@McGuba - Previously most of the coastal hexes would come under barrage and units would lose 3 strength per turn. Is this a mistake in the new version or you deliberately removed it?Intenso82 wrote: Sun Jun 21, 2026 10:30 amIt is usually a combined sea, air and land operation.JimmyC wrote: Sun Jun 21, 2026 6:15 am I am interested to know how you only allowed a few weakened units to land in Sicily. Did you line the coast with cheap units and just absorb the damage or heavily stack naval and air forces to defend Husky?
I expected the coastline to come under fire, just as it did during the D-Day landings, so I withdrew the ground units to the second line,
but that did not happen.
This time, the navy and air force were able to inflict serious damage before the landing.
Even the Tiger tank was unable to fire a single shot.
There were no targets.
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Battlefield: Europe MOD v2.5.1
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
Re: Battlefield: Europe MOD v2.5.1
Re: Battlefield: Europe MOD v2.5.1
I don't know, I have to check it. I did not change it for this version and in my usual historical path playthrough test it worked as intended. The coastal barrage happens in the 1943 Kursk/Sicily save that comes with the mod:JimmyC wrote: Thu Jun 25, 2026 12:26 am @McGuba - Previously most of the coastal hexes would come under barrage and units would lose 3 strength per turn. Is this a mistake in the new version or you deliberately removed it?
I think it is only missing in the easiest (Moderate) version of the mod, but I have to double-check that as well.
Are you playing on General difficulty?Intenso82 wrote: Sun Jun 21, 2026 10:30 am Yes, the Soviets surrendered around turn 70.
In the final stages of the game (after the fall of Moscow and Leningrad), it wasn’t too difficult.
I’d expected more resistance.
As far as I understand it wasn't really just the number of available trains that restricted unit transfers (and supplies in general) but more like the overall capacity of the railway system. The number of railway lines, stations, personnel, logistics, water towers, coal etc. etc. all had limitations. It was (is) a complex system and couldn't have been improved so simply and quickly by just spending some more money (or other resources) and have an almost immediate result in like 2 weeks time (1 turn). Thus I do not really think it is a good idea to make trains (and other transports) purchasable. I think it is more interesting if their losses are permanent, which also makes them more valuable in both single and multiplayer games. In this case players have to value and look after them more, or if not, face the consequence.If I’d been able to buy trains, I’d have bought a few, even for 500 prestige.
This comes up quite often, but I think it would make the partisan war a lot less interesting. It would also make the security infantry units basically useless in their current role and players would use them in the frontline instead. Which, in turn, would change the balance significantly and would make the mod unhistorical.I even thought it would be good to add a unit like an armoured railcar for reconnaissance and guarding the railway lines.
I will look into this as well. I might have changed some more of the game files to English as well. Since other languages are not supported by the mod and in that case it would be like a mess of some things being in English while others in the chosen language. I think that would be more confusing.Kas Narayda wrote: Sun Jun 21, 2026 2:11 am I translated version 2.4 and then played, but in 2.51 the interface is in English. How can I fix this?
But how did you translate 2.4 then?


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Re: Battlefield: Europe MOD v2.5.1
If we want to buy trains, we should also make the Europe–Soviet rail gauge transfer a thing 
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
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