Potzblitz V26.01 OCT 26th 2025
Moderators: Slitherine Core, The Lordz
Re: POTZBLITZ V4.80 (beta), JUL 11th
Mod is abandoned?
Re: POTZBLITZ V4.80 (beta), JUL 11th
LOL! No, of course not. I just did not meet my self set deadline (again). 
No reason to panic, I'm still improving the next update until I'm satisfied with it.
No reason to panic, I'm still improving the next update until I'm satisfied with it.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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MarechalJoffre
- Senior Corporal - Ju 87G

- Posts: 98
- Joined: Thu Dec 18, 2014 4:50 pm
Re: POTZBLITZ V4.80 (beta), JUL 11th
I'm tired of checking the thread every other hour to see if the update came in lol. Jokes aside, this mod has made altered the experience so much that it feels like a new game. It's good to see that it won't be abandoned for the foreseeable future.Robotron wrote:LOL! No, of course not. I just did not meet my self set deadline (again).
No reason to panic, I'm still improving the next update until I'm satisfied with it.
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Potatomasher
- Private First Class - Opel Blitz

- Posts: 1
- Joined: Thu Aug 03, 2017 2:27 pm
Re: POTZBLITZ V4.80 (beta), JUL 11th
To M. Potzblitz.
We have never spoken or even written to eachother, but I am definetely a fan of yours. I am a friend of Zombo and with him have played numerous hours of CTGW in multiplayer (in my view the computer still is not a worthy opponent). Your work on the variants has made this time much more enjoyable, both from a playability and a historical simulation principle. It must be a lot of work as getting historical simulation right is fiendishly tricky - it cannot be too deterministic, but must also reflect correctly the situation at hand (with the added complexity that all the players have a degree of hindsight knowledge not available to decision makers at the time) and of course it must remain fun. I congratulate you on what you have already achieved and any further improvements you are able to make.
Thanks!!! Vincent
We have never spoken or even written to eachother, but I am definetely a fan of yours. I am a friend of Zombo and with him have played numerous hours of CTGW in multiplayer (in my view the computer still is not a worthy opponent). Your work on the variants has made this time much more enjoyable, both from a playability and a historical simulation principle. It must be a lot of work as getting historical simulation right is fiendishly tricky - it cannot be too deterministic, but must also reflect correctly the situation at hand (with the added complexity that all the players have a degree of hindsight knowledge not available to decision makers at the time) and of course it must remain fun. I congratulate you on what you have already achieved and any further improvements you are able to make.
Thanks!!! Vincent
Re: POTZBLITZ V4.82 (beta), AUG 6th
And here it is: V4.82!
https://drive.google.com/open?id=0B0N7V ... nY0R0VZUUU
Changes:
- number of Senussi units reduced, lowered chance to spawn Army Corps
- chance for multiple naval PP/AM transfers getting intercepted in same turn halved (and yes: the intercept chance is modified by the number of CP subs and light cruisers operating in that sea area for both SP and MP)
- more elaborate analysis for AI player to see whether ceding Trento, Trieste or Tunisia is worthwhile.
- if Italy is already leaning too far to either side then the corresponding donation events will be discarded
- same if the donating nation's morale is too low
- Tunisia cannot be ceded if colonial revolts have broken out there
- Serbia starts with general Misic, Putnik comes later. If Bulgaria joins the war, general Stepanovic will become available.
-fixed choice event "Wilhelm Wassmuss" which made Persia join Entente instead of CP as intended
- fixed "tech stealing" spy result which stole from own alliance nations instead of enemy's
- re-enabled AI deploying to Mesopotamian front in SP, was deactivated for some reason
- re-enabled "AI Australian New Zealand Corps" reinforcements to Egypt, was deactivated for some reason and so made Gallipoli impossible to happen
- told Russia to apply more pressure on Caucasus front and Galicia in SP. Russians will now advance up to Aleppo/Mosul in Turkey or into the Hungarian Plains.
- Russian Supply Crisis event modified again: will happen later but last a bit longer and will not totally cripple the Russians
- players are now getting informed about what "major enemy operations" have been thwarted by choosing the "Sabotage Mission" or "Room 40" events
- removed the collapse point suffered from voluntarily choosing "Women Workforce" events. If not chosen voluntarily these events still can happen later at random but then the collapse point IS applied.
- added 50% chance for +1 attack bonus for each ground unit the turn you choose "Waves of Patriotism"
- added 50% chance for +1 attack bonus for each German ground unit in France from the turn the "France caught off guard" event triggers to the turn Moltke is sacked or the offensive is halted (if Rupprecht was chosen)
- choosing "Austrian Defense Plans" will consume Austrian rail moves until Russia enters the war (so the darn AH arty won't be able to move to France to join the initial attack)
- if you bring in Hindenburg via event he will stay at command range 2 until either Kovno, Brestlitovsk, Riga or Wilna or Minsk have been captured.
- fighters back to LOS 4
- two new events: "The little Napoleon" to seize Turkish initiative before Russia advances into Turkey and "Kaiser visit to Constantinople" to boost Ottoman morale and technology.
- Finland is now available for INFLUENCE actions to allow for revolts against Russia
- countless bugfixes and fine-tuning of stuff
- be sure to read the event descriptions from the "choose event" screen thoroughly to notice the changes made.
Savegames from V4.80 are NOT compatible anymore, sorry.
https://drive.google.com/open?id=0B0N7V ... nY0R0VZUUU
Changes:
- number of Senussi units reduced, lowered chance to spawn Army Corps
- chance for multiple naval PP/AM transfers getting intercepted in same turn halved (and yes: the intercept chance is modified by the number of CP subs and light cruisers operating in that sea area for both SP and MP)
- more elaborate analysis for AI player to see whether ceding Trento, Trieste or Tunisia is worthwhile.
- if Italy is already leaning too far to either side then the corresponding donation events will be discarded
- same if the donating nation's morale is too low
- Tunisia cannot be ceded if colonial revolts have broken out there
- Serbia starts with general Misic, Putnik comes later. If Bulgaria joins the war, general Stepanovic will become available.
-fixed choice event "Wilhelm Wassmuss" which made Persia join Entente instead of CP as intended
- fixed "tech stealing" spy result which stole from own alliance nations instead of enemy's
- re-enabled AI deploying to Mesopotamian front in SP, was deactivated for some reason
- re-enabled "AI Australian New Zealand Corps" reinforcements to Egypt, was deactivated for some reason and so made Gallipoli impossible to happen
- told Russia to apply more pressure on Caucasus front and Galicia in SP. Russians will now advance up to Aleppo/Mosul in Turkey or into the Hungarian Plains.
- Russian Supply Crisis event modified again: will happen later but last a bit longer and will not totally cripple the Russians
- players are now getting informed about what "major enemy operations" have been thwarted by choosing the "Sabotage Mission" or "Room 40" events
- removed the collapse point suffered from voluntarily choosing "Women Workforce" events. If not chosen voluntarily these events still can happen later at random but then the collapse point IS applied.
- added 50% chance for +1 attack bonus for each ground unit the turn you choose "Waves of Patriotism"
- added 50% chance for +1 attack bonus for each German ground unit in France from the turn the "France caught off guard" event triggers to the turn Moltke is sacked or the offensive is halted (if Rupprecht was chosen)
- choosing "Austrian Defense Plans" will consume Austrian rail moves until Russia enters the war (so the darn AH arty won't be able to move to France to join the initial attack)
- if you bring in Hindenburg via event he will stay at command range 2 until either Kovno, Brestlitovsk, Riga or Wilna or Minsk have been captured.
- fighters back to LOS 4
- two new events: "The little Napoleon" to seize Turkish initiative before Russia advances into Turkey and "Kaiser visit to Constantinople" to boost Ottoman morale and technology.
- Finland is now available for INFLUENCE actions to allow for revolts against Russia
- countless bugfixes and fine-tuning of stuff
- be sure to read the event descriptions from the "choose event" screen thoroughly to notice the changes made.
Savegames from V4.80 are NOT compatible anymore, sorry.
Last edited by Robotron on Sun Aug 06, 2017 5:43 pm, edited 2 times in total.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.82 (beta), AUG 6th

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.82 (beta), AUG 6th
Bugreport and few thoughts:
1. When Won Der Goltz dies he is not removed from play(commander-undead?).
2. Maybe redeploy italian army if Italy join CP?
1. When Won Der Goltz dies he is not removed from play(commander-undead?).
2. Maybe redeploy italian army if Italy join CP?
- Attachments
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CP.rar- (167.72 KiB) Downloaded 124 times
Re: POTZBLITZ V4.83 (beta), AUG 7th
All fixed.
Italy gains 3 bonus rail moves the turn it joins CP ONLY to re-arrange her army.
V.4.83:
https://drive.google.com/open?id=0B0N7V ... G1nRkpvWEk
Italy gains 3 bonus rail moves the turn it joins CP ONLY to re-arrange her army.
V.4.83:
https://drive.google.com/open?id=0B0N7V ... G1nRkpvWEk

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.83 (beta), AUG 7th
Two bugreports.
- Attachments
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Entente.rar- (142.18 KiB) Downloaded 138 times
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CP.rar- (130.87 KiB) Downloaded 117 times
Re: POTZBLITZ V4.83 (beta), AUG 7th
suggestions:
the BEF should appear in the port of Calais, not London. That would help the British make an appearance closer to the historical timeline, possibly defending Ypres. Currently, Ypres is just a speed bump, it is indefensible.
If the coast is a little to open for the Germans, I think - to compensate - the French could sweat a little more about Paris. i would definitely convert the "Paris Taxi" event into a Reserve corps ( it's already pretty generous, especially in regard of the actual impact of the historical event). And Galineni too. Regarding Galieni, it's often frustrating to draw the event when Paris is occupied - you lose the unit, if I'm not mistaken - so I was wondering if it was not possible to make it two options - either a Reserve corps if Paris is empty, or a level 8 (?) trench if already occupied ( again, more in line with the historical event).
On reconnaissance:
I weep and weep at the aircraft range back to 4. Although to be honest, on the German side the zep crazy range made the 3-range benefits rather moot.
with one zep and a plane unit ( little more than a bunch of motorized kites) you can get perfect knowledge of whole Russian deployment along the whole front. Why I insist on this aspect - although I confess I do not presume to know how much work is needed to tamper with the matter, code-wise - is not out of historical purism, it's because it robs the game from a key element of fun and play sophistication: the ability to achieve strategic surprise by concentrating forces undetected by the opponent ( and again, this would make the "intelligence" game all the more interesting and useful).
I know it's not a priority for now, it was just a thought, but I believe it's worth considering the issue.
the BEF should appear in the port of Calais, not London. That would help the British make an appearance closer to the historical timeline, possibly defending Ypres. Currently, Ypres is just a speed bump, it is indefensible.
If the coast is a little to open for the Germans, I think - to compensate - the French could sweat a little more about Paris. i would definitely convert the "Paris Taxi" event into a Reserve corps ( it's already pretty generous, especially in regard of the actual impact of the historical event). And Galineni too. Regarding Galieni, it's often frustrating to draw the event when Paris is occupied - you lose the unit, if I'm not mistaken - so I was wondering if it was not possible to make it two options - either a Reserve corps if Paris is empty, or a level 8 (?) trench if already occupied ( again, more in line with the historical event).
On reconnaissance:
I weep and weep at the aircraft range back to 4. Although to be honest, on the German side the zep crazy range made the 3-range benefits rather moot.
with one zep and a plane unit ( little more than a bunch of motorized kites) you can get perfect knowledge of whole Russian deployment along the whole front. Why I insist on this aspect - although I confess I do not presume to know how much work is needed to tamper with the matter, code-wise - is not out of historical purism, it's because it robs the game from a key element of fun and play sophistication: the ability to achieve strategic surprise by concentrating forces undetected by the opponent ( and again, this would make the "intelligence" game all the more interesting and useful).
I know it's not a priority for now, it was just a thought, but I believe it's worth considering the issue.
POTZBLITZ V4.83 (beta), AUG 7th
I agree with @Zombo there. Zeppelin spotting range is way too ample. You can see everything, rendering fog of war ineffective.
Should zeppelins have only +1 spotting range related to air units?
Should zeppelins have only +1 spotting range related to air units?
Re: POTZBLITZ V4.83 (beta), AUG 7th
In this mod where do screenshots (shift + P) go? Do they go into a CTGW file/folder?
Re: POTZBLITZ V4.83 (beta), AUG 7th
@Argentum: second bug (as CP) fixed. Unable to fix the Entente bug due to no error message in logfile and inability to reproduce the crash.
@Zombo:
Recon: alright, so it's LOS 3 for planes again and LOS 5 for zeps , +2 more LOS than fighters seems pretty reasonable as the damn unit must be good for something. What about PP cost and build time? Would 20 PP and 3 turns for zeps be acceptable?
@Operating: sceenshots should go to the same place as in the standard game, or into your computer's clipboard to be pasted into a graphic editor of your choice.
@Zombo:
Sounds acceptable to me. Entente player should make sure the port hex is empty or else the transport will spawn in an adjacent hex.the BEF should appear in the port of Calais
You ARE indeed mistaken: the unit will spawn in an adjacent hex to Paris then. I will make the Paris Taxis a Reserve Corps.Regarding Galieni, it's often frustrating to draw the event when Paris is occupied - you lose the unit, if I'm not mistaken
Recon: alright, so it's LOS 3 for planes again and LOS 5 for zeps , +2 more LOS than fighters seems pretty reasonable as the damn unit must be good for something. What about PP cost and build time? Would 20 PP and 3 turns for zeps be acceptable?
@Operating: sceenshots should go to the same place as in the standard game, or into your computer's clipboard to be pasted into a graphic editor of your choice.
Last edited by Robotron on Fri Aug 11, 2017 3:43 pm, edited 1 time in total.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.83 (beta), AUG 7th
@Robotron
Yes now I see what log file is empty. I did not check it before sending.
When game crash as Entente I saw winter map but after load my EndTurnSave I see summer map. I think the problem is in the late winter and the change of map.
And I disagree with Zombo. Now fighters and zeps are moderately useful. If you reduce their LOS most practical will be disband them and sell air labs. With LOS 3 they were useless.
Yes now I see what log file is empty. I did not check it before sending.
When game crash as Entente I saw winter map but after load my EndTurnSave I see summer map. I think the problem is in the late winter and the change of map.
And I disagree with Zombo. Now fighters and zeps are moderately useful. If you reduce their LOS most practical will be disband them and sell air labs. With LOS 3 they were useless.
Re: POTZBLITZ V4.83 (beta), AUG 7th
crash
about recon: I don't know how much is hardcoded, butis there a way to make detection depend on a %, rather than be automatic?
or make zep detect ships at a greater range than other units?
The ideal, of course, but that certainly a lot of work, if at all feasible, is having recon missions just like attack missions. You select an hex within range, and everything in the path to that hex is detected ( combined with un-automatic detection, it would be perfect)
about recon: I don't know how much is hardcoded, butis there a way to make detection depend on a %, rather than be automatic?
or make zep detect ships at a greater range than other units?
The ideal, of course, but that certainly a lot of work, if at all feasible, is having recon missions just like attack missions. You select an hex within range, and everything in the path to that hex is detected ( combined with un-automatic detection, it would be perfect)
- Attachments
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ctgw.zip- (948 Bytes) Downloaded 126 times
Re: POTZBLITZ V4.83 (beta), AUG 7th
historically ( we're playing a game on WW1) planes in 1914 were a more than negligible factor in strategic intelligence. They were occasional useful on specific, localized, instances ( such as detection of von Kluck unwise manoeuvre ) and as spotters on a tactical level.With LOS 3 they were useless
this is 1914 we're talking.
if being able to detect the enemy's second line on particularly important sectors of the front seems useless to you, you're probably playing against the computer. Against a human opponent of minimal competence, it's critical.
Re: POTZBLITZ V4.83 (beta), AUG 7th
Firstly, I spent a lot of games in multiplayer and lost only to Nehi. I never lost against another players and when I played with you you did not seem to me a strong opponent. So do not tell me about multiplayer.
Secondly, the first line is infantry, the second - artillery and infantry it means we can place fighters only in the third line . Conclusion LOS3 - useless.
Secondly, the first line is infantry, the second - artillery and infantry it means we can place fighters only in the third line . Conclusion LOS3 - useless.
Re: POTZBLITZ V4.83 (beta), AUG 7th
@Zombo:
Fortunately the crash you reported is the same as the one Argentum reported yesterday, so this one is already fixed for V.84. However, that damn replay crash bug is still on the run I fear.
Unfortunately said bug is severe enough to ruin our other MP game too. Bummer!
I'm really starting to hate this game for crashing without error messages.
Fortunately the crash you reported is the same as the one Argentum reported yesterday, so this one is already fixed for V.84. However, that damn replay crash bug is still on the run I fear.
Unfortunately said bug is severe enough to ruin our other MP game too. Bummer!
I'm really starting to hate this game for crashing without error messages.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.83 (beta), AUG 7th
Just had a sudden insight:
MAYBE (just maybe) the internal sound player is crashing at some point, that would explain why there is no error message since the player is part of the core engine and not the scripts!
Since the frequencies and bitrates of some of the new "seasonal" background tracks in "ogg" format are in a rather questionable range, these might cause a crash if the player is very picky, who knows?
This would also explain why the game crashes at the END of a replay when the correspondent season sound track (autumn rain, winter storms) would have to be loaded and then the player crashes, taking the game with it.
Gonna have to re-convert them so they all match.
*edit*
Bullshit, else the game would crash in SP too.
MAYBE (just maybe) the internal sound player is crashing at some point, that would explain why there is no error message since the player is part of the core engine and not the scripts!
Since the frequencies and bitrates of some of the new "seasonal" background tracks in "ogg" format are in a rather questionable range, these might cause a crash if the player is very picky, who knows?
This would also explain why the game crashes at the END of a replay when the correspondent season sound track (autumn rain, winter storms) would have to be loaded and then the player crashes, taking the game with it.
Gonna have to re-convert them so they all match.
*edit*
Bullshit, else the game would crash in SP too.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610




