond. With only limited forces on our side and British capital ships assisting the defenders, it is unknown whether we can capture these by the final deadline of mid '45.

Image
Attachments
Western Front.png
Western Front.png (2.01 MiB) Viewed 1467 times
British Oilfields.png
British Oilfields.png (689.58 KiB) Viewed 1467 times
Post Reply

Return to “Panzer Corps : Scenario Design”